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📄 j-java3d-10-3.html

📁 本教程是为没有任何 3D 编程经验的 Java 程序员而编写的。我们将从一些基本的 3D 概念入手
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/*
 *
 * Copyright (c) 1996-2001 Sun Microsystems, Inc. All Rights Reserved.
 *
 * Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,
 * modify and redistribute this software in source and binary code form,
 * provided that i) this copyright notice and license appear on all copies of
 * the software; and ii) Licensee does not utilize the software in a manner
 * which is disparaging to Sun.
 *
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
 * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
 * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
 * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
 * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
 * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
 * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
 * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
 * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGES.
 *
 * This software is not designed or intended for use in on-line control of
 * aircraft, air traffic, aircraft navigation or aircraft communications; or in
 * the design, construction, operation or maintenance of any nuclear
 * facility. Licensee represents and warrants that it will not use or
 * redistribute the Software for such purposes.
 */

import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.event.*;
import java.awt.*;
import java.awt.GraphicsConfiguration;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.*;
import com.sun.j3d.utils.universe.*;
import com.sun.j3d.utils.image.*;
import javax.media.j3d.*;
import javax.vecmath.*;
import com.sun.j3d.utils.behaviors.vp.*;



/**
   Simple Texture Mapping example

*/




public class Wallpaper extends Applet {

    private SimpleUniverse universe ;
    private BranchGroup scene;
    private Canvas3D canvas;
    private BoundingSphere bounds =
            new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 1000.0);
    private static java.net.URL texImage = null;
    
    



    public Group  createGeometry(int filter, float y, java.net.URL texImage) {
        /** 
        Create some Texture mapped objects
        */

        Appearance appearance = new Appearance();




        TextureLoader tex = new TextureLoader(texImage, TextureLoader.GENERATE_MIPMAP , this);
        Texture texture = tex.getTexture();
        texture.setMinFilter(filter) ;
        appearance.setTexture(texture);


        TextureAttributes texAttr = new TextureAttributes();
        texAttr.setTextureMode(TextureAttributes.MODULATE);
        appearance.setTextureAttributes(texAttr);


        Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
        Color3f white = new Color3f(1.0f, 1.0f, 1.0f);

        // Set up the material properties
        appearance.setMaterial(new Material(white, black, white, black, 1.0f));

        //use to build tree hierarchy
        Group topNode = new Group();


        Transform3D translate = new Transform3D();
        translate.setTranslation(new Vector3f(.5f,y,-0.5f));
        TransformGroup gimmeSpace = new TransformGroup(translate);

        Cone cone =  new Cone(.4f,0.8f,Primitive.GENERATE_NORMALS|Primitive.GENERATE_TEXTURE_COORDS,appearance);
        gimmeSpace.addChild(cone);
        topNode.addChild(gimmeSpace); //cone at bottom

        translate = new Transform3D();
        translate.setTranslation(new Vector3f(-0.5f,y,-0.5f));
        gimmeSpace = new TransformGroup(translate);

        Sphere sphere = new Sphere(.4f,Primitive.GENERATE_NORMALS|Primitive.GENERATE_TEXTURE_COORDS,appearance);
        gimmeSpace.addChild(sphere);
        topNode.addChild(gimmeSpace); //cone at bottom

        return topNode;
    }

    public void setupView() {
        /** Add some view related things to view branch side 
        of scene graph */
        // add mouse interaction to the ViewingPlatform
        OrbitBehavior orbit = new OrbitBehavior(canvas,
                OrbitBehavior.REVERSE_ALL|OrbitBehavior.STOP_ZOOM);
        orbit.setSchedulingBounds(bounds);
        
        ViewingPlatform viewingPlatform = universe.getViewingPlatform();
        // This will move the ViewPlatform back a bit so the
        // objects in the scene can be viewed.
        viewingPlatform.setNominalViewingTransform();
        viewingPlatform.setViewPlatformBehavior(orbit);

        }

    public BranchGroup createSceneGraph() {
        // Create the root of the branch graph
        BranchGroup objRoot = new BranchGroup();

        // Create a simple Shape3D node; add it to the scene graph.
        // Set up the texture map
        // the path to the image

        objRoot.addChild(createGeometry( Texture.BASE_LEVEL_POINT,1.0f,texImage));
        objRoot.addChild(createGeometry( Texture.MULTI_LEVEL_POINT,0.0f,texImage));
        objRoot.addChild(createGeometry( Texture.MULTI_LEVEL_LINEAR,-1.0f,texImage));

        //throw in some light so we aren't stumbling 
        //around in the dark
        Color3f lightColor = new Color3f(.5f,.5f,.5f);
        AmbientLight ambientLight= new AmbientLight(lightColor);
        ambientLight.setInfluencingBounds(bounds);
        objRoot.addChild(ambientLight);
        DirectionalLight directionalLight = new DirectionalLight();
        directionalLight.setColor(lightColor);
        directionalLight.setInfluencingBounds(bounds);
        objRoot.addChild(directionalLight);


        return objRoot;

    }

    public Wallpaper() {
    }

    public void init() {
        BranchGroup scene = createSceneGraph();

        setLayout(new BorderLayout());
        GraphicsConfiguration config =
           SimpleUniverse.getPreferredConfiguration();
        canvas = new Canvas3D(config);
        add("Center", canvas);

        // Create a simple scene and attach it to the virtual universe
        universe = new SimpleUniverse(canvas);

        setupView();

        universe.addBranchGraph(scene);
    }

    public void destroy() {
        universe.removeAllLocales();
    }

    //
    // The following allows Wallpaper to be run as an application
    // as well as an applet
    //
    public static void main(String[] args) {

        try{
           if (args.length == 0) {
             texImage = new java.net.URL("file:./images/speedchase.jpg");
           } else {
             texImage = new java.net.URL(args[0]);
            }
        }
        catch (java.net.MalformedURLException ex) {
            System.out.println(ex.getMessage());
            System.exit(1);
        }
        new MainFrame(new Wallpaper(), 256, 256);
    }
}
</code>
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