📄 ps2keybd.cpp
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/*
THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
PARTICULAR PURPOSE.
Copyright (c) 1995-1998 Microsoft Corporation
*/
#include <windows.h>
#include <ceddk.h>
#include <nkintr.h>
//#include <oalintr.h>
#include <keybddr.h>
#include <keybdpdd.h>
#include "ps2port.hpp"
#include "ps2keybd.hpp"
#include "ps2mouse.hpp"
#include <VR4122io.h>
#include <vrc4173.h>
//#include <eagle.h>
// Scan code consts
static const UINT8 scE0Extended = 0xe0;
static const UINT8 scE1Extended = 0xe1;
static const UINT8 scKeyUpMask = 0x80;
// There is really only one physical keyboard supported by the system.
Ps2Keybd *v_pp2k;
extern DWORD dwSysIntrPs2Ch1;
extern DWORD dwSysIntrKeyboard;
static KEY_STATE_FLAGS v_KeyStateToggled;
void
WINAPI
KeybdPdd_PowerHandler(
BOOL bOff
)
{
if( !bOff )
{
//Set PS2 port
v_pp2k -> m_pp2p -> EnablePS2Port();
//Enable PS2 clock.
v_pp2k -> m_pp2p -> EnablePS2Clock();
if ( v_pp2k -> m_pp2p -> MouseTest() )
{
// PS2 mouse interrupt enable.
v_pp2k -> m_pp2p -> InterruptEnable(MousePort);
}
v_pp2k -> m_pp2p -> KeyboardReset();
v_pp2k -> m_pp2p -> KeybdChangScanToSystem();
v_pp2k -> m_pp2p -> KeyboardLights(0);
v_pp2k -> m_pp2p -> InterruptEnable(KeybdPort);
}
return;
}
BOOL
WINAPI
KeybdPdd_InitializeDriverEx(
PFN_KEYBD_EVENT_CALLBACK_EX pfnKeybdEventCallbackEx
)
{
return TRUE;
}
int
WINAPI
KeybdPdd_GetEventEx(
UINT32 VKeyBuf[16],
UINT32 ScanCodeBuf[16],
KEY_STATE_FLAGS KeyStateFlagsBuf[16]
)
{
UINT8 ui8ScanCode;
INT cEvents = 0;
KEY_STATE_FLAGS KeyStateFlags;
INT i=0;
static UINT32 scInProgress;
static UINT32 scPrevious;
if( v_pp2k -> m_pp2p -> KeybdPowerSwIntrCheck() ){
VKeyBuf[i] = VK_OFF;
KeyStateFlagsBuf[i++] = KeyStateDownFlag;
VKeyBuf[i] = VK_OFF;
KeyStateFlagsBuf[i++] = 0;
return i;
}
v_pp2k -> m_pp2p -> DataRead(KeybdPort, &ui8ScanCode);
if ( ui8ScanCode == scE0Extended )
{
scInProgress = 0xe000;
}
else if ( ui8ScanCode == scE1Extended )
{
scInProgress = 0xe10000;
}
else if ( scInProgress == 0xe10000 )
{
ui8ScanCode &= ~scKeyUpMask;
scInProgress |= ui8ScanCode << 8;
}
else
{
scInProgress |= ui8ScanCode;
if ( scInProgress == scPrevious )
{
// mdd handles auto-repeat so ignore auto-repeats from keybd
}
else // Not a repeated key. This is the real thing.
{
scPrevious = scInProgress;
if ( ui8ScanCode & scKeyUpMask )
{
KeyStateFlags = 0;
scInProgress &= ~scKeyUpMask;
}
else
{
KeyStateFlags = KeyStateDownFlag;
}
cEvents = ScanCodeToVKeyEx(scInProgress, KeyStateFlags, VKeyBuf, ScanCodeBuf, KeyStateFlagsBuf);
//RETAILMSG(1,(TEXT("IP: %08x SC: %08x\r\n"), scInProgress, ui8ScanCode));
}
scInProgress = 0;
}
return(cEvents);
}
void
WINAPI
KeybdPdd_ToggleKeyNotification(
KEY_STATE_FLAGS KeyStateFlags
)
{
unsigned int fLights;
v_KeyStateToggled = KeyStateFlags;
fLights = 0;
if ( KeyStateFlags & KeyShiftCapitalFlag )
{
fLights |= 0x04;
}
if ( KeyStateFlags & KeyShiftNumLockFlag )
{
fLights |= 0x2;
}
v_pp2k -> m_pp2p -> KeyboardLights(fLights);
return;
}
KEY_STATE_FLAGS
WINAPI
KeybdPdd_KeyStateToggled(
void
)
{
return v_KeyStateToggled;
}
BOOL
KeybdIstLoop(
HANDLE hevIntrKeybd
);
BOOL
KeybdIstSuspendLoop(
HANDLE hevSuspend
);
BOOL
Ps2Keybd::
IsrThreadProc(
void
)
{
// Key scan interrupt.
m_hevInterrupt = CreateEvent(NULL, FALSE, FALSE, NULL);
if ( m_hevInterrupt == NULL)
{
goto leave;
}
if ( !InterruptInitialize(dwSysIntrPs2Ch1, m_hevInterrupt, NULL, 0) )
{
goto leave;
}
m_pp2p -> InterruptEnable(KeybdPort);
KeybdIstLoop(m_hevInterrupt);
leave:
return 0;
}
BOOL
Ps2Keybd::
SuspendThreadProc(
void
)
{
// Power switch interrupt.
m_hevSuspend = CreateEvent(NULL, FALSE, FALSE, NULL);
if ( m_hevSuspend == NULL)
{
RETAILMSG(1, (TEXT("CreateEvent error!!\r\n")));
goto leave;
}
if ( !InterruptInitialize(dwSysIntrKeyboard, m_hevSuspend, NULL, 0) )
{
RETAILMSG(1, (TEXT("InterruptInitialize error!!\r\n")));
goto leave;
}
KeybdIstSuspendLoop(m_hevSuspend);
leave:
return 0;
}
DWORD
Ps2KeybdIsrThread(
Ps2Keybd *pp2k
)
{
pp2k -> IsrThreadProc();
return 0;
}
DWORD
SuspendIsrThread(
Ps2Keybd *pp2k
)
{
pp2k -> SuspendThreadProc();
return 0;
}
BOOL
Ps2Keybd::
IsrThreadStart(
void
)
{
HANDLE hthrd;
HANDLE hSuspendthrd;
hthrd = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)Ps2KeybdIsrThread, this, 0, NULL);
// Since we don't need the handle, close it now.
CloseHandle(hthrd);
hSuspendthrd = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)SuspendIsrThread, this, 0, NULL);
// Since we don't need the handle, close it now.
CloseHandle(hSuspendthrd);
return TRUE;
}
BOOL
Ps2Keybd::
Initialize(
Ps2Port *pp2p
)
{
BOOL bRet = FALSE;
m_pp2p = pp2p;
if( !v_pp2k -> m_pp2p -> KeyboardReset() )
{
RETAILMSG(1,(TEXT("PS2 keyboard probably not present!.\r\n")));
//goto leave; // To avoid the error, return TRUE anytime.
}
v_pp2k -> m_pp2p -> KeybdChangScanToSystem();
v_pp2k -> m_pp2p -> KeyboardLights(0);
return bRet = TRUE;
//leave:
return bRet;
}
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