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📄 loadidentity.html

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     <STRONG>NAME</STRONG>
	  <STRONG>glLoadIdentity</STRONG> - replace the current matrix with the
	  identity matrix


     <STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG>
	  void <STRONG>glLoadIdentity</STRONG>( void )


     <STRONG>DESCRIPTION</STRONG>
	  <STRONG>glLoadIdentity</STRONG> replaces the current matrix with the identity
	  matrix.  It is semantically equivalent to calling
	  <STRONG>glLoadMatrix</STRONG> with the	identity matrix


			       ( 1   0	 0   0	)
			       |		|
			       | 0   1	 0   0	|
			       | 0   0	 1   0	|
			       |		|
			       ( 0   0	 0   1	)

	  but in some cases it is more efficient.

     <STRONG>ERRORS</STRONG>
	  <STRONG>GL_INVALID_OPERATION</STRONG> is generated if <STRONG>glLoadIdentity</STRONG> is
	  executed between the execution of <STRONG>glBegin</STRONG> and	the
	  corresponding	execution of <STRONG>glEnd</STRONG>.

     <STRONG>ASSOCIATED</STRONG>	<STRONG>GETS</STRONG>
	  <STRONG>glGet</STRONG>	with argument <STRONG>GL_MATRIX_MODE</STRONG>
	  <STRONG>glGet</STRONG>	with argument <STRONG>GL_MODELVIEW_MATRIX</STRONG>
	  <STRONG>glGet</STRONG>	with argument <STRONG>GL_PROJECTION_MATRIX</STRONG>
	  <STRONG>glGet</STRONG>	with argument <STRONG>GL_TEXTURE_MATRIX</STRONG>

     <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG>
	  <STRONG>glLoadMatrix</STRONG>,	<STRONG>glMatrixMode</STRONG>, <STRONG>glMultMatrix</STRONG>, <STRONG>glPushMatrix</STRONG>















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