📄 userentity.cs
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///////////////////////////////////////////////////////////
// UserEntity.cs
// Implementation of the Class UserEntity
// Generated by Enterprise Architect
// Created on: 07-五月-2006 14:01:01
///////////////////////////////////////////////////////////
namespace BookShop.Entity {
/// <summary>
/// 用户实体
/// </summary>
public class UserEntity {
/// <summary>
/// 删除标记位
/// </summary>
private bool _Delete = false;
/// <summary>
/// 密码
/// </summary>
private string _Password = null;
/// <summary>
/// 角色ID
/// </summary>
private int _RoleID = -1;
/// <summary>
/// 用户ID
/// </summary>
private int _UserID = -1;
/// <summary>
/// 用户名
/// </summary>
private string _UserName = null;
public UserEntity(){
}
~UserEntity(){
}
public virtual void Dispose(){
}
/// <summary>
/// 属性删除标记位
/// </summary>
public bool Delete{
get{
return _Delete;
}
set{
_Delete = value;
}
}
/// <summary>
/// 属性密码
/// </summary>
public string Password{
get{
return _Password;
}
set{
_Password = value;
}
}
/// <summary>
/// 角色ID
/// </summary>
public int RoleID{
get{
return _RoleID;
}
set{
_RoleID = value;
}
}
/// <summary>
/// 用户ID
/// </summary>
public int UserID{
get{
return _UserID;
}
set{
_UserID = value;
}
}
/// <summary>
/// 用户名
/// </summary>
public string UserName{
get{
return _UserName;
}
set{
_UserName = value;
}
}
}//end UserEntity
}//end namespace Entity
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