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📄 selectblock.cs

📁 嵌入式程序
💻 CS
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using System;
using DiamondPet.UserLayer;

namespace DiamondPet.LogicLayer.GameStateRunLogic
{
	/// <summary>
	/// SelectBlock 的摘要说明。
	/// 选择模块
	/// </summary>
	public class SelectBlock : RunningState
	{

		public SelectBlock()
		{}

		public SelectBlock(RunStateManager r) : base(r)
		{}
		#region 游戏主循环
		public override void RunStateLogic()
		{
			//判断是否死掉了
			if(this.IsDie())
			{
				runStateManager.ChangeState(UserLayer.RunStateManager.LOSTORWIN);
				return;
			}
			this.runStateManager.gameDate.curGameItems.GetNewItems();		 	        
			this.runStateManager.downSlow.Initialize();

            this.runStateManager.gameDate.nextItemsQueue.ProduceBlockAddQueue(1);
			
			this.DrawAll();
			runStateManager.ChangeState(UserLayer.RunStateManager.DOWNSLOW);

			//判断时间是否已经到了
			base.JudgeTimeOver();
		}
		#endregion

		#region 贴图
		protected override void DrawAll()
		{
			//在cleanblock状态中先
			//将静态的图形绘制的一张buffer上
			this.DrawMainBg();			
			this.DrawMainBlock();

			Draw.DrawTempToImage();
			this.DrawMoveBlock();
			this.DrawScore();
			this.DrawPropetyBar();
			this.DrawLevel();
		}
		#endregion

	}
}

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