📄 texcoordpointer.html
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<STRONG>NAME</STRONG>
<STRONG>glTexCoordPointer</STRONG> - define an array of texture coordinates
<STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG>
void <STRONG>glTexCoordPointer</STRONG>( GLint <EM>size</EM>,
GLenum <EM>type</EM>,
GLsizei <EM>stride</EM>,
const GLvoid *<EM>pointer</EM> )
<STRONG>PARAMETERS</STRONG>
<EM>size</EM> Specifies the number of coordinates per array
element. Must be 1, 2, 3 or 4. The initial value is
4.
<EM>type</EM> Specifies the data type of each texture coordinate.
Symbolic constants <STRONG>GL_SHORT</STRONG>, <STRONG>GL_INT</STRONG>, <STRONG>GL_FLOAT</STRONG>, or
<STRONG>GL_DOUBLE</STRONG> are accepted. The initial value is
<STRONG>GL_FLOAT</STRONG>.
<EM>stride</EM> Specifies the byte offset between consecutive array
elements. If <EM>stride</EM> is 0, the array elements are
understood to be tightly packed. The initial value
is 0.
<EM>pointer</EM> Specifies a pointer to the first coordinate of the
first element in the array.
<STRONG>DESCRIPTION</STRONG>
<STRONG>glTexCoordPointer</STRONG> specifies the location and data format of
an array of texture coordinates to use when rendering. <EM>size</EM>
specifies the number of coordinates per element, and must be
1, 2, 3, or 4. <EM>type</EM> specifies the data type of each texture
coordinate and <EM>stride</EM> specifies the byte stride from one
array element to the next allowing vertexes and attributes
to be packed into a single array or stored in separate
arrays. (Single-array storage may be more efficient on some
implementations; see
<STRONG>glInterleavedArrays</STRONG>.) When a texture coordinate array is
specified, <EM>size</EM>, <EM>type</EM>, <EM>stride</EM>, and <EM>pointer</EM> are saved
client-side state.
To enable and disable the texture coordinate array, call
<STRONG>glEnableClientState</STRONG> and <STRONG>glDisableClientState</STRONG> with the
argument <STRONG>GL_TEXTURE_COORD_ARRAY</STRONG>. If enabled, the texture
coordinate array is used when <STRONG>glDrawArrays</STRONG>, <STRONG>glDrawElements</STRONG>
or
<STRONG>glArrayElement</STRONG> is called.
Use <STRONG>glDrawArrays</STRONG> to construct a sequence of primitives (all
of the same type) from prespecified vertex and vertex
attribute arrays. Use <STRONG>glArrayElement</STRONG> to specify primitives
by indexing vertexes and vertex attributes and
<STRONG>glDrawElements</STRONG> to construct a sequence of primitives by
indexing vertexes and vertex attributes.
<STRONG>NOTES</STRONG>
<STRONG>glTexCoordPointer</STRONG> is available only if the GL version is 1.1
or greater.
The texture coordinate array is initially disabled and it
won't be accessed when
<STRONG>glArrayElement</STRONG>, <STRONG>glDrawElements</STRONG> or <STRONG>glDrawArrays</STRONG> is called.
Execution of <STRONG>glTexCoordPointer</STRONG> is not allowed between the
execution of <STRONG>glBegin</STRONG> and the corresponding execution of
<STRONG>glEnd</STRONG>, but an error may or may not be generated. If no error
is generated, the operation is undefined.
<STRONG>glTexCoordPointer</STRONG> is typically implemented on the client
side with no protocol.
The texture coordinate array parameters are client-side
state and are therefore not saved or restored by
<STRONG>glPushAttrib</STRONG> and <STRONG>glPopAttrib</STRONG>. Use <STRONG>glPushClientAttrib</STRONG> and
<STRONG>glPopClientAttrib</STRONG> instead.
<STRONG>ERRORS</STRONG>
<STRONG>GL_INVALID_VALUE</STRONG> is generated if <EM>size</EM> is not 1, 2, 3, or 4.
<STRONG>GL_INVALID_ENUM</STRONG> is generated if <EM>type</EM> is not an accepted
value.
<STRONG>GL_INVALID_VALUE</STRONG> is generated if <EM>stride</EM> is negative.
<STRONG>ASSOCIATED</STRONG> <STRONG>GETS</STRONG>
<STRONG>glIsEnabled</STRONG> with argument <STRONG>GL_TEXTURE_COORD_ARRAY</STRONG>
<STRONG>glGet</STRONG> with argument <STRONG>GL_TEXTURE_COORD_ARRAY_SIZE</STRONG>
<STRONG>glGet</STRONG> with argument <STRONG>GL_TEXTURE_COORD_ARRAY_TYPE</STRONG>
<STRONG>glGetPointerv</STRONG> with argument <STRONG>GL_TEXTURE_COORD_ARRAY_POINTER</STRONG>
<STRONG>SEE</STRONG> <STRONG>ALSO</STRONG>
<STRONG>glArrayElement</STRONG>, <STRONG>glColorPointer</STRONG>, <STRONG>glDrawArrays</STRONG>,
<STRONG>glDrawElements</STRONG>,
<STRONG>glEdgeFlagPointer</STRONG>, <STRONG>glEnable</STRONG>, <STRONG>glGetPointerv</STRONG>, <STRONG>glIndexPointer</STRONG>,
<STRONG>glNormalPointer</STRONG>, <STRONG>glPopClientAttrib</STRONG>, <STRONG>glPushClientAttrib</STRONG>,
<STRONG>glTexCoord</STRONG>, <STRONG>glVertexPointer</STRONG>
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