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📄 choose.cs

📁 嵌入式程序
💻 CS
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using System;
using System.Drawing;

namespace DiamondPet.UserLayer
{
	/// <summary>
	/// Choose 的摘要说明。
	/// </summary>
	public class Choose
	{
		private const int TIME = 0;
		private const int SPEED = 1;
		private int timeOrSpeed;

		/// <summary>
		/// 规定时间的设置
		/// </summary>
		private int time;

		/// <summary>
		/// 速度
		/// </summary>
		private int speed;

		/// <summary>
		/// 时间的级别
		/// </summary>
		private int timedegree;

		/// <summary>
		/// 速度的级别
		/// </summary>
		private int speeddegree;

		public Choose(int gt,int sd)
		{
			timeOrSpeed = TIME;
			if(gt == -1)
				gt = 0;
			time = gt;
			sd = 8 - sd / 100;
			speed = sd;
			timedegree = 10;
			speeddegree = 3;
		}

		#region 按键逻辑处理
		/// <summary>
		/// 上下按键处理,-1表示向上,1表示向下
		/// </summary>
		/// <param name="ud"></param>
		public void UpOrDown(int ud)
		{
			if(timeOrSpeed == 0 && ud == -1)
				timeOrSpeed = 2;
			timeOrSpeed = (timeOrSpeed + ud) % 2;
		}

		/// <summary>
		/// 左右按键处理,-1表示向左,1表示向右
		/// </summary>
		/// <param name="lr"></param>
		public void LeftOrRight(int lr)
		{
			switch(timeOrSpeed)
			{
				case TIME:
					if(time == 0 && lr == -1)
						time = timedegree;
					time = (time +lr) % timedegree;
                    GameConstResource.gameLenth = time;
					if(GameConstResource.gameLenth == 0)
						 GameConstResource.gameLenth = -1;
                    break;
				case SPEED:
					if(speed == 0 && lr == -1)
						speed = speeddegree;
					speed = (speed + lr) % speeddegree;
					GameConstResource.SlowDownTimeSpan = 800;
					GameConstResource.SlowDownTimeSpan -= speed*100;
					break;
			}

		}
		#endregion

		#region 参数返回

		/// <summary>
		/// 时间设置
		/// </summary>
		/// <returns></returns>
		public string ReturnTime()
		{
			if(time == 0)
				return "不限时";
			return time.ToString();
		}

		/// <summary>
		/// 速度设置
		/// </summary>
		/// <returns></returns>
		public string ReturnSpeed()
		{
			return (speed + 1).ToString();
		}

		/// <summary>
		/// 返回time颜色
		/// </summary>
		/// <returns></returns>
		public Color ReturnTimeColor()
		{
			if(timeOrSpeed == TIME)
				return Color.Red;
			return Color.Yellow;
		}

		/// <summary>
		/// 返回speed颜色
		/// </summary>
		/// <returns></returns>
		public Color ReturnSpeedColor()
		{
			if(timeOrSpeed == SPEED)
				return Color.Red;
			return Color.Yellow;
		}
		#endregion
	}
}

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