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📄 汇编程序.htm

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            <BR>&nbsp; &nbsp; &nbsp; &nbsp; CLR &nbsp; &nbsp; &nbsp; &nbsp; 
            OSCM<BR>&nbsp; &nbsp; &nbsp; &nbsp; <BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            CALL&nbsp; &nbsp; &nbsp; &nbsp; RESET&nbsp; &nbsp; &nbsp; &nbsp; 
            <BR>&nbsp; &nbsp; &nbsp; &nbsp; CALL&nbsp; &nbsp; &nbsp; &nbsp; 
            PORT_SET<BR>&nbsp; &nbsp; &nbsp; &nbsp; CALL&nbsp; &nbsp; &nbsp; 
            &nbsp; RAM_SET<BR>&nbsp; &nbsp; &nbsp; &nbsp; CALL&nbsp; &nbsp; 
            &nbsp; &nbsp; FLAG_SET<BR>&nbsp; &nbsp; &nbsp; &nbsp; JMP&nbsp; 
            &nbsp; &nbsp; &nbsp; ONCK<BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            <BR>RESET:&nbsp; &nbsp; &nbsp; &nbsp; <BR>&nbsp; &nbsp; &nbsp; 
            &nbsp; B0BCLR&nbsp; &nbsp; &nbsp; &nbsp; FTC0OUT<BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; B0BCLR&nbsp; &nbsp; &nbsp; &nbsp; FALOAD0<BR>&nbsp; 
            &nbsp; &nbsp; &nbsp; B0BCLR&nbsp; &nbsp; &nbsp; &nbsp; 
            FTC0ENB<BR>&nbsp; &nbsp; &nbsp; &nbsp; <BR>&nbsp; &nbsp; &nbsp; 
            &nbsp; MOV&nbsp; &nbsp; &nbsp; &nbsp; A,#01100000B<BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; B0MOV&nbsp; &nbsp; &nbsp; &nbsp; TC0M,A&nbsp; &nbsp; 
            &nbsp; &nbsp; <BR>&nbsp; &nbsp; &nbsp; &nbsp; MOV&nbsp; &nbsp; 
            &nbsp; &nbsp; A,#160<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0MOV&nbsp; 
            &nbsp; &nbsp; &nbsp; TC0C,A<BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            B0MOV&nbsp; &nbsp; &nbsp; &nbsp; TC0R,A<BR>&nbsp; &nbsp; &nbsp; 
            &nbsp; RET<BR>&nbsp; &nbsp; &nbsp; &nbsp; <BR>PORT_SET:<BR>&nbsp; 
            &nbsp; &nbsp; &nbsp; MOV &nbsp; &nbsp; &nbsp; &nbsp; 
            A,#0XFF<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0MOV&nbsp; &nbsp; &nbsp; 
            &nbsp; P5M,A<BR>&nbsp; &nbsp; &nbsp; &nbsp; MOV&nbsp; &nbsp; &nbsp; 
            &nbsp; A,#0<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0MOV&nbsp; &nbsp; &nbsp; 
            &nbsp; P0M,A<BR>&nbsp; &nbsp; &nbsp; &nbsp; MOV&nbsp; &nbsp; &nbsp; 
            &nbsp; A,#00100000B<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0MOV&nbsp; 
            &nbsp; &nbsp; &nbsp; P2M,A<BR>&nbsp; &nbsp; &nbsp; &nbsp; <BR>&nbsp; 
            &nbsp; &nbsp; &nbsp; MOV&nbsp; &nbsp; &nbsp; &nbsp; 
            A,#11111000B<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0MOV&nbsp; &nbsp; 
            &nbsp; &nbsp; P1M,A<BR>&nbsp; &nbsp; &nbsp; &nbsp; <BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; MOV&nbsp; &nbsp; &nbsp; &nbsp; A,#11111111B<BR>&nbsp; 
            &nbsp; &nbsp; &nbsp; B0MOV&nbsp; &nbsp; &nbsp; &nbsp; 
            P0UR,A<BR>&nbsp; &nbsp; &nbsp; &nbsp; MOV&nbsp; &nbsp; &nbsp; &nbsp; 
            A,#11011111B<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0MOV&nbsp; &nbsp; 
            &nbsp; &nbsp; P2UR,A<BR>&nbsp; &nbsp; &nbsp; &nbsp; MOV&nbsp; &nbsp; 
            &nbsp; &nbsp; A,#00000111B<BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            B0MOV&nbsp; &nbsp; &nbsp; &nbsp; P1UR,A<BR><BR>&nbsp; &nbsp; &nbsp; 
            &nbsp; MOV&nbsp; &nbsp; &nbsp; &nbsp; A,#0<BR>&nbsp; &nbsp; &nbsp; 
            &nbsp; B0MOV&nbsp; &nbsp; &nbsp; &nbsp; P5,A<BR>&nbsp; &nbsp; &nbsp; 
            &nbsp; MOV&nbsp; &nbsp; &nbsp; &nbsp; A,#11111111B<BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; B0MOV&nbsp; &nbsp; &nbsp; &nbsp; P0,A<BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; MOV&nbsp; &nbsp; &nbsp; &nbsp; A,#11011111B<BR>&nbsp; 
            &nbsp; &nbsp; &nbsp; B0MOV&nbsp; &nbsp; &nbsp; &nbsp; P2,A<BR>&nbsp; 
            &nbsp; &nbsp; &nbsp; MOV&nbsp; &nbsp; &nbsp; &nbsp; 
            A,#00000111B<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0MOV&nbsp; &nbsp; 
            &nbsp; &nbsp; P1,A<BR>&nbsp; &nbsp; &nbsp; &nbsp; <BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; MOV&nbsp; &nbsp; &nbsp; &nbsp; A,#0<BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; B0MOV&nbsp; &nbsp; &nbsp; &nbsp; P1W,A<BR>&nbsp; 
            &nbsp; &nbsp; &nbsp; RET<BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            <BR>RAM_SET:<BR>&nbsp; &nbsp; &nbsp; &nbsp; MOV&nbsp; &nbsp; &nbsp; 
            &nbsp; A,#10<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0MOV&nbsp; &nbsp; 
            &nbsp; &nbsp; BIBI_BUFF,A<BR>&nbsp; &nbsp; &nbsp; &nbsp; MOV&nbsp; 
            &nbsp; &nbsp; &nbsp; A,#5<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0MOV&nbsp; 
            &nbsp; &nbsp; &nbsp; P2_BUFF_RAM,A<BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            MOV&nbsp; &nbsp; &nbsp; &nbsp; A,#19<BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            B0MOV&nbsp; &nbsp; &nbsp; &nbsp; DEL500US_HIGH_BUFF,A<BR>&nbsp; 
            &nbsp; &nbsp; &nbsp; RET<BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            <BR>FLAG_SET:<BR>&nbsp; &nbsp; &nbsp; &nbsp; MOV&nbsp; &nbsp; &nbsp; 
            &nbsp; A,#0<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0MOV&nbsp; &nbsp; &nbsp; 
            &nbsp; INC_FLAG,A<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0MOV&nbsp; &nbsp; 
            &nbsp; &nbsp; DEC_FLAG,A<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0MOV&nbsp; 
            &nbsp; &nbsp; &nbsp; ON_OFF_FLAG,A<BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            B0MOV&nbsp; &nbsp; &nbsp; &nbsp; KEY_FLAG,A<BR>&nbsp; &nbsp; &nbsp; 
            &nbsp; B0MOV&nbsp; &nbsp; &nbsp; &nbsp; KEYON_FLAG,A<BR>&nbsp; 
            &nbsp; &nbsp; &nbsp; <BR>&nbsp; &nbsp; &nbsp; &nbsp; MOV &nbsp; 
            &nbsp; &nbsp; &nbsp; A,#00000001B<BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            B0MOV&nbsp; &nbsp; &nbsp; &nbsp; DEL10MS_FLAG,A&nbsp; &nbsp; &nbsp; 
            &nbsp; <BR>&nbsp; &nbsp; &nbsp; &nbsp; RET<BR>&nbsp; &nbsp; &nbsp; 
            &nbsp; <BR>ONCK:<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0BCLR&nbsp; &nbsp; 
            &nbsp; &nbsp; FGIE<BR><BR>&nbsp; &nbsp; &nbsp; &nbsp; NOP<BR>&nbsp; 
            &nbsp; &nbsp; &nbsp; NOP<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0BSET&nbsp; 
            &nbsp; &nbsp; &nbsp; FCPUM0<BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            NOP<BR>&nbsp; &nbsp; &nbsp; &nbsp; NOP<BR>&nbsp; &nbsp; &nbsp; 
            &nbsp; <BR>&nbsp; &nbsp; &nbsp; &nbsp; B0BCLR&nbsp; &nbsp; &nbsp; 
            &nbsp; FT0ENB<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0BCLR&nbsp; &nbsp; 
            &nbsp; &nbsp; FT0IEN<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0BCLR&nbsp; 
            &nbsp; &nbsp; &nbsp; FT0IRQ<BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            B0BCLR&nbsp; &nbsp; &nbsp; &nbsp; FT0TB<BR>&nbsp; &nbsp; &nbsp; 
            &nbsp; MOV&nbsp; &nbsp; &nbsp; &nbsp; A,#0<BR>&nbsp; &nbsp; &nbsp; 
            &nbsp; B0MOV&nbsp; &nbsp; &nbsp; &nbsp; T0M,A<BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; B0BSET&nbsp; &nbsp; &nbsp; &nbsp; FT0IEN<BR>&nbsp; 
            &nbsp; &nbsp; &nbsp; MOV&nbsp; &nbsp; &nbsp; &nbsp; A,#216<BR>&nbsp; 
            &nbsp; &nbsp; &nbsp; B0MOV&nbsp; &nbsp; &nbsp; &nbsp; 
            T0C,A<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0BSET&nbsp; &nbsp; &nbsp; 
            &nbsp; FT0ENB<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0BSET&nbsp; &nbsp; 
            &nbsp; &nbsp; FGIE<BR>&nbsp; &nbsp; &nbsp; &nbsp; JMP&nbsp; &nbsp; 
            &nbsp; &nbsp; MAIN<BR>&nbsp; &nbsp; &nbsp; &nbsp; <BR>ONCK_1:&nbsp; 
            &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 
            &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 
            &nbsp; <BR>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 
            &nbsp; &nbsp; &nbsp; &nbsp; <BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            CLR&nbsp; &nbsp; &nbsp; &nbsp; PFLAG&nbsp; &nbsp; &nbsp; &nbsp; 
            &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 
            &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 
            &nbsp; &nbsp; <BR>&nbsp; &nbsp; &nbsp; &nbsp; CLR &nbsp; &nbsp; 
            &nbsp; &nbsp; OSCM<BR>&nbsp; &nbsp; &nbsp; &nbsp; <BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; CALL&nbsp; &nbsp; &nbsp; &nbsp; RESET<BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; CALL&nbsp; &nbsp; &nbsp; &nbsp; PORT_SET<BR>&nbsp; 
            &nbsp; &nbsp; &nbsp; CALL&nbsp; &nbsp; &nbsp; &nbsp; 
            RAM_SET<BR>&nbsp; &nbsp; &nbsp; &nbsp; CALL&nbsp; &nbsp; &nbsp; 
            &nbsp; FLAG_SET<BR>&nbsp; &nbsp; &nbsp; &nbsp; <BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; MOV&nbsp; &nbsp; &nbsp; &nbsp; A,#00000001B<BR>&nbsp; 
            &nbsp; &nbsp; &nbsp; B0MOV&nbsp; &nbsp; &nbsp; &nbsp; 
            ON_OFF_FLAG,A<BR>&nbsp; &nbsp; &nbsp; &nbsp; <BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; MOV&nbsp; &nbsp; &nbsp; &nbsp; A,#00000111B<BR>&nbsp; 
            &nbsp; &nbsp; &nbsp; B0MOV&nbsp; &nbsp; &nbsp; &nbsp; 
            P1UR,A<BR>&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; 
            &nbsp;&nbsp; &nbsp;&nbsp;&nbsp;MOV&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; 
            &nbsp;&nbsp; &nbsp;A,#00000101B<BR>&nbsp; &nbsp;&nbsp; &nbsp; &nbsp; 
            &nbsp; &nbsp; &nbsp; B0MOV&nbsp; &nbsp;&nbsp; 
            &nbsp;&nbsp;&nbsp;P1W,A<BR>&nbsp; &nbsp; &nbsp; &nbsp; MOV&nbsp; 
            &nbsp; &nbsp; &nbsp; A,#11111000B<BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            B0MOV&nbsp; &nbsp; &nbsp; &nbsp; P1M,A<BR>&nbsp; &nbsp; &nbsp; 
            &nbsp; MOV&nbsp; &nbsp; &nbsp; &nbsp; A,#00000101B<BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; B0MOV&nbsp; &nbsp; &nbsp; &nbsp; P1,A<BR>&nbsp; 
            &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; NOP<BR>&nbsp; 
            &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; NOP<BR>&nbsp; 
            &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; JMP&nbsp; &nbsp; 
            &nbsp; &nbsp; 
            ONCK<BR>;===========================================<BR>MAIN:<BR>&nbsp; 
            &nbsp; &nbsp; &nbsp; MOV&nbsp; &nbsp; &nbsp; &nbsp; A, 
            #0X5A<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0MOV&nbsp; &nbsp; &nbsp; 
            &nbsp; WDTR, A<BR>&nbsp; &nbsp; &nbsp; &nbsp; CALL&nbsp; &nbsp; 
            &nbsp; &nbsp; KEY<BR>&nbsp; &nbsp; &nbsp; &nbsp; CALL&nbsp; &nbsp; 
            &nbsp; &nbsp; SEND<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0BTS0&nbsp; 
            &nbsp; &nbsp; &nbsp; KEY_FLAG.0<BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            JMP&nbsp; &nbsp; &nbsp; &nbsp; MAIN<BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            <BR>&nbsp; &nbsp; &nbsp; &nbsp; B0BTS0&nbsp; &nbsp; &nbsp; &nbsp; 
            ON_OFF_FLAG.0<BR>&nbsp; &nbsp; &nbsp; &nbsp; JMP&nbsp; &nbsp; &nbsp; 
            &nbsp; ONCK_1<BR>&nbsp; &nbsp; &nbsp; &nbsp; JMP&nbsp; &nbsp; &nbsp; 
            &nbsp; 
            START<BR>;============================================<BR>KEY:<BR>&nbsp; 
            &nbsp; &nbsp; &nbsp; B0BTS1&nbsp; &nbsp; &nbsp; &nbsp; 
            DEL10MS_FLAG.0<BR>&nbsp; &nbsp; &nbsp; &nbsp; RET<BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; B0BCLR&nbsp; &nbsp; &nbsp; &nbsp; 
            DEL10MS_FLAG.0<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0BSET&nbsp; &nbsp; 
            &nbsp; &nbsp; P0.0<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0BSET&nbsp; 
            &nbsp; &nbsp; &nbsp; P1.0<BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            B0BSET&nbsp; &nbsp; &nbsp; &nbsp; P1.2<BR>&nbsp; &nbsp; &nbsp; 
            &nbsp; NOP<BR>&nbsp; &nbsp; &nbsp; &nbsp; NOP<BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; NOP<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0BTS1&nbsp; &nbsp; 
            &nbsp; &nbsp; P0.0<BR>&nbsp; &nbsp; &nbsp; &nbsp; JMP&nbsp; &nbsp; 
            &nbsp; &nbsp; KEY_1<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0BTS1&nbsp; 
            &nbsp; &nbsp; &nbsp; P1.0<BR>&nbsp; &nbsp; &nbsp; &nbsp; JMP&nbsp; 
            &nbsp; &nbsp; &nbsp; KEY_2<BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            B0BTS1&nbsp; &nbsp; &nbsp; &nbsp; P1.2<BR>&nbsp; &nbsp; &nbsp; 
            &nbsp; JMP&nbsp; &nbsp; &nbsp; &nbsp; KEY_3<BR>&nbsp; &nbsp; &nbsp; 
            &nbsp; <BR>&nbsp; &nbsp; &nbsp; &nbsp; B0BCLR&nbsp; &nbsp; &nbsp; 
            &nbsp; KEY_FLAG.0<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0BCLR&nbsp; &nbsp; 
            &nbsp; &nbsp; INC_FLAG.0<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0BCLR&nbsp; 
            &nbsp; &nbsp; &nbsp; DEC_FLAG.0<BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            RET<BR><BR>KEY_1:<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0BTS0&nbsp; &nbsp; 
            &nbsp; &nbsp; KEY_FLAG.0<BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            RET<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0BSET&nbsp; &nbsp; &nbsp; &nbsp; 
            KEY_FLAG.0<BR>&nbsp; &nbsp; &nbsp; &nbsp; <BR>&nbsp; &nbsp; &nbsp; 
            &nbsp; B0BSET&nbsp; &nbsp; &nbsp; &nbsp; FTC0OUT<BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; B0BSET&nbsp; &nbsp; &nbsp; &nbsp; FALOAD0<BR>&nbsp; 
            &nbsp; &nbsp; &nbsp; B0BSET&nbsp; &nbsp; &nbsp; &nbsp; 
            FTC0ENB<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0BSET&nbsp; &nbsp; &nbsp; 
            &nbsp; KEYON_FLAG.0<BR>&nbsp; &nbsp; &nbsp; &nbsp; <BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; MOV&nbsp; &nbsp; &nbsp; &nbsp; A,#00000001B<BR>&nbsp; 
            &nbsp; &nbsp; &nbsp; XOR&nbsp; &nbsp; &nbsp; &nbsp; 
            ON_OFF_FLAG,A<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0BCLR&nbsp; &nbsp; 
            &nbsp; &nbsp; INC_FLAG.0<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0BCLR&nbsp; 
            &nbsp; &nbsp; &nbsp; DEC_FLAG.0<BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            RET<BR>&nbsp; &nbsp; &nbsp; &nbsp; <BR>KEY_2:<BR>&nbsp; &nbsp; 
            &nbsp; &nbsp; B0BTS0&nbsp; &nbsp; &nbsp; &nbsp; KEY_FLAG.0<BR>&nbsp; 
            &nbsp; &nbsp; &nbsp; RET<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0BSET&nbsp; 
            &nbsp; &nbsp; &nbsp; KEY_FLAG.0<BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            <BR>&nbsp; &nbsp; &nbsp; &nbsp; B0BSET&nbsp; &nbsp; &nbsp; &nbsp; 
            FTC0OUT<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0BSET&nbsp; &nbsp; &nbsp; 
            &nbsp; FALOAD0<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0BSET&nbsp; &nbsp; 
            &nbsp; &nbsp; FTC0ENB<BR>&nbsp; &nbsp; &nbsp; &nbsp; B0BSET&nbsp; 
            &nbsp; &nbsp; &nbsp; KEYON_FLAG.0<BR>&nbsp; &nbsp; &nbsp; &nbsp; 
            <BR>&nbsp; &nbsp; &nbsp; &nbsp; B0BSET&nbsp; &nbsp; &nbsp; &nbsp; 

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