📄 stateruntwoplayer.cs
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using System;
using DiamondPet.LogicLayer.GameStateRunLogic;
using DiamondPet.LogicLayer.GameStateRunLogic.Pause;
namespace DiamondPet.UserLayer
{
/// <summary>
/// StateRunTwoPlayer 的摘要说明。
/// </summary>
public class StateRunTwoPlayer : GameStateRun
{
public StateRunTwoPlayer()
{}
public StateRunTwoPlayer(UserLayerStateManager u) : base(u)
{
this.runStateManager = new RunStateManager(u,this);
}
public override void UserLayerRunning()
{}
}
}
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