📄 startstate.cs
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using System;
using System.Windows.Forms;
using DiamondPet.LogicLayer.GameStateStartLogic.StartCommand;
namespace DiamondPet.LogicLayer.GameStateStartLogic
{
/// <summary>
/// StartState 的摘要说明。
/// </summary>
public class StartState
{
/// <summary>
/// 命令父类
/// </summary>
protected Command command;
/// <summary>
/// 向下命令
/// </summary>
protected DownCommand downCommand;
/// <summary>
/// 确定命令
/// </summary>
protected EnterCommand enterCommand;
/// <summary>
/// 向左命令
/// </summary>
protected LeftCommand leftCommand;
/// <summary>
/// 向右命令
/// </summary>
protected RightCommand rightCommand;
/// <summary>
/// 向上命令
/// </summary>
protected UpCommand upCommand;
/// <summary>
/// 管理状态类
/// </summary>
public UserLayerStateManager userLayerStateManager;
public StartState()
{}
/// <summary>
/// 加入命令
/// </summary>
/// <param name="key"></param>
public virtual void AddCommand(Keys key)
{}
public virtual void StartStateLogic()
{}
}
}
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