⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 d3d.h

📁 WinCE 3.0 BSP, 包含Inter SA1110, Intel_815E, Advantech_PCM9574 等
💻 H
📖 第 1 页 / 共 5 页
字号:
#define IDirect3DMaterial2_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
#define IDirect3DMaterial2_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
#define IDirect3DMaterial2_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
#else
#define IDirect3DMaterial2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DMaterial2_AddRef(p) (p)->AddRef()
#define IDirect3DMaterial2_Release(p) (p)->Release()
#define IDirect3DMaterial2_SetMaterial(p,a) (p)->SetMaterial(a)
#define IDirect3DMaterial2_GetMaterial(p,a) (p)->GetMaterial(a)
#define IDirect3DMaterial2_GetHandle(p,a,b) (p)->GetHandle(a,b)
#endif

#undef INTERFACE
#define INTERFACE IDirect3DMaterial3

DECLARE_INTERFACE_(IDirect3DMaterial3, IUnknown)
{
    /*** IUnknown methods ***/
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;

    /*** IDirect3DMaterial3 methods ***/
    STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL) PURE;
    STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL) PURE;
    STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE3,LPD3DMATERIALHANDLE) PURE;
};

typedef struct IDirect3DMaterial3 *LPDIRECT3DMATERIAL3;

#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DMaterial3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DMaterial3_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DMaterial3_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DMaterial3_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
#define IDirect3DMaterial3_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
#define IDirect3DMaterial3_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
#else
#define IDirect3DMaterial3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DMaterial3_AddRef(p) (p)->AddRef()
#define IDirect3DMaterial3_Release(p) (p)->Release()
#define IDirect3DMaterial3_SetMaterial(p,a) (p)->SetMaterial(a)
#define IDirect3DMaterial3_GetMaterial(p,a) (p)->GetMaterial(a)
#define IDirect3DMaterial3_GetHandle(p,a,b) (p)->GetHandle(a,b)
#endif

/*
 * Texture interfaces
 */
#undef INTERFACE
#define INTERFACE IDirect3DTexture

DECLARE_INTERFACE_(IDirect3DTexture, IUnknown)
{
    /*** IUnknown methods ***/
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;

    /*** IDirect3DTexture methods ***/
    STDMETHOD(Initialize)(THIS_ LPDIRECT3DDEVICE,LPDIRECTDRAWSURFACE) PURE;
    STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE,LPD3DTEXTUREHANDLE) PURE;
    STDMETHOD(PaletteChanged)(THIS_ DWORD,DWORD) PURE;
    STDMETHOD(Load)(THIS_ LPDIRECT3DTEXTURE) PURE;
    STDMETHOD(Unload)(THIS) PURE;
};

typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE;

#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DTexture_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DTexture_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
#define IDirect3DTexture_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
#define IDirect3DTexture_PaletteChanged(p,a,b) (p)->lpVtbl->PaletteChanged(p,a,b)
#define IDirect3DTexture_Load(p,a) (p)->lpVtbl->Load(p,a)
#define IDirect3DTexture_Unload(p) (p)->lpVtbl->Unload(p)
#else
#define IDirect3DTexture_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DTexture_AddRef(p) (p)->AddRef()
#define IDirect3DTexture_Release(p) (p)->Release()
#define IDirect3DTexture_Initialize(p,a,b) (p)->Initialize(a,b)
#define IDirect3DTexture_GetHandle(p,a,b) (p)->GetHandle(a,b)
#define IDirect3DTexture_PaletteChanged(p,a,b) (p)->PaletteChanged(a,b)
#define IDirect3DTexture_Load(p,a) (p)->Load(a)
#define IDirect3DTexture_Unload(p) (p)->Unload()
#endif

#undef INTERFACE
#define INTERFACE IDirect3DTexture2

DECLARE_INTERFACE_(IDirect3DTexture2, IUnknown)
{
    /*** IUnknown methods ***/
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;

    /*** IDirect3DTexture2 methods ***/
    STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE2,LPD3DTEXTUREHANDLE) PURE;
    STDMETHOD(PaletteChanged)(THIS_ DWORD,DWORD) PURE;
    STDMETHOD(Load)(THIS_ LPDIRECT3DTEXTURE2) PURE;
};

typedef struct IDirect3DTexture2 *LPDIRECT3DTEXTURE2;

#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DTexture2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DTexture2_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DTexture2_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DTexture2_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
#define IDirect3DTexture2_PaletteChanged(p,a,b) (p)->lpVtbl->PaletteChanged(p,a,b)
#define IDirect3DTexture2_Load(p,a) (p)->lpVtbl->Load(p,a)
#else
#define IDirect3DTexture2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DTexture2_AddRef(p) (p)->AddRef()
#define IDirect3DTexture2_Release(p) (p)->Release()
#define IDirect3DTexture2_GetHandle(p,a,b) (p)->GetHandle(a,b)
#define IDirect3DTexture2_PaletteChanged(p,a,b) (p)->PaletteChanged(a,b)
#define IDirect3DTexture2_Load(p,a) (p)->Load(a)
#endif

/*
 * Viewport interfaces
 */
#undef INTERFACE
#define INTERFACE IDirect3DViewport

DECLARE_INTERFACE_(IDirect3DViewport, IUnknown)
{
    /*** IUnknown methods ***/
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;

    /*** IDirect3DViewport methods ***/
    STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE;
    STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT) PURE;
    STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT) PURE;
    STDMETHOD(TransformVertices)(THIS_ DWORD,LPD3DTRANSFORMDATA,DWORD,LPDWORD) PURE;
    STDMETHOD(LightElements)(THIS_ DWORD,LPD3DLIGHTDATA) PURE;
    STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE) PURE;
    STDMETHOD(GetBackground)(THIS_ LPD3DMATERIALHANDLE,LPBOOL) PURE;
    STDMETHOD(SetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE) PURE;
    STDMETHOD(GetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE*,LPBOOL) PURE;
    STDMETHOD(Clear)(THIS_ DWORD,LPD3DRECT,DWORD) PURE;
    STDMETHOD(AddLight)(THIS_ LPDIRECT3DLIGHT) PURE;
    STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DLIGHT) PURE;
    STDMETHOD(NextLight)(THIS_ LPDIRECT3DLIGHT,LPDIRECT3DLIGHT*,DWORD) PURE;
};

typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT;

#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DViewport_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DViewport_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DViewport_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DViewport_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
#define IDirect3DViewport_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
#define IDirect3DViewport_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
#define IDirect3DViewport_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d)
#define IDirect3DViewport_LightElements(p,a,b) (p)->lpVtbl->LightElements(p,a,b)
#define IDirect3DViewport_SetBackground(p,a) (p)->lpVtbl->SetBackground(p,a)
#define IDirect3DViewport_GetBackground(p,a,b) (p)->lpVtbl->GetBackground(p,a,b)
#define IDirect3DViewport_SetBackgroundDepth(p,a) (p)->lpVtbl->SetBackgroundDepth(p,a)
#define IDirect3DViewport_GetBackgroundDepth(p,a,b) (p)->lpVtbl->GetBackgroundDepth(p,a,b)
#define IDirect3DViewport_Clear(p,a,b,c) (p)->lpVtbl->Clear(p,a,b,c)
#define IDirect3DViewport_AddLight(p,a) (p)->lpVtbl->AddLight(p,a)
#define IDirect3DViewport_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a)
#define IDirect3DViewport_NextLight(p,a,b,c) (p)->lpVtbl->NextLight(p,a,b,c)
#else
#define IDirect3DViewport_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DViewport_AddRef(p) (p)->AddRef()
#define IDirect3DViewport_Release(p) (p)->Release()
#define IDirect3DViewport_Initialize(p,a) (p)->Initialize(a)
#define IDirect3DViewport_GetViewport(p,a) (p)->GetViewport(a)
#define IDirect3DViewport_SetViewport(p,a) (p)->SetViewport(a)
#define IDirect3DViewport_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d)
#define IDirect3DViewport_LightElements(p,a,b) (p)->LightElements(a,b)
#define IDirect3DViewport_SetBackground(p,a) (p)->SetBackground(a)
#define IDirect3DViewport_GetBackground(p,a,b) (p)->GetBackground(a,b)
#define IDirect3DViewport_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a)
#define IDirect3DViewport_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b)
#define IDirect3DViewport_Clear(p,a,b,c) (p)->Clear(a,b,c)
#define IDirect3DViewport_AddLight(p,a) (p)->AddLight(a)
#define IDirect3DViewport_DeleteLight(p,a) (p)->DeleteLight(a)
#define IDirect3DViewport_NextLight(p,a,b,c) (p)->NextLight(a,b,c)
#endif

#undef INTERFACE
#define INTERFACE IDirect3DViewport2

DECLARE_INTERFACE_(IDirect3DViewport2, IDirect3DViewport)
{
    /*** IUnknown methods ***/
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;

    /*** IDirect3DViewport methods ***/
    STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE;
    STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT) PURE;
    STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT) PURE;
    STDMETHOD(TransformVertices)(THIS_ DWORD,LPD3DTRANSFORMDATA,DWORD,LPDWORD) PURE;
    STDMETHOD(LightElements)(THIS_ DWORD,LPD3DLIGHTDATA) PURE;
    STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE) PURE;
    STDMETHOD(GetBackground)(THIS_ LPD3DMATERIALHANDLE,LPBOOL) PURE;
    STDMETHOD(SetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE) PURE;
    STDMETHOD(GetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE*,LPBOOL) PURE;
    STDMETHOD(Clear)(THIS_ DWORD,LPD3DRECT,DWORD) PURE;
    STDMETHOD(AddLight)(THIS_ LPDIRECT3DLIGHT) PURE;
    STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DLIGHT) PURE;
    STDMETHOD(NextLight)(THIS_ LPDIRECT3DLIGHT,LPDIRECT3DLIGHT*,DWORD) PURE;
    STDMETHOD(GetViewport2)(THIS_ LPD3DVIEWPORT2) PURE;
    STDMETHOD(SetViewport2)(THIS_ LPD3DVIEWPORT2) PURE;
};

typedef struct IDirect3DViewport2 *LPDIRECT3DVIEWPORT2;

#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DViewport2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DViewport2_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DViewport2_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DViewport2_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
#define IDirect3DViewport2_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
#define IDirect3DViewport2_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
#define IDirect3DViewport2_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d)
#define IDirect3DViewport2_LightElements(p,a,b) (p)->lpVtbl->LightElements(p,a,b)
#define IDirect3DViewport2_SetBackground(p,a) (p)->lpVtbl->SetBackground(p,a)
#define IDirect3DViewport2_GetBackground(p,a,b) (p)->lpVtbl->GetBackground(p,a,b)
#define IDirect3DViewport2_SetBackgroundDepth(p,a) (p)->lpVtbl->SetBackgroundDepth(p,a)
#define IDirect3DViewport2_GetBackgroundDepth(p,a,b) (p)->lpVtbl->GetBackgroundDepth(p,a,b)
#define IDirect3DViewport2_Clear(p,a,b,c) (p)->lpVtbl->Clear(p,a,b,c)
#define IDirect3DViewport2_AddLight(p,a) (p)->lpVtbl->AddLight(p,a)
#define IDirect3DViewport2_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a)
#define IDirect3DViewport2_NextLight(p,a,b,c) (p)->lpVtbl->NextLight(p,a,b,c)
#define IDirect3DViewport2_GetViewport2(p,a) (p)->lpVtbl->GetViewport2(p,a)
#define IDirect3DViewport2_SetViewport2(p,a) (p)->lpVtbl->SetViewport2(p,a)
#else
#define IDirect3DViewport2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DViewport2_AddRef(p) (p)->AddRef()
#define IDirect3DViewport2_Release(p) (p)->Release()
#define IDirect3DViewport2_Initialize(p,a) (p)->Initialize(a)
#define IDirect3DViewport2_GetViewport(p,a) (p)->GetViewport(a)
#define IDirect3DViewport2_SetViewport(p,a) (p)->SetViewport(a)
#define IDirect3DViewport2_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d)
#define IDirect3DViewport2_LightElements(p,a,b) (p)->LightElements(a,b)
#define IDirect3DViewport2_SetBackground(p,a) (p)->SetBackground(a)
#define IDirect3DViewport2_GetBackground(p,a,b) (p)->GetBackground(a,b)
#define IDirect3DViewport2_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a)
#define IDirect3DViewport2_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b)
#define IDirect3DViewport2_Clear(p,a,b,c) (p)->Clear(a,b,c)
#define IDirect3DViewport2_AddLight(p,a) (p)->AddLight(a)

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -