📄 d3ditype.h
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//----------------------------------------------------------------------------
//
// d3ditype.h
//
// Standard types and supporting declarations.
//
// Copyright (C) Microsoft Corporation, 1997.
//
//----------------------------------------------------------------------------
#ifndef _D3DITYPE_H_
#define _D3DITYPE_H_
#ifndef FASTCALL
#ifdef _X86_
#define FASTCALL __fastcall
#else
#define FASTCALL
#endif
#endif
#ifndef CDECL
#ifdef _X86_
#define CDECL __cdecl
#else
#define CDECL
#endif
#endif
// Sized types.
typedef signed char INT8;
typedef short int INT16;
typedef int INT32;
typedef __int64 INT64;
typedef unsigned char UINT8;
typedef unsigned short int UINT16;
typedef unsigned int UINT32;
typedef unsigned __int64 UINT64;
// Basic float types.
typedef float FLOAT;
typedef double DOUBLE;
// Pointer forms.
typedef INT8 *PINT8;
typedef INT16 *PINT16;
typedef INT32 *PINT32;
typedef INT64 *PINT64;
typedef UINT8 *PUINT8;
typedef UINT16 *PUINT16;
typedef UINT32 *PUINT32;
typedef UINT64 *PUINT64;
typedef FLOAT *PFLOAT;
typedef DOUBLE *PDOUBLE;
typedef struct _D3DVECTORH
{
D3DVALUE x;
D3DVALUE y;
D3DVALUE z;
D3DVALUE w;
} D3DVECTORH, *LPD3DVECTORH;
#endif // #ifndef _D3DITYPE_H_
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