📄 deletelists.html
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<STRONG>NAME</STRONG>
<STRONG>glDeleteLists</STRONG> - delete a contiguous group of display lists
<STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG>
void <STRONG>glDeleteLists</STRONG>( GLuint <EM>list</EM>,
GLsizei <EM>range</EM> )
<STRONG>PARAMETERS</STRONG>
<EM>list</EM> Specifies the integer name of the first display list
to delete.
<EM>range</EM> Specifies the number of display lists to delete.
<STRONG>DESCRIPTION</STRONG>
<STRONG>glDeleteLists</STRONG> causes a contiguous group of display lists to
be deleted. <EM>list</EM> is the name of the first display list to
be deleted, and <EM>range</EM> is the number of display lists to
delete. All display lists <EM>d</EM> with <EM>list</EM> <EM><</EM> <EM>d</EM> <EM><</EM> <EM>list</EM> + <EM>range</EM> -
1 are deleted.
All storage locations allocated to the specified display
lists are freed, and the names are available for reuse at a
later time. Names within the range that do not have an
associated display list are ignored. If <EM>range</EM> is 0, nothing
happens.
<STRONG>ERRORS</STRONG>
<STRONG>GL_INVALID_VALUE</STRONG> is generated if <EM>range</EM> is negative.
<STRONG>GL_INVALID_OPERATION</STRONG> is generated if <STRONG>glDeleteLists</STRONG> is
executed between the execution of <STRONG>glBegin</STRONG> and the
corresponding execution of <STRONG>glEnd</STRONG>.
<STRONG>SEE</STRONG> <STRONG>ALSO</STRONG>
<STRONG>glCallList</STRONG>, <STRONG>glCallLists</STRONG>, <STRONG>glGenLists</STRONG>, <STRONG>glIsList</STRONG>, <STRONG>glNewList</STRONG>
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