📄 arrayelement.html
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<STRONG>NAME</STRONG>
<STRONG>glArrayElement</STRONG> - render a vertex using the specified vertex
array element
<STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG>
void <STRONG>glArrayElement</STRONG>( GLint <EM>i</EM> )
<STRONG>PARAMETERS</STRONG>
<EM>i</EM> Specifies an index into the enabled vertex data arrays.
<STRONG>DESCRIPTION</STRONG>
<STRONG>glArrayElement</STRONG> commands are used within <STRONG>glBegin</STRONG>/<STRONG>glEnd</STRONG> pairs
to specify vertex and attribute data for point, line, and
polygon primitives. If <STRONG>GL_VERTEX_ARRAY</STRONG> is enabled when
<STRONG>glArrayElement</STRONG> is called, a single vertex is drawn, using
vertex and attribute data taken from location <EM>i</EM> of the
enabled arrays. If <STRONG>GL_VERTEX_ARRAY</STRONG> is not enabled, no
drawing occurs but the attributes corresponding to the
enabled arrays are modified.
Use <STRONG>glArrayElement</STRONG> to construct primitives by indexing
vertex data, rather than by streaming through arrays of data
in first-to-last order. Because each call specifies only a
single vertex, it is possible to explicitly specify per-
primitive attributes such as a single normal per individual
triangle.
Changes made to array data between the execution of <STRONG>glBegin</STRONG>
and the corresponding execution of <STRONG>glEnd</STRONG> may affect calls to
<STRONG>glArrayElement</STRONG> that are made within the same <STRONG>glBegin</STRONG>/<STRONG>glEnd</STRONG>
period in non-sequential ways. That is, a call to
<STRONG>glArrayElement</STRONG> that precedes a change to array data may
access the changed data, and a call that follows a change to
array data may access original data.
<STRONG>NOTES</STRONG>
<STRONG>glArrayElement</STRONG> is available only if the GL version is 1.1 or
greater.
<STRONG>glArrayElement</STRONG> is included in display lists. If
<STRONG>glArrayElement</STRONG> is entered into a display list, the necessary
array data (determined by the array pointers and enables) is
also entered into the display list. Because the array
pointers and enables are client-side state, their values
affect display lists when the lists are created, not when
the lists are executed.
<STRONG>SEE</STRONG> <STRONG>ALSO</STRONG>
<STRONG>glColorPointer</STRONG>, <STRONG>glDrawArrays</STRONG>, <STRONG>glEdgeFlagPointer</STRONG>,
<STRONG>glGetPointerv</STRONG>,
<STRONG>glIndexPointer</STRONG>, <STRONG>glInterleavedArrays</STRONG>, <STRONG>glNormalPointer</STRONG>,
<STRONG>glTexCoordPointer</STRONG>, <STRONG>glVertexPointer</STRONG>
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