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/*
*
* Copyright (c) 1996-2001 Sun Microsystems, Inc. All Rights Reserved.
*
* Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,
* modify and redistribute this software in source and binary code form,
* provided that i) this copyright notice and license appear on all copies of
* the software; and ii) Licensee does not utilize the software in a manner
* which is disparaging to Sun.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
* IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
* NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
* LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
* OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
* LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
* INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
* CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
* OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGES.
*
* This software is not designed or intended for use in on-line control of
* aircraft, air traffic, aircraft navigation or aircraft communications; or in
* the design, construction, operation or maintenance of any nuclear
* facility. Licensee represents and warrants that it will not use or
* redistribute the Software for such purposes.
*/
import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.event.*;
import java.awt.*;
import java.awt.GraphicsConfiguration;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.*;
import com.sun.j3d.utils.universe.*;
import com.sun.j3d.utils.image.*;
import javax.media.j3d.*;
import javax.vecmath.*;
import com.sun.j3d.utils.behaviors.vp.*;
/**
Color Interpolator example
Very similar to texture mapping example,
will interpolate the color values of the
earth.
*/
public class ColorInterp extends Applet {
private SimpleUniverse universe ;
private BranchGroup scene;
private Canvas3D canvas;
private BoundingSphere bounds =
new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 1000.0);
public Primitive createGeometry(int filter, java.net.URL texImage, Appearance appearance) {
/**
Create Sphere and texture it
*/
TextureLoader tex =
new TextureLoader(texImage, TextureLoader.GENERATE_MIPMAP , this);
Texture texture = tex.getTexture();
texture.setMinFilter(filter) ;
appearance.setTexture(texture);
TextureAttributes texAttr = new TextureAttributes();
texAttr.setTextureMode(TextureAttributes.MODULATE);
appearance.setTextureAttributes(texAttr);
Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
Color3f white = new Color3f(1.0f, 1.0f, 1.0f);
Color3f gray = new Color3f(0.3f, 0.3f, 0.3f);
Color3f ltgray = new Color3f(0.6f, 0.6f, 0.6f);
// Set up the material properties
appearance.setMaterial(new Material(white, black, ltgray, ltgray, 32.0f));
Sphere sphere =
new Sphere(.4f,Primitive.GENERATE_NORMALS|
Primitive.GENERATE_TEXTURE_COORDS,appearance);
return sphere;
}
public void setupView() {
/** Add some view related things to view branch side
of scene graph */
// add mouse interaction to the ViewingPlatform
OrbitBehavior orbit = new OrbitBehavior(canvas,
OrbitBehavior.REVERSE_ALL|OrbitBehavior.STOP_ZOOM);
orbit.setSchedulingBounds(bounds);
ViewingPlatform viewingPlatform = universe.getViewingPlatform();
// This will move the ViewPlatform back a bit so the
// objects in the scene can be viewed.
viewingPlatform.setNominalViewingTransform();
viewingPlatform.setViewPlatformBehavior(orbit);
}
public BranchGroup createSceneGraph() {
// Create the root of the branch graph
BranchGroup objRoot = new BranchGroup();
// Create a simple Shape3D node; add it to the scene graph.
// Set up the texture map
java.net.URL texImage = null;
// the path to the image
try {
texImage = new java.net.URL("file:../images/earth.jpg");
}
catch (java.net.MalformedURLException ex) {
System.out.println(ex.getMessage());
System.exit(1);
}
Appearance app= new Appearance();
Primitive geo = createGeometry( Texture.MULTI_LEVEL_LINEAR,texImage,app);
//spinGroup will be hooked into the interpolator
TransformGroup spinGroup = new TransformGroup();
spinGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
spinGroup.addChild(geo);
// Create a new Behavior object that will perform the
// desired operation on the specified transform and add
// it into the scene graph.
Alpha rotationAlpha = new Alpha(-1, 4000);
RotationInterpolator rotator =
new RotationInterpolator(rotationAlpha, spinGroup);
rotator.setSchedulingBounds(bounds);
//we'll need the Material to Interpolate the diffuse color
//set capability bit to allow interpolator to change at render time
Material mat = app.getMaterial();
mat.setCapability(Material.ALLOW_COMPONENT_WRITE);
Alpha colorAlpha = new Alpha(-1, 2000);
//We interpolate from black to white, looping indefinitely
Color3f endColor = new Color3f(1.0f,1.0f,1.0f);
Color3f startColor = new Color3f(0.0f,0.0f,0.0f);
ColorInterpolator colorInterp =
new ColorInterpolator(colorAlpha, mat,startColor,endColor);
colorInterp.setSchedulingBounds(bounds);
//throw in some light so we aren't stumbling
//around in the dark
Color3f lightColor = new Color3f(.5f,.5f,.5f);
AmbientLight ambientLight= new AmbientLight(lightColor);
ambientLight.setInfluencingBounds(bounds);
DirectionalLight directionalLight = new DirectionalLight();
directionalLight.setColor(lightColor);
directionalLight.setInfluencingBounds(bounds);
objRoot.addChild(rotator); //behavior gets attached at the top
objRoot.addChild(colorInterp); //behavior gets attached at the top
objRoot.addChild(spinGroup); //TransformGroup and sphere
objRoot.addChild(directionalLight);
objRoot.addChild(ambientLight);
return objRoot;
}
public ColorInterp() {
}
public void init() {
BranchGroup scene = createSceneGraph();
setLayout(new BorderLayout());
GraphicsConfiguration config =
SimpleUniverse.getPreferredConfiguration();
canvas = new Canvas3D(config);
add("Center", canvas);
// Create a simple scene and attach it to the virtual universe
universe = new SimpleUniverse(canvas);
setupView();
universe.addBranchGraph(scene);
}
public void destroy() {
universe.removeAllLocales();
}
//
// The following allows ColorInterp to be run as an application
// as well as an applet
//
public static void main(String[] args) {
new MainFrame(new ColorInterp(), 256, 256);
}
}
</code>
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