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📄 judgestatechange.cs

📁 嵌入式程序
💻 CS
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using System;
using DiamondPet.UserLayer;

namespace DiamondPet.LogicLayer.GameStateRunLogic
{
	/// <summary>
	/// JudgeStateChange 的摘要说明。
	/// 状态转换
	/// </summary>
	public class JudgeStateChange : RunningState
	{
		public JudgeStateChange(RunStateManager r) : base(r)
		{}

		#region 贴图

		protected override void DrawAll()
		{
			this.DrawMainBg();
			this.DrawMainBlock();
			Draw.DrawTempToImage();
			this.DrawScore();
			this.DrawPropetyBar();	
			this.DrawLevel();
		}

		#endregion

		#region 游戏主循环
		public override void RunStateLogic()
		{
			
			DrawAll();

			if(this.CheckClearBlock())
			{
				//累计连击次数
				this.runStateManager.gameDate.gameScore.AccumulateNum();

				this.runStateManager.ChangeState(RunStateManager.CLEARBLOCK);
			}
			else
			{
				//有升级
				if(this.runStateManager.gameDate.updateOrWL.IsLevelUp(this.runStateManager.gameDate.gameScore.Score))
				{
					this.runStateManager.ChangeState(RunStateManager.LEVELUP);
				}
				else//没有升级
				{
    				this.runStateManager.ChangeState(RunStateManager.SELECTBLOCK);
				}
			}
		}
		#endregion
	}
}

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