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📄 d3dcaps.h

📁 WinCE 3.0 BSP, 包含Inter SA1110, Intel_815E, Advantech_PCM9574 等
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#define D3DPTFILTERCAPS_MAGFANISOTROPIC   0x04000000L
#define D3DPTFILTERCAPS_MAGFAFLATCUBIC    0x08000000L
#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000L

/* D3DPRIMCAPS dwTextureBlendCaps */

#define D3DPTBLENDCAPS_DECAL            0x00000001L
#define D3DPTBLENDCAPS_MODULATE         0x00000002L
#define D3DPTBLENDCAPS_DECALALPHA       0x00000004L
#define D3DPTBLENDCAPS_MODULATEALPHA    0x00000008L
#define D3DPTBLENDCAPS_DECALMASK        0x00000010L
#define D3DPTBLENDCAPS_MODULATEMASK     0x00000020L
#define D3DPTBLENDCAPS_COPY             0x00000040L
#define D3DPTBLENDCAPS_ADD              0x00000080L

/* D3DPRIMCAPS dwTextureAddressCaps */
#define D3DPTADDRESSCAPS_WRAP           0x00000001L
#define D3DPTADDRESSCAPS_MIRROR         0x00000002L
#define D3DPTADDRESSCAPS_CLAMP          0x00000004L
#define D3DPTADDRESSCAPS_BORDER         0x00000008L
#define D3DPTADDRESSCAPS_INDEPENDENTUV  0x00000010L


/* D3DDEVICEDESC dwStencilCaps */

#define D3DSTENCILCAPS_KEEP     0x00000001L
#define D3DSTENCILCAPS_ZERO     0x00000002L
#define D3DSTENCILCAPS_REPLACE  0x00000004L
#define D3DSTENCILCAPS_INCRSAT  0x00000008L
#define D3DSTENCILCAPS_DECRSAT  0x00000010L
#define D3DSTENCILCAPS_INVERT   0x00000020L
#define D3DSTENCILCAPS_INCR     0x00000040L
#define D3DSTENCILCAPS_DECR     0x00000080L

/* D3DDEVICEDESC dwTextureOpCaps */

#define D3DTEXOPCAPS_DISABLE                    0x00000001L
#define D3DTEXOPCAPS_SELECTARG1                 0x00000002L
#define D3DTEXOPCAPS_SELECTARG2                 0x00000004L
#define D3DTEXOPCAPS_MODULATE                   0x00000008L
#define D3DTEXOPCAPS_MODULATE2X                 0x00000010L
#define D3DTEXOPCAPS_MODULATE4X                 0x00000020L
#define D3DTEXOPCAPS_ADD                        0x00000040L
#define D3DTEXOPCAPS_ADDSIGNED                  0x00000080L
#define D3DTEXOPCAPS_ADDSIGNED2X                0x00000100L
#define D3DTEXOPCAPS_SUBTRACT                   0x00000200L
#define D3DTEXOPCAPS_ADDSMOOTH                  0x00000400L
#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA          0x00000800L
#define D3DTEXOPCAPS_BLENDTEXTUREALPHA          0x00001000L
#define D3DTEXOPCAPS_BLENDFACTORALPHA           0x00002000L
#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM        0x00004000L
#define D3DTEXOPCAPS_BLENDCURRENTALPHA          0x00008000L
#define D3DTEXOPCAPS_PREMODULATE                0x00010000L
#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR     0x00020000L
#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA     0x00040000L
#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR  0x00080000L
#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA  0x00100000L
#define D3DTEXOPCAPS_BUMPENVMAP                 0x00200000L
#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE        0x00400000L
#define D3DTEXOPCAPS_DOTPRODUCT3                0x00800000L

/* D3DDEVICEDESC dwFVFCaps flags */

#define D3DFVFCAPS_TEXCOORDCOUNTMASK    0x0000ffffL /* mask for texture coordinate count field */
#define D3DFVFCAPS_DONOTSTRIPELEMENTS   0x00080000L /* Device prefers that vertex elements not be stripped */


/*
 * Description for a device.
 * This is used to describe a device that is to be created or to query
 * the current device.
 */
typedef struct _D3DDeviceDesc {
    DWORD            dwSize;                 /* Size of D3DDEVICEDESC structure */
    DWORD            dwFlags;                /* Indicates which fields have valid data */
    D3DCOLORMODEL    dcmColorModel;          /* Color model of device */
    DWORD            dwDevCaps;              /* Capabilities of device */
    D3DTRANSFORMCAPS dtcTransformCaps;       /* Capabilities of transform */
    BOOL             bClipping;              /* Device can do 3D clipping */
    D3DLIGHTINGCAPS  dlcLightingCaps;        /* Capabilities of lighting */
    D3DPRIMCAPS      dpcLineCaps;
    D3DPRIMCAPS      dpcTriCaps;
    DWORD            dwDeviceRenderBitDepth; /* One of DDBB_8, 16, etc.. */
    DWORD            dwDeviceZBufferBitDepth;/* One of DDBD_16, 32, etc.. */
    DWORD            dwMaxBufferSize;        /* Maximum execute buffer size */
    DWORD            dwMaxVertexCount;       /* Maximum vertex count */
#if(DIRECT3D_VERSION >= 0x0500)
    // *** New fields for DX5 *** //

    // Width and height caps are 0 for legacy HALs.
    DWORD        dwMinTextureWidth, dwMinTextureHeight;
    DWORD        dwMaxTextureWidth, dwMaxTextureHeight;
    DWORD        dwMinStippleWidth, dwMaxStippleWidth;
    DWORD        dwMinStippleHeight, dwMaxStippleHeight;
#endif /* DIRECT3D_VERSION >= 0x0500 */

#if(DIRECT3D_VERSION >= 0x0600)
    // New fields for DX6
    DWORD       dwMaxTextureRepeat;
    DWORD       dwMaxTextureAspectRatio;
    DWORD       dwMaxAnisotropy;

    // Guard band that the rasterizer can accommodate
    // Screen-space vertices inside this space but outside the viewport
    // will get clipped properly.
    D3DVALUE    dvGuardBandLeft;
    D3DVALUE    dvGuardBandTop;
    D3DVALUE    dvGuardBandRight;
    D3DVALUE    dvGuardBandBottom;

    D3DVALUE    dvExtentsAdjust;
    DWORD       dwStencilCaps;

    DWORD       dwFVFCaps;  /* low 4 bits: 0 implies TLVERTEX only, 1..8 imply FVF aware */
    DWORD       dwTextureOpCaps;
    WORD        wMaxTextureBlendStages;
    WORD        wMaxSimultaneousTextures;

#endif /* DIRECT3D_VERSION >= 0x0600 */
} D3DDEVICEDESC, *LPD3DDEVICEDESC;

#define D3DDEVICEDESCSIZE (sizeof(D3DDEVICEDESC))

#ifdef UNDER_CE
typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK)(GUID FAR *lpGuid, LPWSTR lpDeviceDescription, LPWSTR lpDeviceName, LPD3DDEVICEDESC, LPD3DDEVICEDESC, LPVOID);
#else
typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK)(GUID FAR *lpGuid, LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC, LPD3DDEVICEDESC, LPVOID);
#endif

/* D3DDEVICEDESC dwFlags indicating valid fields */

#define D3DDD_COLORMODEL            0x00000001L /* dcmColorModel is valid */
#define D3DDD_DEVCAPS               0x00000002L /* dwDevCaps is valid */
#define D3DDD_TRANSFORMCAPS         0x00000004L /* dtcTransformCaps is valid */
#define D3DDD_LIGHTINGCAPS          0x00000008L /* dlcLightingCaps is valid */
#define D3DDD_BCLIPPING             0x00000010L /* bClipping is valid */
#define D3DDD_LINECAPS              0x00000020L /* dpcLineCaps is valid */
#define D3DDD_TRICAPS               0x00000040L /* dpcTriCaps is valid */
#define D3DDD_DEVICERENDERBITDEPTH  0x00000080L /* dwDeviceRenderBitDepth is valid */
#define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100L /* dwDeviceZBufferBitDepth is valid */
#define D3DDD_MAXBUFFERSIZE         0x00000200L /* dwMaxBufferSize is valid */
#define D3DDD_MAXVERTEXCOUNT        0x00000400L /* dwMaxVertexCount is valid */

/* D3DDEVICEDESC dwDevCaps flags */

#define D3DDEVCAPS_FLOATTLVERTEX        0x00000001L /* Device accepts floating point */
                                                    /* for post-transform vertex data */
#define D3DDEVCAPS_SORTINCREASINGZ      0x00000002L /* Device needs data sorted for increasing Z */
#define D3DDEVCAPS_SORTDECREASINGZ      0X00000004L /* Device needs data sorted for decreasing Z */
#define D3DDEVCAPS_SORTEXACT            0x00000008L /* Device needs data sorted exactly */

#define D3DDEVCAPS_EXECUTESYSTEMMEMORY  0x00000010L /* Device can use execute buffers from system memory */
#define D3DDEVCAPS_EXECUTEVIDEOMEMORY   0x00000020L /* Device can use execute buffers from video memory */
#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY  0x00000080L /* Device can use TL buffers from video memory */
#define D3DDEVCAPS_TEXTURESYSTEMMEMORY  0x00000100L /* Device can texture from system memory */
#define D3DDEVCAPS_TEXTUREVIDEOMEMORY   0x00000200L /* Device can texture from device memory */
#define D3DDEVCAPS_DRAWPRIMTLVERTEX     0x00000400L /* Device can draw TLVERTEX primitives */
#define D3DDEVCAPS_CANRENDERAFTERFLIP   0x00000800L /* Device can render without waiting for flip to complete */
#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */
#define D3DDEVCAPS_DRAWPRIMITIVES2      0x00002000L /* Device can support DrawPrimitives2 */
#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L/* Device is texturing from separate memory pools */

#define D3DFDS_COLORMODEL        0x00000001L /* Match color model */
#define D3DFDS_GUID              0x00000002L /* Match guid */
#define D3DFDS_HARDWARE          0x00000004L /* Match hardware/software */
#define D3DFDS_TRIANGLES         0x00000008L /* Match in triCaps */
#define D3DFDS_LINES             0x00000010L /* Match in lineCaps  */
#define D3DFDS_MISCCAPS          0x00000020L /* Match primCaps.dwMiscCaps */
#define D3DFDS_RASTERCAPS        0x00000040L /* Match primCaps.dwRasterCaps */
#define D3DFDS_ZCMPCAPS          0x00000080L /* Match primCaps.dwZCmpCaps */
#define D3DFDS_ALPHACMPCAPS      0x00000100L /* Match primCaps.dwAlphaCmpCaps */
#define D3DFDS_SRCBLENDCAPS      0x00000200L /* Match primCaps.dwSourceBlendCaps */
#define D3DFDS_DSTBLENDCAPS      0x00000400L /* Match primCaps.dwDestBlendCaps */
#define D3DFDS_SHADECAPS         0x00000800L /* Match primCaps.dwShadeCaps */
#define D3DFDS_TEXTURECAPS       0x00001000L /* Match primCaps.dwTextureCaps */
#define D3DFDS_TEXTUREFILTERCAPS 0x00002000L /* Match primCaps.dwTextureFilterCaps */
#define D3DFDS_TEXTUREBLENDCAPS  0x00004000L /* Match primCaps.dwTextureBlendCaps */
#define D3DFDS_TEXTUREADDRESSCAPS  0x00008000L /* Match primCaps.dwTextureBlendCaps */

/*
 * FindDevice arguments
 */
typedef struct _D3DFINDDEVICESEARCH {
    DWORD               dwSize;
    DWORD               dwFlags;
    BOOL                bHardware;
    D3DCOLORMODEL       dcmColorModel;
    GUID                guid;
    DWORD               dwCaps;
    D3DPRIMCAPS         dpcPrimCaps;
} D3DFINDDEVICESEARCH, *LPD3DFINDDEVICESEARCH;

typedef struct _D3DFINDDEVICERESULT {
    DWORD               dwSize;
    GUID                guid;           /* guid which matched */
    D3DDEVICEDESC       ddHwDesc;       /* hardware D3DDEVICEDESC */
    D3DDEVICEDESC       ddSwDesc;       /* software D3DDEVICEDESC */
} D3DFINDDEVICERESULT, *LPD3DFINDDEVICERESULT;

/*
 * Description of execute buffer.
 */
typedef struct _D3DExecuteBufferDesc {
    DWORD               dwSize;         /* size of this structure */
    DWORD               dwFlags;        /* flags indicating which fields are valid */
    DWORD               dwCaps;         /* capabilities of execute buffer */
    DWORD               dwBufferSize;   /* size of execute buffer data */
    LPVOID              lpData;         /* pointer to actual data */
} D3DEXECUTEBUFFERDESC, *LPD3DEXECUTEBUFFERDESC;

/* D3DEXECUTEBUFFER dwFlags indicating valid fields */

#define D3DDEB_BUFSIZE          0x00000001l     /* buffer size valid */
#define D3DDEB_CAPS             0x00000002l     /* caps valid */
#define D3DDEB_LPDATA           0x00000004l     /* lpData valid */

/* D3DEXECUTEBUFFER dwCaps */

#define D3DDEBCAPS_SYSTEMMEMORY 0x00000001l     /* buffer in system memory */
#define D3DDEBCAPS_VIDEOMEMORY  0x00000002l     /* buffer in device memory */
#define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY)

#pragma pack()

#endif /* _D3DCAPS_H_ */

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