📄 cleardepth.html
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<STRONG>NAME</STRONG>
<STRONG>glClearDepth</STRONG> - specify the clear value for the depth buffer
<STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG>
void <STRONG>glClearDepth</STRONG>( GLclampd <EM>depth</EM> )
<STRONG>PARAMETERS</STRONG>
<EM>depth</EM> Specifies the depth value used when the depth buffer
is cleared. The initial value is 1.
<STRONG>DESCRIPTION</STRONG>
<STRONG>glClearDepth</STRONG> specifies the depth value used by <STRONG>glClear</STRONG> to
clear the depth buffer. Values specified by <STRONG>glClearDepth</STRONG>
are clamped to the range [0,1].
<STRONG>ERRORS</STRONG>
<STRONG>GL_INVALID_OPERATION</STRONG> is generated if <STRONG>glClearDepth</STRONG> is
executed between the execution of <STRONG>glBegin</STRONG> and the
corresponding execution of <STRONG>glEnd</STRONG>.
<STRONG>ASSOCIATED</STRONG> <STRONG>GETS</STRONG>
<STRONG>glGet</STRONG> with argument <STRONG>GL_DEPTH_CLEAR_VALUE</STRONG>
<STRONG>SEE</STRONG> <STRONG>ALSO</STRONG>
<STRONG>glClear</STRONG>
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