📄 clearblockcommand.cs
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using System;
using DiamondPet.LogicLayer.GameStateRunLogic;
using DiamondPet.UserLayer;
namespace DiamondPet.LogicLayer.GameStateRunLogic.ClearBlockCommand
{
/// <summary>
/// ClearBlockCommand 的摘要说明。
/// </summary>
public class PauseClearCommand : Command
{
private ClearBlock clearBlock;
public PauseClearCommand()
{
//
// TODO: 在此处添加构造函数逻辑
//
}
#region 暂停清除命令
public PauseClearCommand(ClearBlock cb)
{
clearBlock = cb as ClearBlock;
}
#endregion
#region 转入暂停状态
/// <summary>
/// 转到正常暂停状态
/// </summary>
public override void ExecuteCommand()
{
clearBlock.runStateManager.ChangeState( RunStateManager.NORMALPAUSE );
}
#endregion
}
}
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