📄 d3dtypes.h
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} D3DPICKRECORD, *LPD3DPICKRECORD;
/*
* The following defines the rendering states which can be set in the
* execute buffer.
*/
typedef enum _D3DSHADEMODE {
D3DSHADE_FLAT = 1,
D3DSHADE_GOURAUD = 2,
D3DSHADE_PHONG = 3,
D3DSHADE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
} D3DSHADEMODE;
typedef enum _D3DFILLMODE {
D3DFILL_POINT = 1,
D3DFILL_WIREFRAME = 2,
D3DFILL_SOLID = 3,
D3DFILL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
} D3DFILLMODE;
typedef struct _D3DLINEPATTERN {
WORD wRepeatFactor;
WORD wLinePattern;
} D3DLINEPATTERN;
typedef enum _D3DTEXTUREFILTER {
D3DFILTER_NEAREST = 1,
D3DFILTER_LINEAR = 2,
D3DFILTER_MIPNEAREST = 3,
D3DFILTER_MIPLINEAR = 4,
D3DFILTER_LINEARMIPNEAREST = 5,
D3DFILTER_LINEARMIPLINEAR = 6,
D3DFILTER_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
} D3DTEXTUREFILTER;
typedef enum _D3DBLEND {
D3DBLEND_ZERO = 1,
D3DBLEND_ONE = 2,
D3DBLEND_SRCCOLOR = 3,
D3DBLEND_INVSRCCOLOR = 4,
D3DBLEND_SRCALPHA = 5,
D3DBLEND_INVSRCALPHA = 6,
D3DBLEND_DESTALPHA = 7,
D3DBLEND_INVDESTALPHA = 8,
D3DBLEND_DESTCOLOR = 9,
D3DBLEND_INVDESTCOLOR = 10,
D3DBLEND_SRCALPHASAT = 11,
D3DBLEND_BOTHSRCALPHA = 12,
D3DBLEND_BOTHINVSRCALPHA = 13,
D3DBLEND_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
} D3DBLEND;
typedef enum _D3DTEXTUREBLEND {
D3DTBLEND_DECAL = 1,
D3DTBLEND_MODULATE = 2,
D3DTBLEND_DECALALPHA = 3,
D3DTBLEND_MODULATEALPHA = 4,
D3DTBLEND_DECALMASK = 5,
D3DTBLEND_MODULATEMASK = 6,
D3DTBLEND_COPY = 7,
D3DTBLEND_ADD = 8,
D3DTBLEND_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
} D3DTEXTUREBLEND;
typedef enum _D3DTEXTUREADDRESS {
D3DTADDRESS_WRAP = 1,
D3DTADDRESS_MIRROR = 2,
D3DTADDRESS_CLAMP = 3,
D3DTADDRESS_BORDER = 4,
D3DTADDRESS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
} D3DTEXTUREADDRESS;
typedef enum _D3DCULL {
D3DCULL_NONE = 1,
D3DCULL_CW = 2,
D3DCULL_CCW = 3,
D3DCULL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
} D3DCULL;
typedef enum _D3DCMPFUNC {
D3DCMP_NEVER = 1,
D3DCMP_LESS = 2,
D3DCMP_EQUAL = 3,
D3DCMP_LESSEQUAL = 4,
D3DCMP_GREATER = 5,
D3DCMP_NOTEQUAL = 6,
D3DCMP_GREATEREQUAL = 7,
D3DCMP_ALWAYS = 8,
D3DCMP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
} D3DCMPFUNC;
typedef enum _D3DSTENCILOP {
D3DSTENCILOP_KEEP = 1,
D3DSTENCILOP_ZERO = 2,
D3DSTENCILOP_REPLACE = 3,
D3DSTENCILOP_INCRSAT = 4,
D3DSTENCILOP_DECRSAT = 5,
D3DSTENCILOP_INVERT = 6,
D3DSTENCILOP_INCR = 7,
D3DSTENCILOP_DECR = 8,
D3DSTENCILOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
} D3DSTENCILOP;
typedef enum _D3DFOGMODE {
D3DFOG_NONE = 0,
D3DFOG_EXP = 1,
D3DFOG_EXP2 = 2,
D3DFOG_LINEAR = 3,
D3DFOG_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
} D3DFOGMODE;
typedef enum _D3DZBUFFERTYPE {
D3DZB_FALSE = 0,
D3DZB_TRUE = 1, // Z buffering
D3DZB_USEW = 2, // W buffering
D3DZB_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
} D3DZBUFFERTYPE;
typedef enum _D3DANTIALIASMODE {
D3DANTIALIAS_NONE = 0,
D3DANTIALIAS_SORTDEPENDENT = 1,
D3DANTIALIAS_SORTINDEPENDENT = 2,
D3DANTIALIAS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
} D3DANTIALIASMODE;
// Vertex types supported by Direct3D
typedef enum _D3DVERTEXTYPE {
D3DVT_VERTEX = 1,
D3DVT_LVERTEX = 2,
D3DVT_TLVERTEX = 3,
D3DVT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
} D3DVERTEXTYPE;
// Primitives supported by draw-primitive API
typedef enum _D3DPRIMITIVETYPE {
D3DPT_POINTLIST = 1,
D3DPT_LINELIST = 2,
D3DPT_LINESTRIP = 3,
D3DPT_TRIANGLELIST = 4,
D3DPT_TRIANGLESTRIP = 5,
D3DPT_TRIANGLEFAN = 6,
D3DPT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
} D3DPRIMITIVETYPE;
/*
* Amount to add to a state to generate the override for that state.
*/
#define D3DSTATE_OVERRIDE_BIAS 256
/*
* A state which sets the override flag for the specified state type.
*/
#define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS))
typedef enum _D3DTRANSFORMSTATETYPE {
D3DTRANSFORMSTATE_WORLD = 1,
D3DTRANSFORMSTATE_VIEW = 2,
D3DTRANSFORMSTATE_PROJECTION = 3,
D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
} D3DTRANSFORMSTATETYPE;
typedef enum _D3DLIGHTSTATETYPE {
D3DLIGHTSTATE_MATERIAL = 1,
D3DLIGHTSTATE_AMBIENT = 2,
D3DLIGHTSTATE_COLORMODEL = 3,
D3DLIGHTSTATE_FOGMODE = 4,
D3DLIGHTSTATE_FOGSTART = 5,
D3DLIGHTSTATE_FOGEND = 6,
D3DLIGHTSTATE_FOGDENSITY = 7,
D3DLIGHTSTATE_COLORVERTEX = 8,
D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
} D3DLIGHTSTATETYPE;
typedef enum _D3DRENDERSTATETYPE {
D3DRENDERSTATE_TEXTUREHANDLE = 1, /* Texture handle for legacy interfaces (Texture,Texture2) */
D3DRENDERSTATE_ANTIALIAS = 2, /* D3DANTIALIASMODE */
D3DRENDERSTATE_TEXTUREADDRESS = 3, /* D3DTEXTUREADDRESS */
D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, /* TRUE for perspective correction */
D3DRENDERSTATE_WRAPU = 5, /* TRUE for wrapping in u */
D3DRENDERSTATE_WRAPV = 6, /* TRUE for wrapping in v */
D3DRENDERSTATE_ZENABLE = 7, /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */
D3DRENDERSTATE_FILLMODE = 8, /* D3DFILL_MODE */
D3DRENDERSTATE_SHADEMODE = 9, /* D3DSHADEMODE */
D3DRENDERSTATE_LINEPATTERN = 10, /* D3DLINEPATTERN */
D3DRENDERSTATE_MONOENABLE = 11, /* TRUE to enable mono rasterization */
D3DRENDERSTATE_ROP2 = 12, /* ROP2 */
D3DRENDERSTATE_PLANEMASK = 13, /* DWORD physical plane mask */
D3DRENDERSTATE_ZWRITEENABLE = 14, /* TRUE to enable z writes */
D3DRENDERSTATE_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */
D3DRENDERSTATE_LASTPIXEL = 16, /* TRUE for last-pixel on lines */
D3DRENDERSTATE_TEXTUREMAG = 17, /* D3DTEXTUREFILTER */
D3DRENDERSTATE_TEXTUREMIN = 18, /* D3DTEXTUREFILTER */
D3DRENDERSTATE_SRCBLEND = 19, /* D3DBLEND */
D3DRENDERSTATE_DESTBLEND = 20, /* D3DBLEND */
D3DRENDERSTATE_TEXTUREMAPBLEND = 21, /* D3DTEXTUREBLEND */
D3DRENDERSTATE_CULLMODE = 22, /* D3DCULL */
D3DRENDERSTATE_ZFUNC = 23, /* D3DCMPFUNC */
D3DRENDERSTATE_ALPHAREF = 24, /* D3DFIXED */
D3DRENDERSTATE_ALPHAFUNC = 25, /* D3DCMPFUNC */
D3DRENDERSTATE_DITHERENABLE = 26, /* TRUE to enable dithering */
D3DRENDERSTATE_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */
D3DRENDERSTATE_FOGENABLE = 28, /* TRUE to enable fog */
D3DRENDERSTATE_SPECULARENABLE = 29, /* TRUE to enable specular */
D3DRENDERSTATE_ZVISIBLE = 30, /* TRUE to enable z checking */
D3DRENDERSTATE_SUBPIXEL = 31, /* TRUE to enable subpixel correction */
D3DRENDERSTATE_SUBPIXELX = 32, /* TRUE to enable correction in X only */
D3DRENDERSTATE_STIPPLEDALPHA = 33, /* TRUE to enable stippled alpha */
D3DRENDERSTATE_FOGCOLOR = 34, /* D3DCOLOR */
D3DRENDERSTATE_FOGTABLEMODE = 35, /* D3DFOGMODE */
D3DRENDERSTATE_FOGTABLESTART = 36, /* Fog table start */
D3DRENDERSTATE_FOGTABLEEND = 37, /* Fog table end */
D3DRENDERSTATE_FOGTABLEDENSITY = 38, /* Fog table density */
D3DRENDERSTATE_STIPPLEENABLE = 39, /* TRUE to enable stippling */
D3DRENDERSTATE_EDGEANTIALIAS = 40, /* TRUE to enable edge antialiasing */
D3DRENDERSTATE_COLORKEYENABLE = 41, /* TRUE to enable source colorkeyed textures */
D3DRENDERSTATE_BORDERCOLOR = 43, /* Border color for texturing w/border */
D3DRENDERSTATE_TEXTUREADDRESSU = 44, /* Texture addressing mode for U coordinate */
D3DRENDERSTATE_TEXTUREADDRESSV = 45, /* Texture addressing mode for V coordinate */
D3DRENDERSTATE_MIPMAPLODBIAS = 46, /* D3DVALUE Mipmap LOD bias */
D3DRENDERSTATE_ZBIAS = 47, /* LONG Z bias */
D3DRENDERSTATE_RANGEFOGENABLE = 48, /* Enables range-based fog */
D3DRENDERSTATE_ANISOTROPY = 49, /* Max. anisotropy. 1 = no anisotropy */
D3DRENDERSTATE_FLUSHBATCH = 50, /* Explicit flush for DP batching (DX5 Only) */
D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT=51, /* BOOL enable sort-independent transparency */
D3DRENDERSTATE_STENCILENABLE = 52, /* BOOL enable/disable stenciling */
D3DRENDERSTATE_STENCILFAIL = 53, /* D3DSTENCILOP to do if stencil test fails */
D3DRENDERSTATE_STENCILZFAIL = 54, /* D3DSTENCILOP to do if stencil test passes and Z test fails */
D3DRENDERSTATE_STENCILPASS = 55, /* D3DSTENCILOP to do if both stencil and Z tests pass */
D3DRENDERSTATE_STENCILFUNC = 56, /* D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
D3DRENDERSTATE_STENCILREF = 57, /* Reference value used in stencil test */
D3DRENDERSTATE_STENCILMASK = 58, /* Mask value used in stencil test */
D3DRENDERSTATE_STENCILWRITEMASK = 59, /* Write mask applied to values written to stencil buffer */
D3DRENDERSTATE_TEXTUREFACTOR = 60, /* D3DCOLOR used for multi-texture blend */
D3DRENDERSTATE_STIPPLEPATTERN00 = 64, /* Stipple pattern 01... */
D3DRENDERSTATE_STIPPLEPATTERN01 = 65,
D3DRENDERSTATE_STIPPLEPATTERN02 = 66,
D3DRENDERSTATE_STIPPLEPATTERN03 = 67,
D3DRENDERSTATE_STIPPLEPATTERN04 = 68,
D3DRENDERSTATE_STIPPLEPATTERN05 = 69,
D3DRENDERSTATE_STIPPLEPATTERN06 = 70,
D3DRENDERSTATE_STIPPLEPATTERN07 = 71,
D3DRENDERSTATE_STIPPLEPATTERN08 = 72,
D3DRENDERSTATE_STIPPLEPATTERN09 = 73,
D3DRENDERSTATE_STIPPLEPATTERN10 = 74,
D3DRENDERSTATE_STIPPLEPATTERN11 = 75,
D3DRENDERSTATE_STIPPLEPATTERN12 = 76,
D3DRENDERSTATE_STIPPLEPATTERN13 = 77,
D3DRENDERSTATE_STIPPLEPATTERN14 = 78,
D3DRENDERSTATE_STIPPLEPATTERN15 = 79,
D3DRENDERSTATE_STIPPLEPATTERN16 = 80,
D3DRENDERSTATE_STIPPLEPATTERN17 = 81,
D3DRENDERSTATE_STIPPLEPATTERN18 = 82,
D3DRENDERSTATE_STIPPLEPATTERN19 = 83,
D3DRENDERSTATE_STIPPLEPATTERN20 = 84,
D3DRENDERSTATE_STIPPLEPATTERN21 = 85,
D3DRENDERSTATE_STIPPLEPATTERN22 = 86,
D3DRENDERSTATE_STIPPLEPATTERN23 = 87,
D3DRENDERSTATE_STIPPLEPATTERN24 = 88,
D3DRENDERSTATE_STIPPLEPATTERN25 = 89,
D3DRENDERSTATE_STIPPLEPATTERN26 = 90,
D3DRENDERSTATE_STIPPLEPATTERN27 = 91,
D3DRENDERSTATE_STIPPLEPATTERN28 = 92,
D3DRENDERSTATE_STIPPLEPATTERN29 = 93,
D3DRENDERSTATE_STIPPLEPATTERN30 = 94,
D3DRENDERSTATE_STIPPLEPATTERN31 = 95,
/*
* 128 values [128, 255] are reserved for texture coordinate wrap flags.
* These are constructed with the D3DWRAP_U and D3DWRAP_V macros. Using
* a flags word preserves forward compatibility with texture coordinates
* that are >2D.
*/
D3DRENDERSTATE_WRAP0 = 128, /* wrap for 1st texture coord. set */
D3DRENDERSTATE_WRAP1 = 129, /* wrap for 2nd texture coord. set */
D3DRENDERSTATE_WRAP2 = 130, /* wrap for 3rd texture coord. set */
D3DRENDERSTATE_WRAP3 = 131, /* wrap for 4th texture coord. set */
D3DRENDERSTATE_WRAP4 = 132, /* wrap for 5th texture coord. set */
D3DRENDERSTATE_WRAP5 = 133, /* wrap for 6th texture coord. set */
D3DRENDERSTATE_WRAP6 = 134, /* wrap for 7th texture coord. set */
D3DRENDERSTATE_WRAP7 = 135, /* wrap for 8th texture coord. set */
D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
} D3DRENDERSTATETYPE;
// For back-compatibility with legacy compilations
#define D3DRENDERSTATE_BLENDENABLE D3DRENDERSTATE_ALPHABLENDENABLE
// Bias to apply to the texture coordinate set to apply a wrap to.
#define D3DRENDERSTATE_WRAPBIAS 128UL
/* Flags to construct the WRAP render states */
#define D3DWRAP_U 0x00000001L
#define D3DWRAP_V 0x00000002L
#define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y))
typedef struct _D3DSTATE {
union {
D3DTRANSFORMSTATETYPE dtstTransformStateType;
D3DLIGHTSTATETYPE dlstLightStateType;
D3DRENDERSTATETYPE drstRenderStateType;
};
union {
DWORD dwArg[1];
D3DVALUE dvArg[1];
};
} D3DSTATE, *LPD3DSTATE;
/*
* Operation used to load matrices
* hDstMat = hSrcMat
*/
typedef struct _D3DMATRIXLOAD {
D3DMATRIXHANDLE hDestMatrix; /* Destination matrix */
D3DMATRIXHANDLE hSrcMatrix; /* Source matrix */
} D3DMATRIXLOAD, *LPD3DMATRIXLOAD;
/*
* Operation used to multiply matrices
* hDstMat = hSrcMat1 * hSrcMat2
*/
typedef struct _D3DMATRIXMULTIPLY {
D3DMATRIXHANDLE hDestMatrix; /* Destination matrix */
D3DMATRIXHANDLE hSrcMatrix1; /* First source matrix */
D3DMATRIXHANDLE hSrcMatrix2; /* Second source matrix */
} D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY;
/*
* Operation used to transform and light vertices.
*/
typedef struct _D3DPROCESSVERTICES {
DWORD dwFlags; /* Do we transform or light or just copy? */
WORD wStart; /* Index to first vertex in source */
WORD wDest; /* Index to first vertex in local buffer */
DWORD dwCount; /* Number of vertices to be processed */
DWORD dwReserved; /* Must be zero */
} D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES;
#define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L
#define D3DPROCESSVERTICES_TRANSFORM 0x00000001L
#define D3DPROCESSVERTICES_COPY 0x00000002L
#define D3DPROCESSVERTICES_OPMASK 0x00000007L
#define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L
#define D3DPROCESSVERTICES_NOCOLOR 0x00000010L
/*
* State enumerants for per-stage texture processing.
*/
typedef enum _D3DTEXTURESTAGESTATETYPE
{
D3DTSS_COLOROP = 1, /* D3DTEXTUREOP - per-stage blending controls for color channels */
D3DTSS_COLORARG1 = 2, /* D3DTA_* (texture arg) */
D3DTSS_COLORARG2 = 3, /* D3DTA_* (texture arg) */
D3DTSS_ALPHAOP = 4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */
D3DTSS_ALPHAARG1 = 5, /* D3DTA_* (texture arg) */
D3DTSS_ALPHAARG2 = 6, /* D3DTA_* (texture arg) */
D3DTSS_BUMPENVMAT00 = 7, /* D3DVALUE (bump mapping matrix) */
D3DTSS_BUMPENVMAT01 = 8, /* D3DVALUE (bump mapping matrix) */
D3DTSS_BUMPENVMAT10 = 9, /* D3DVALUE (bump mapping matrix) */
D3DTSS_BUMPENVMAT11 = 10, /* D3DVALUE (bump mapping matrix) */
D3DTSS_TEXCOORDINDEX = 11, /* identifies which set of texture coordinates index this texture */
D3DTSS_ADDRESS = 12, /* D3DTEXTUREADDRESS for both coordinates */
D3DTSS_ADDRESSU = 13, /* D3DTEXTUREADDRESS for U coordinate */
D3DTSS_ADDRESSV = 14, /* D3DTEXTUREADDRESS for V coordinate */
D3DTSS_BORDERCOLOR = 15, /* D3DCOLOR */
D3DTSS_MAGFILTER = 16, /* D3DTEXTUREMAGFILTER filter to use for magnification */
D3DTSS_MINFILTER = 17, /* D3DTEXTUREMINFILTER filter to use for minification */
D3DTSS_MIPFILTER = 18, /* D3DTEXTUREMIPFILTER filter to use between mipmaps during minification */
D3DTSS_MIPMAPLODBIAS = 19, /* D3DVALUE Mipmap LOD bias */
D3DTSS_MAXMIPLEVEL = 20, /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */
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