⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 readbuffer.html

📁 glman函数说明 glman函数说明 glman函数说明
💻 HTML
字号:
<HTML>
<BODY>
<PRE>
     <STRONG>NAME</STRONG>
	  <STRONG>glReadBuffer</STRONG> - select	a color	buffer source for pixels


     <STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG>
	  void <STRONG>glReadBuffer</STRONG>( GLenum <EM>mode</EM> )


     <STRONG>PARAMETERS</STRONG>
	  <EM>mode</EM>	Specifies a color buffer.  Accepted values are
		<STRONG>GL_FRONT_LEFT</STRONG>, <STRONG>GL_FRONT_RIGHT</STRONG>, <STRONG>GL_BACK_LEFT</STRONG>,
		<STRONG>GL_BACK_RIGHT</STRONG>, <STRONG>GL_FRONT</STRONG>, <STRONG>GL_BACK</STRONG>, <STRONG>GL_LEFT</STRONG>, <STRONG>GL_RIGHT</STRONG>,
		and <STRONG>GL_AUX</STRONG><EM>i</EM>, where <EM>i</EM> is	between	0 and <STRONG>GL_AUX_BUFFERS</STRONG>
		-1.

     <STRONG>DESCRIPTION</STRONG>
	  <STRONG>glReadBuffer</STRONG> specifies a color buffer	as the source for
	  subsequent <STRONG>glReadPixels</STRONG>, <STRONG>glCopyTexImage1D</STRONG>, <STRONG>glCopyTexImage2D</STRONG>,
	  <STRONG>glCopyTexSubImage1D</STRONG>, <STRONG>glCopyTexSubImage2D</STRONG>, and	<STRONG>glCopyPixels</STRONG>
	  commands. <EM>mode</EM> accepts one of	twelve or more predefined
	  values.  (<STRONG>GL_AUX0</STRONG> through <STRONG>GL_AUX3</STRONG> are	always defined.)  In a
	  fully	configured system, <STRONG>GL_FRONT</STRONG>, <STRONG>GL_LEFT</STRONG>, and
	  <STRONG>GL_FRONT_LEFT</STRONG>	all name the front left	buffer,	<STRONG>GL_FRONT_RIGHT</STRONG>
	  and <STRONG>GL_RIGHT</STRONG> name the	front right buffer, and	<STRONG>GL_BACK_LEFT</STRONG>
	  and <STRONG>GL_BACK</STRONG> name the back left buffer.

	  Nonstereo double-buffered configurations have	only a front
	  left and a back left buffer.	Single-buffered	configurations
	  have a front left and	a front	right buffer if	stereo,	and
	  only a front left buffer if nonstereo.  It is	an error to
	  specify a nonexistent	buffer to <STRONG>glReadBuffer</STRONG>.

	  <EM>mode</EM> is initially <STRONG>GL_FRONT</STRONG> in	single-buffered
	  configurations, and <STRONG>GL_BACK</STRONG> in double-buffered
	  configurations.

     <STRONG>ERRORS</STRONG>
	  <STRONG>GL_INVALID_ENUM</STRONG> is generated if <EM>mode</EM> is not one of the
	  twelve (or more) accepted values.

	  <STRONG>GL_INVALID_OPERATION</STRONG> is generated if <EM>mode</EM> specifies a	buffer
	  that does not	exist.

	  <STRONG>GL_INVALID_OPERATION</STRONG> is generated if <STRONG>glReadBuffer</STRONG> is
	  executed between the execution of <STRONG>glBegin</STRONG> and	the
	  corresponding	execution of <STRONG>glEnd</STRONG>.

     <STRONG>ASSOCIATED</STRONG>	<STRONG>GETS</STRONG>
	  <STRONG>glGet</STRONG>	with argument <STRONG>GL_READ_BUFFER</STRONG>

     <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG>
	  <STRONG>glCopyPixels</STRONG>,	<STRONG>glCopyTexImage1D</STRONG>, <STRONG>glCopyTexImage2D</STRONG>,
	  <STRONG>glCopyTexSubImage1D</STRONG>, <STRONG>glCopyTexSubImage2D</STRONG>, <STRONG>glDrawBuffer</STRONG>,
	  <STRONG>glReadPixels</STRONG>


















































</PRE>
</BODY>
</HTML>

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -