📄 baseudp.h
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// BaseUDP.h: interface for the CBaseUDP class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_BASEUDP_H__138D12AA_4FF1_4505_AA4A_77CF31FEAE8F__INCLUDED_)
#define AFX_BASEUDP_H__138D12AA_4FF1_4505_AA4A_77CF31FEAE8F__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define ERROR_UDP_ADDR -1
#define ERROR_UDP_SOCKET -2
#define ERROR_UDP_PARAM -3
#define ERROR_UDP_SEND -4
#define ERROR_UDP_BIND -5
#define ERROR_UDP_TIMEOUT -6
#define UDP_TIME_OUT 10
#include <winsock.h>
#include "struct.h"
#pragma comment(lib, "ws2.lib")
class CBaseUDP
{
public:
int Recv(char *pcaData, const int nLength, int sk, sockaddr_in saClient, bool bClose = true);
virtual int OnDataRecv(char *szData, int nLength, int sk, sockaddr_in saClient, int nSaLength);
static int WaitForDataRecv(int sk, long nTimeout);
int RunAsServer(unsigned short nPort);
int Send(char *szData, int nLength, const char *szIP, unsigned short port, sockaddr_in &saClient);
int Send(char *szData, int nLength, int sk, sockaddr_in saClient, int nSockaddrLen);
static void WriteLog(char* sfmt,...);
int m_skServer;
CBaseUDP();
virtual ~CBaseUDP();
protected:
char* m_pRecvBuf;
private:
static DWORD WINAPI DataThread(LPVOID lpvoid);
int CheckDataValidate(int nlen);
};
#endif // !defined(AFX_BASEUDP_H__138D12AA_4FF1_4505_AA4A_77CF31FEAE8F__INCLUDED_)
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