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📄 scorer.h

📁 lucene in java大家一定听说过了
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#ifndef _lucene_search_highlight_scorer_h_
#define _lucene_search_highlight_scorer_h_

/**
 * Copyright 2002-2004 The Apache Software Foundation
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include <CLucene\StdHeader.h>
#include <CLucene\Analysis\AnalysisHeader.h>

using namespace lucene::analysis;

/**
 * Adds to the score for a fragment based on its tokens
 */
namespace lucene { namespace search { namespace highlight {

	class TextFragment;

class Scorer
{
public:
	virtual ~Scorer() = 0;
	/**
	 * called when a new fragment is started for consideration
	 * @param newFragment
	 */
	virtual void startFragment(TextFragment * newFragment) = 0;

	/**
	 * Called for each token in the current fragment
	 * @param token The token to be scored
	 * @return a score which is passed to the TermHighlighter class to influence the mark-up of the text
	 * (this return value is NOT used to score the fragment)
	 */
	virtual float_t getTokenScore(Token * token) = 0;
	

	/**
	 * Called when the highlighter has no more tokens for the current fragment - the scorer will typically
	 * call setScore() on the fragment passed in startFragment to record total info
	 *
	 */	
	virtual float_t getFragmentScore() = 0;

};

}}}

#endif

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