📄 linheap.cpp
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//--------------------------------------------------------------------------
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
// Copyright (c) 1999 Microsoft Corporation
//
// written by: ESG Solution Center Munich
//
// Module Name: linheap.cpp
//
// abstract: Windows CE display driver for C&T 69000
// linear video memory heap manager
//
// this heap manager is designed to cause no
// allocations from the system heap (using new/delete)
// with the tradeoff of supporting only
// a fixed number of surfaces in a given video memory size.
//
//--------------------------------------------------------------------------
#include "precomp.h"
//-----------------------------------------------------------------------------
//
// LinHeap::LinHeap
//
// nSize------size of memory in bytes
// nAlign-----alignment of memory in bytes
//
// Create linear heap manager. The maximum number of heap chunks that can be
// managed is given by LINMEM_VIDMEMSURFACES. Depending on the video memory
// a value of 32 up to 64 seems to be a good choice for 2MB video memory.
//
//-----------------------------------------------------------------------------
LinHeap::LinHeap( INT nSize, INT nAlign)
{
m_nEntries = 1;
m_nAlign = nAlign;
m_nSize = nSize;
memset( &m_nVidMemSurfaces, 0, sizeof(m_nVidMemSurfaces));
m_nVidMemSurfaces[0]=nSize;
}
//-----------------------------------------------------------------------------
//
// LinHeap::~LinHeap()
//
//-----------------------------------------------------------------------------
LinHeap::~LinHeap()
{
}
//-----------------------------------------------------------------------------
//
// LinHeap::Alloc
//
// nWidth---width of surface to allocate
// nHeight--height of surface to allocate
// format---format of surface according to gpe definitions
// nStride--return value: stride of allocated surface
//
// return---offset of surface in video memory
// error if neg. value
//
// allocate a surface from video memory heap. surface will be aligned.
//
//-----------------------------------------------------------------------------
INT
LinHeap::Alloc ( INT nWidth, INT nHeight, EGPEFormat format, INT &nStride)
{
DEBUGMSG(CT69K_ZONE_SURF, (TEXT("LinHeap::Alloc(%d,%d,%d)\r\n"),
nWidth, nHeight, format));
if (m_nEntries >= (LINMEM_VIDMEMSURFACES-1))
{
DEBUGMSG(CT69K_ZONE_SURF,
(TEXT("LinHeap::Alloc--error, too many surfaces\r\n")));
return E_OUTOFMEMORY;
}
// first calculate stride of surface
//
nStride = ((nWidth*EGPEFormatToBpp[format]+
((m_nAlign<<3)-1))/(m_nAlign<<3))
*m_nAlign;
INT nSize = nStride*nHeight;
INT nBestSize = m_nSize;
INT nBestFit = -1;
INT nBestOffset= -1;
INT nOffset=0;
DEBUGMSG(CT69K_ZONE_SURF,
(TEXT("--stride %d, totalsize: %d\r\n"), nStride, nSize));
//
// find smallest chunk fitting this surface
//
for (INT i=0; i<m_nEntries; i++)
{
if (m_nVidMemSurfaces[i] >= nSize &&
m_nVidMemSurfaces[i] <= nBestSize)
{
nBestSize = m_nVidMemSurfaces[i];
nBestFit = i;
nBestOffset=nOffset;
}
nOffset += labs(m_nVidMemSurfaces[i]);
}
if (nBestFit < 0)
{
DEBUGMSG(CT69K_ZONE_SURF,
(TEXT("LinHeap::Alloc--error, chunk is too big\r\n")));
return E_OUTOFMEMORY;
}
//
// insert new surface at position i
//
if (m_nVidMemSurfaces[nBestFit] != nSize)
{
for ( i=m_nEntries; i>nBestFit; i--)
{
m_nVidMemSurfaces[i]=m_nVidMemSurfaces[i-1];
}
m_nVidMemSurfaces[nBestFit+1] -= nSize;
m_nEntries++;
}
m_nVidMemSurfaces[nBestFit] = -nSize;
DEBUGMSG(CT69K_ZONE_SURF,
(TEXT("--total used %06lx, free %06lx all %06lx\r\n"),
TotalUsed(), TotalFree(), TotalFree()+TotalUsed()));
DEBUGMSG(CT69K_ZONE_SURF,
(TEXT("LinHeap::Alloc--return offset %06lx at pos: %d, %d total\r\n"),
nBestOffset, nBestFit, m_nEntries));
return nBestOffset;
}
//-----------------------------------------------------------------------------
//
// LinHeap::Free
//
// nOffset---offset of surface to free
//
// free surface previously allocated by Alloc function given the offset of the
// surface in video memory.
//
//-----------------------------------------------------------------------------
VOID
LinHeap::Free ( INT nOffset)
{
DEBUGMSG(CT69K_ZONE_SURF, (TEXT("LinHeap::Free(%06lx)\r\n"), nOffset));
INT nLoopOffset=0;
for (INT i=0; i<m_nEntries; i++)
{
if (nLoopOffset >= nOffset)
break;
nLoopOffset += labs(m_nVidMemSurfaces[i]);
}
DEBUGMSG(CT69K_ZONE_SURF,
(TEXT("--offset %06lx, ext. %06lx\r\n"), nLoopOffset, nOffset));
//
// remove node i;
//
#if DEBUG
if (m_nVidMemSurfaces[i]>=0)
{
DEBUGMSG(CT69K_ZONE_ERROR,
(TEXT("LinHeap::Free--error, node %d not negative(%06lx)\r\n"),
i, m_nVidMemSurfaces[i]));
}
#endif
m_nVidMemSurfaces[i] = -m_nVidMemSurfaces[i];
//
// now check if previous or next nodes are also free...
//
if (i<(m_nEntries-1))
{
if (m_nVidMemSurfaces[i+1] > 0)
{
m_nVidMemSurfaces[i] += m_nVidMemSurfaces[i+1];
for (INT v=i+2; v<m_nEntries; v++)
{
m_nVidMemSurfaces[v-1] = m_nVidMemSurfaces[v];
}
m_nEntries--;
}
}
//
// previous node
//
if (i>0)
{
if (m_nVidMemSurfaces[i-1] > 0)
{
m_nVidMemSurfaces[i-1] += m_nVidMemSurfaces[i];
for (INT v=i+1; v<m_nEntries; v++)
{
m_nVidMemSurfaces[v-1] = m_nVidMemSurfaces[v];
}
m_nEntries--;
}
}
DEBUGMSG(CT69K_ZONE_SURF,
(TEXT("--total used %06lx, free %06lx all %06lx\r\n"),
TotalUsed(), TotalFree(), TotalUsed()+TotalFree()));
}
//-----------------------------------------------------------------------------
//
// LinHeap::TotalFree
//
// return total free memory on heap
//
//-----------------------------------------------------------------------------
INT
LinHeap::TotalFree()
{
INT iTotal=0;
for (INT i=0; i<m_nEntries; i++)
{
if (m_nVidMemSurfaces[i]>0)
iTotal += m_nVidMemSurfaces[i];
}
return iTotal;
}
//-----------------------------------------------------------------------------
//
// LinHeap::TotalUsed
//
// return total used memory on heap
//
//-----------------------------------------------------------------------------
INT
LinHeap::TotalUsed()
{
INT iTotal=0;
for (INT i=0; i<m_nEntries; i++)
{
if (m_nVidMemSurfaces[i]<0)
iTotal -= m_nVidMemSurfaces[i];
}
return iTotal;
}
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