⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 汇编程序.htm

📁 遥控器程序资料很多个
💻 HTM
📖 第 1 页 / 共 5 页
字号:
            B0BCLR&nbsp; &nbsp; &nbsp; &nbsp; FT0IEN<BR>&nbsp; &nbsp; &nbsp; 
            &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 
            &nbsp; &nbsp; &nbsp; &nbsp; ;ENABLE&nbsp; &nbsp; &nbsp; &nbsp; 
            INT0<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0BSET&nbsp; &nbsp; &nbsp; 
            &nbsp; FP00IEN<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0BCLR&nbsp; &nbsp; 
            &nbsp; &nbsp; FP00IRQ<BR>&nbsp; &nbsp; &nbsp; &nbsp; JMP&nbsp; 
            &nbsp; &nbsp; &nbsp; 
            INTERRUPT_RET<BR>;================================================================&nbsp; 
            &nbsp; &nbsp; &nbsp; <BR>INT_INTERRUPT:<BR>&nbsp; &nbsp; &nbsp; 
            &nbsp; B0BTS1&nbsp; &nbsp; &nbsp; &nbsp; FP00IRQ&nbsp; &nbsp; &nbsp; 
            &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ;INT0<BR>&nbsp; &nbsp; &nbsp; 
            &nbsp; JMP&nbsp; &nbsp; &nbsp; &nbsp; INTERRUPT_RET<BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; B0BCLR&nbsp; &nbsp; &nbsp; &nbsp; FP00IRQ<BR>&nbsp; 
            &nbsp; &nbsp; &nbsp; <BR>&nbsp; &nbsp; &nbsp; &nbsp; B0BCLR&nbsp; 
            &nbsp; &nbsp; &nbsp; FP00IEN<BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            B0BCLR&nbsp; &nbsp; &nbsp; &nbsp; FP00IRQ<BR>&nbsp; &nbsp; &nbsp; 
            &nbsp; <BR>LED_INC_OR_DEC:<BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            B0BTS0&nbsp; &nbsp; &nbsp; &nbsp; NUM_FLAG.0<BR>&nbsp; &nbsp; &nbsp; 
            &nbsp; JMP&nbsp; &nbsp; &nbsp; &nbsp; LED_INC<BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; B0BTS0&nbsp; &nbsp; &nbsp; &nbsp; NUM_FLAG.1<BR>&nbsp; 
            &nbsp; &nbsp; &nbsp; JMP&nbsp; &nbsp; &nbsp; &nbsp; 
            LED_DEC<BR>&nbsp; &nbsp; &nbsp; &nbsp; <BR>&nbsp; &nbsp; &nbsp; 
            &nbsp; MOV&nbsp; &nbsp; &nbsp; &nbsp; A,#0<BR>&nbsp; &nbsp; &nbsp; 
            &nbsp; B0MOV&nbsp; &nbsp; &nbsp; &nbsp; NUM_FLAG,A<BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; MOV&nbsp; &nbsp; &nbsp; &nbsp; A,#25<BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; B0MOV&nbsp; &nbsp; &nbsp; &nbsp; 
            INC_DEC_BUFF,A<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0MOV&nbsp; &nbsp; 
            &nbsp; &nbsp; INC_DEC_BUFF_1,A<BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            JMP&nbsp; &nbsp; &nbsp; &nbsp; T0_INTERRUPT<BR>LED_INC:<BR>&nbsp; 
            &nbsp; &nbsp; &nbsp; MOV&nbsp; &nbsp; &nbsp; &nbsp; A,#25<BR>&nbsp; 
            &nbsp; &nbsp; &nbsp; B0MOV&nbsp; &nbsp; &nbsp; &nbsp; 
            INC_DEC_BUFF_1,A<BR>&nbsp; &nbsp; &nbsp; &nbsp; <BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; DECMS&nbsp; &nbsp; &nbsp; &nbsp; 
            INC_DEC_BUFF<BR>&nbsp; &nbsp; &nbsp; &nbsp; JMP&nbsp; &nbsp; &nbsp; 
            &nbsp; T0_INTERRUPT<BR>&nbsp; &nbsp; &nbsp; &nbsp; MOV&nbsp; &nbsp; 
            &nbsp; &nbsp; A,#25<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0MOV&nbsp; 
            &nbsp; &nbsp; &nbsp; INC_DEC_BUFF,A<BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            <BR>&nbsp; &nbsp; &nbsp; &nbsp; B0MOV&nbsp; &nbsp; &nbsp; &nbsp; 
            A,LOOP_BUFF<BR>&nbsp; &nbsp; &nbsp; &nbsp; SUB&nbsp; &nbsp; &nbsp; 
            &nbsp; A,#1<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0MOV&nbsp; &nbsp; &nbsp; 
            &nbsp; LOOP_BUFF,A<BR>&nbsp; &nbsp; &nbsp; &nbsp; CMPRS&nbsp; &nbsp; 
            &nbsp; &nbsp; A,#10<BR>&nbsp; &nbsp; &nbsp; &nbsp; JMP&nbsp; &nbsp; 
            &nbsp; &nbsp; T0_INTERRUPT<BR>&nbsp; &nbsp; &nbsp; &nbsp; <BR>&nbsp; 
            &nbsp; &nbsp; &nbsp; MOV&nbsp; &nbsp; &nbsp; &nbsp; A,#11<BR>&nbsp; 
            &nbsp; &nbsp; &nbsp; B0MOV&nbsp; &nbsp; &nbsp; &nbsp; 
            LOOP_BUFF,A<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0MOV&nbsp; &nbsp; &nbsp; 
            &nbsp; LOOP,A<BR>&nbsp; &nbsp; &nbsp; &nbsp; JMP&nbsp; &nbsp; &nbsp; 
            &nbsp; T0_INTERRUPT<BR>LED_DEC:<BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            MOV&nbsp; &nbsp; &nbsp; &nbsp; A,#25<BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            B0MOV&nbsp; &nbsp; &nbsp; &nbsp; INC_DEC_BUFF,A<BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; <BR>&nbsp; &nbsp; &nbsp; &nbsp; DECMS&nbsp; &nbsp; 
            &nbsp; &nbsp; INC_DEC_BUFF_1<BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            JMP&nbsp; &nbsp; &nbsp; &nbsp; T0_INTERRUPT<BR>&nbsp; &nbsp; &nbsp; 
            &nbsp; MOV&nbsp; &nbsp; &nbsp; &nbsp; A,#25<BR>&nbsp; &nbsp; &nbsp; 
            &nbsp; B0MOV&nbsp; &nbsp; &nbsp; &nbsp; INC_DEC_BUFF_1,A<BR>&nbsp; 
            &nbsp; &nbsp; &nbsp; <BR>&nbsp; &nbsp; &nbsp; &nbsp; MOV&nbsp; 
            &nbsp; &nbsp; &nbsp; A,#1<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0ADD&nbsp; 
            &nbsp; &nbsp; &nbsp; LOOP_BUFF,A<BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            MOV&nbsp; &nbsp; &nbsp; &nbsp; A,#21<BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            CMPRS&nbsp; &nbsp; &nbsp; &nbsp; A,LOOP_BUFF<BR>&nbsp; &nbsp; &nbsp; 
            &nbsp; JMP&nbsp; &nbsp; &nbsp; &nbsp; T0_INTERRUPT<BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; MOV&nbsp; &nbsp; &nbsp; &nbsp; A,#20<BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; B0MOV&nbsp; &nbsp; &nbsp; &nbsp; LOOP,A<BR>&nbsp; 
            &nbsp; &nbsp; &nbsp; B0MOV&nbsp; &nbsp; &nbsp; &nbsp; 
            LOOP_BUFF,A<BR>&nbsp; &nbsp; &nbsp; &nbsp; <BR>T0_INTERRUPT:&nbsp; 
            &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 
            &nbsp; &nbsp; ;ENABLE&nbsp; &nbsp; &nbsp; &nbsp; T0<BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; MOV&nbsp; &nbsp; &nbsp; &nbsp; A,#254<BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; B0MOV&nbsp; &nbsp; &nbsp; &nbsp; T0C,A<BR>&nbsp; 
            &nbsp; &nbsp; &nbsp; B0BSET&nbsp; &nbsp; &nbsp; &nbsp; 
            FT0ENB<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0BSET&nbsp; &nbsp; &nbsp; 
            &nbsp; FT0IEN<BR>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 
            &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 
            <BR>INTERRUPT_RET:<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0MOV&nbsp; &nbsp; 
            &nbsp; &nbsp; A,PFLAG_BUFF<BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            B0MOV&nbsp; &nbsp; &nbsp; &nbsp; PFLAG,A<BR>&nbsp; &nbsp; &nbsp; 
            &nbsp; B0XCH&nbsp; &nbsp; &nbsp; &nbsp; A,ACC_BUFF<BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; 
            RETI<BR>;================================================================<BR>START:<BR>&nbsp; 
            &nbsp; &nbsp; &nbsp; MOV &nbsp; &nbsp; &nbsp; &nbsp; A,#07FH&nbsp; 
            &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <BR>&nbsp; 
            &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; B0MOV &nbsp; &nbsp; &nbsp; &nbsp; 
            STKP,A&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 
            &nbsp; &nbsp; &nbsp; <BR>&nbsp; &nbsp; &nbsp; &nbsp; CLR&nbsp; 
            &nbsp; &nbsp; &nbsp; PFLAG&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 
            &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 
            &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 
            <BR>&nbsp; &nbsp; &nbsp; &nbsp; CLR &nbsp; &nbsp; &nbsp; &nbsp; 
            OSCM<BR>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 
            <BR>&nbsp; &nbsp; &nbsp; &nbsp; CALL&nbsp; &nbsp; &nbsp; &nbsp; 
            PORT_SET<BR>&nbsp; &nbsp; &nbsp; &nbsp; CALL&nbsp; &nbsp; &nbsp; 
            &nbsp; RAM_SET<BR>&nbsp; &nbsp; &nbsp; &nbsp; CALL&nbsp; &nbsp; 
            &nbsp; &nbsp; FLAG_SET<BR>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 
            &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 
            &nbsp; ;T0<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0BCLR&nbsp; &nbsp; &nbsp; 
            &nbsp; FT0ENB<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0BCLR&nbsp; &nbsp; 
            &nbsp; &nbsp; FT0IEN<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0BCLR&nbsp; 
            &nbsp; &nbsp; &nbsp; FT0IRQ<BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            B0BCLR&nbsp; &nbsp; &nbsp; &nbsp; FT0TB<BR>&nbsp; &nbsp; &nbsp; 
            &nbsp; MOV&nbsp; &nbsp; &nbsp; &nbsp; A,#0<BR>&nbsp; &nbsp; &nbsp; 
            &nbsp; B0MOV&nbsp; &nbsp; &nbsp; &nbsp; T0M,A<BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; MOV&nbsp; &nbsp; &nbsp; &nbsp; A,#254<BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; B0MOV&nbsp; &nbsp; &nbsp; &nbsp; T0C,A<BR>&nbsp; 
            &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 
            &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ;INT0<BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; MOV&nbsp; &nbsp; &nbsp; &nbsp; A,#18H<BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; B0MOV&nbsp; &nbsp; &nbsp; &nbsp; PEDGE,A<BR>&nbsp; 
            &nbsp; &nbsp; &nbsp; B0BSET&nbsp; &nbsp; &nbsp; &nbsp; 
            FP00IEN<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0BCLR&nbsp; &nbsp; &nbsp; 
            &nbsp; FP00IRQ<BR>&nbsp; &nbsp; &nbsp; &nbsp; <BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; B0BSET&nbsp; &nbsp; &nbsp; &nbsp; FGIE<BR>&nbsp; 
            &nbsp; &nbsp; &nbsp; JMP&nbsp; &nbsp; &nbsp; &nbsp; MAIN<BR>&nbsp; 
            &nbsp; &nbsp; &nbsp; <BR>PORT_SET:<BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            MOV&nbsp; &nbsp; &nbsp; &nbsp; A,#0<BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            B0MOV&nbsp; &nbsp; &nbsp; &nbsp; P0M,A<BR>&nbsp; &nbsp; &nbsp; 
            &nbsp; B0MOV&nbsp; &nbsp; &nbsp; &nbsp; P0UR,A<BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; B0MOV&nbsp; &nbsp; &nbsp; &nbsp; P0,A<BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; <BR>&nbsp; &nbsp; &nbsp; &nbsp; <BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; MOV&nbsp; &nbsp; &nbsp; &nbsp; A,#11111101B<BR>&nbsp; 
            &nbsp; &nbsp; &nbsp; B0MOV&nbsp; &nbsp; &nbsp; &nbsp; 
            P1M,A<BR>&nbsp; &nbsp; &nbsp; &nbsp; MOV &nbsp; &nbsp; &nbsp; &nbsp; 
            A,#0<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0MOV&nbsp; &nbsp; &nbsp; &nbsp; 
            P2M,A<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0MOV&nbsp; &nbsp; &nbsp; 
            &nbsp; P5M,A<BR>&nbsp; &nbsp; &nbsp; &nbsp; <BR>&nbsp; &nbsp; &nbsp; 
            &nbsp; MOV&nbsp; &nbsp; &nbsp; &nbsp; A,#0<BR>&nbsp; &nbsp; &nbsp; 
            &nbsp; B0MOV&nbsp; &nbsp; &nbsp; &nbsp; P1UR,A<BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; MOV&nbsp; &nbsp; &nbsp; &nbsp; A,#11111111B<BR>&nbsp; 
            &nbsp; &nbsp; &nbsp; B0MOV&nbsp; &nbsp; &nbsp; &nbsp; 
            P2UR,A<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0MOV&nbsp; &nbsp; &nbsp; 
            &nbsp; P5UR,A<BR><BR>&nbsp; &nbsp; &nbsp; &nbsp; MOV&nbsp; &nbsp; 
            &nbsp; &nbsp; A,#00000010B<BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            B0MOV&nbsp; &nbsp; &nbsp; &nbsp; P1,A<BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            MOV&nbsp; &nbsp; &nbsp; &nbsp; A,#11111111B<BR>&nbsp; &nbsp; &nbsp; 
            &nbsp; B0MOV&nbsp; &nbsp; &nbsp; &nbsp; P2,A<BR>&nbsp; &nbsp; &nbsp; 
            &nbsp; B0MOV&nbsp; &nbsp; &nbsp; &nbsp; P5,A<BR>&nbsp; &nbsp; &nbsp; 
            &nbsp; RET<BR>&nbsp; &nbsp; &nbsp; &nbsp; <BR>RAM_SET:<BR>&nbsp; 
            &nbsp; &nbsp; &nbsp; MOV&nbsp; &nbsp; &nbsp; &nbsp; A,#4<BR>&nbsp; 
            &nbsp; &nbsp; &nbsp; B0MOV&nbsp; &nbsp; &nbsp; &nbsp; 
            KEY_BUFF,A&nbsp; &nbsp; &nbsp; &nbsp; <BR>&nbsp; &nbsp; &nbsp; 
            &nbsp; MOV&nbsp; &nbsp; &nbsp; &nbsp; A,#25<BR>&nbsp; &nbsp; &nbsp; 
            &nbsp; B0MOV&nbsp; &nbsp; &nbsp; &nbsp; FIVE,A&nbsp; &nbsp; &nbsp; 
            &nbsp; <BR>&nbsp; &nbsp; &nbsp; &nbsp; <BR>&nbsp; &nbsp; &nbsp; 
            &nbsp; B0MOV&nbsp; &nbsp; &nbsp; &nbsp; INC_DEC_BUFF,A<BR>&nbsp; 
            &nbsp; &nbsp; &nbsp; B0MOV&nbsp; &nbsp; &nbsp; &nbsp; 
            INC_DEC_BUFF_1,A<BR>&nbsp; &nbsp; &nbsp; &nbsp; MOV&nbsp; &nbsp; 
            &nbsp; &nbsp; A,#0<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0MOV&nbsp; &nbsp; 
            &nbsp; &nbsp; NUM_BUFF_SEND,A<BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            MOV&nbsp; &nbsp; &nbsp; &nbsp; A,#10<BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            B0MOV&nbsp; &nbsp; &nbsp; &nbsp; TEN,A<BR>&nbsp; &nbsp; &nbsp; 
            &nbsp; <BR>&nbsp; &nbsp; &nbsp; &nbsp; MOV&nbsp; &nbsp; &nbsp; 
            &nbsp; A,#11&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 
            ;原来的值为2<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0MOV&nbsp; &nbsp; &nbsp; 
            &nbsp; LOOP,A<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0MOV&nbsp; &nbsp; 
            &nbsp; &nbsp; LOOP_BUFF,A<BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            RET<BR>&nbsp; &nbsp; &nbsp; &nbsp; <BR>FLAG_SET:<BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; MOV&nbsp; &nbsp; &nbsp; &nbsp; A,#0<BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; B0MOV&nbsp; &nbsp; &nbsp; &nbsp; KEY_FLAG,A<BR>&nbsp; 
            &nbsp; &nbsp; &nbsp; B0MOV&nbsp; &nbsp; &nbsp; &nbsp; 
            ON_OFF_FLAG,A&nbsp; &nbsp; &nbsp; &nbsp; <BR>&nbsp; &nbsp; &nbsp; 
            &nbsp; B0MOV&nbsp; &nbsp; &nbsp; &nbsp; NUM_FLAG,A<BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; B0MOV&nbsp; &nbsp; &nbsp; &nbsp; REC_OFF_FLAG,A&nbsp; 
            &nbsp; &nbsp; &nbsp; ;接收,放开标志位 <BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            B0MOV&nbsp; &nbsp; &nbsp; &nbsp; CHECK_FLAG,A&nbsp; &nbsp; &nbsp; 
            &nbsp; ;按键开关状态标志<BR>&nbsp; &nbsp; &nbsp; &nbsp; <BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; B0MOV&nbsp; &nbsp; &nbsp; &nbsp; 
            CHUFA_FLAG,A<BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            RET<BR>;===========================================<BR>MAIN:<BR>&nbsp; 
            &nbsp; &nbsp; &nbsp; MOV&nbsp; &nbsp; &nbsp; &nbsp; A, 
            #0X5A<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0MOV&nbsp; &nbsp; &nbsp; 
            &nbsp; WDTR, A&nbsp; &nbsp; &nbsp; &nbsp; <BR>&nbsp; &nbsp; &nbsp; 
            &nbsp; <BR>&nbsp; &nbsp; &nbsp; &nbsp; CALL&nbsp; &nbsp; &nbsp; 
            &nbsp; KEY&nbsp; &nbsp; &nbsp; &nbsp; <BR>&nbsp; &nbsp; &nbsp; 
            &nbsp; CALL&nbsp; &nbsp; &nbsp; &nbsp; CHECK_NUM<BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; JMP&nbsp; &nbsp; &nbsp; &nbsp; 
            MAIN<BR>;=============================================<BR>KEY:<BR>&nbsp; 
            &nbsp; 

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -