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📄 wrapflocking3d.java

📁 一个模拟鸟群飞行的3D程序
💻 JAVA
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// WrapFlocking3D.java// Andrew Davison, April 2005, ad@fivedots.coe.psu.ac.th// Sirinart Sakarin, March 2003, s4210315@calvin.coe.psu.ac.th/* The flocking predators and prey are created and added to   the scene in addFlockingBoids(). Obstacles for the boids are   also created there.   The rest of the code is standard. */import javax.swing.*;import java.awt.*;import java.util.*;import com.sun.j3d.utils.universe.*;import com.sun.j3d.utils.geometry.*;import javax.media.j3d.*;import javax.vecmath.*;import com.sun.j3d.utils.behaviors.vp.*;public class WrapFlocking3D extends JPanel// Holds the 3D canvas where the loaded image is displayed{  private static final int PWIDTH = 512;   // size of panel  private static final int PHEIGHT = 512;   private static final int BOUNDSIZE = 100;  // larger than world  private static final Point3d USERPOSN = new Point3d(0,5,20);    // initial user position  private SimpleUniverse su;  private BranchGroup sceneBG;  private BoundingSphere bounds;   // for environment nodes  public WrapFlocking3D(int numPreds, int numPrey, int numObs)  // A panel holding a 3D canvas: the usual way of linking Java 3D to Swing  {    setLayout( new BorderLayout() );    setOpaque( false );    setPreferredSize( new Dimension(PWIDTH, PHEIGHT));    GraphicsConfiguration config =                    SimpleUniverse.getPreferredConfiguration();    Canvas3D canvas3D = new Canvas3D(config);    add("Center", canvas3D);    canvas3D.setFocusable(true);     // give focus to the canvas     canvas3D.requestFocus();    su = new SimpleUniverse(canvas3D);    createSceneGraph(numPreds, numPrey, numObs);    initUserPosition();        // set user's viewpoint    orbitControls(canvas3D);   // controls for moving the viewpoint        su.addBranchGraph( sceneBG );  } // end of WrapFlocking3D()  private void createSceneGraph(int numPreds, int numPrey, int numObs)   // initilise the scene  {     sceneBG = new BranchGroup();    bounds = new BoundingSphere(new Point3d(0,0,0), BOUNDSIZE);       lightScene();         // add the lights    addBackground();      // add the sky    sceneBG.addChild( new CheckerFloor().getBG() );  // add the floor    addFlockingBoids(numPreds, numPrey, numObs);  } // end of createSceneGraph()  private void lightScene()  /* One ambient light, 2 directional lights */  {    Color3f white = new Color3f(1.0f, 1.0f, 1.0f);    // Set up the ambient light    AmbientLight ambientLightNode = new AmbientLight(white);    ambientLightNode.setInfluencingBounds(bounds);    sceneBG.addChild(ambientLightNode);    // Set up the directional lights    Vector3f light1Direction  = new Vector3f(-1.0f, -1.0f, -1.0f);       // left, down, backwards     Vector3f light2Direction  = new Vector3f(1.0f, -1.0f, 1.0f);       // right, down, forwards    DirectionalLight light1 =             new DirectionalLight(white, light1Direction);    light1.setInfluencingBounds(bounds);    sceneBG.addChild(light1);    DirectionalLight light2 =         new DirectionalLight(white, light2Direction);    light2.setInfluencingBounds(bounds);    sceneBG.addChild(light2);  }  // end of lightScene()  private void addBackground()  // A blue sky  { Background back = new Background();    back.setApplicationBounds( bounds );    back.setColor(0.17f, 0.65f, 0.92f);    // sky colour    sceneBG.addChild( back );  }  // end of addBackground()  private void orbitControls(Canvas3D c)  /* OrbitBehaviour allows the user to rotate around the scene, and to     zoom in and out. */  {    OrbitBehavior orbit =         new OrbitBehavior(c, OrbitBehavior.REVERSE_ALL);    orbit.setSchedulingBounds(bounds);    ViewingPlatform vp = su.getViewingPlatform();    vp.setViewPlatformBehavior(orbit);        }  // end of orbitControls()  private void initUserPosition()  // Set the user's initial viewpoint using lookAt()  {    ViewingPlatform vp = su.getViewingPlatform();    TransformGroup steerTG = vp.getViewPlatformTransform();    Transform3D t3d = new Transform3D();    steerTG.getTransform(t3d);    // args are: viewer posn, where looking, up direction    t3d.lookAt( USERPOSN, new Point3d(0,0,0), new Vector3d(0,1,0));    t3d.invert();    steerTG.setTransform(t3d);  }  // end of initUserPosition()  // ---------------------- flocking boids -----------------  private void addFlockingBoids(int numPreds, int numPrey, int numObs)  {     // create obstacles    Obstacles obs = new Obstacles(numObs);    sceneBG.addChild( obs.getObsBG() );  // add obstacles to the scene    // make the predator manager    PredatorBehavior predBeh = new PredatorBehavior(numPreds, obs);    predBeh.setSchedulingBounds(bounds);    sceneBG.addChild( predBeh.getBoidsBG() );  // add predators to the scene    // make the prey manager    PreyBehavior preyBeh = new PreyBehavior(numPrey, obs);    preyBeh.setSchedulingBounds(bounds);    sceneBG.addChild( preyBeh.getBoidsBG() );  // add prey to the scene    // tell behaviours about each other    predBeh.setPreyBeh( preyBeh );    preyBeh.setPredBeh( predBeh );  } // end of addFlockingBoids()} // end of WrapFlocking3D class

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