📄 ddrawp.h
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typedef struct IDirectDrawFactory2 FAR *LPDIRECTDRAWFACTORY2;
typedef struct IDirectDrawOptSurface FAR *LPDIRECTDRAWOPTSURFACE;
//@@END_MSINTERNAL
//@@BEGIN_MSINTERNAL
#ifdef COMPOSITION
typedef struct IDirectDrawSurfaceComposition FAR *LPDIRECTDRAWSURFACECOMPOSITION;
#endif
#ifdef STREAMING
typedef struct IDirectDrawSurfaceStreaming FAR *LPDIRECTDRAWSURFACESTREAMING;
#endif
typedef struct IDirectDrawPalette2 FAR *LPDIRECTDRAWPALETTE2;
//@@END_MSINTERNAL
typedef struct IDirectDrawPalette FAR *LPDIRECTDRAWPALETTE;
typedef struct IDirectDrawClipper FAR *LPDIRECTDRAWCLIPPER;
typedef struct IDirectDrawColorControl FAR *LPDIRECTDRAWCOLORCONTROL;
typedef struct IDirectDrawGammaControl FAR *LPDIRECTDRAWGAMMACONTROL;
typedef struct _DDFXROP FAR *LPDDFXROP;
typedef struct _DDSURFACEDESC FAR *LPDDSURFACEDESC;
typedef struct _DDSURFACEDESC2 FAR *LPDDSURFACEDESC2;
//@@BEGIN_MSINTERNAL
typedef struct _DDOPTSURFACEDESC FAR *LPDDOPTSURFACEDESC;
//@@END_MSINTERNAL
typedef struct _DDCOLORCONTROL FAR *LPDDCOLORCONTROL;
/*
* API's
*/
#if (defined (WIN32) || defined( _WIN32 ) ) && !defined( _NO_COM )
//#if defined( _WIN32 ) && !defined( _NO_ENUM )
typedef BOOL (FAR PASCAL * LPDDENUMCALLBACKA)(GUID FAR *, LPSTR, LPSTR, LPVOID);
typedef BOOL (FAR PASCAL * LPDDENUMCALLBACKW)(GUID FAR *, LPWSTR, LPWSTR, LPVOID);
extern HRESULT WINAPI DirectDrawEnumerateW( LPDDENUMCALLBACKW lpCallback, LPVOID lpContext );
extern HRESULT WINAPI DirectDrawEnumerateA( LPDDENUMCALLBACKA lpCallback, LPVOID lpContext );
/*
* Protect against old SDKs
*/
#ifndef SM_CMONITORS
#define HMONITOR HANDLE
#endif
typedef BOOL (FAR PASCAL * LPDDENUMCALLBACKEXA)(GUID FAR *, LPSTR, LPSTR, LPVOID, HMONITOR);
typedef BOOL (FAR PASCAL * LPDDENUMCALLBACKEXW)(GUID FAR *, LPWSTR, LPWSTR, LPVOID, HMONITOR);
extern HRESULT WINAPI DirectDrawEnumerateExW( LPDDENUMCALLBACKEXW lpCallback, LPVOID lpContext, DWORD dwFlags);
extern HRESULT WINAPI DirectDrawEnumerateExA( LPDDENUMCALLBACKEXA lpCallback, LPVOID lpContext, DWORD dwFlags);
typedef HRESULT (WINAPI * LPDIRECTDRAWENUMERATEEXA)( LPDDENUMCALLBACKEXA lpCallback, LPVOID lpContext, DWORD dwFlags);
typedef HRESULT (WINAPI * LPDIRECTDRAWENUMERATEEXW)( LPDDENUMCALLBACKEXW lpCallback, LPVOID lpContext, DWORD dwFlags);
#ifdef UNICODE
typedef LPDDENUMCALLBACKW LPDDENUMCALLBACK;
#define DirectDrawEnumerate DirectDrawEnumerateW
typedef LPDDENUMCALLBACKEXW LPDDENUMCALLBACKEX;
typedef LPDIRECTDRAWENUMERATEEXW LPDIRECTDRAWENUMERATEEX;
#define DirectDrawEnumerateEx DirectDrawEnumerateExW
#else
typedef LPDDENUMCALLBACKA LPDDENUMCALLBACK;
#define DirectDrawEnumerate DirectDrawEnumerateA
typedef LPDDENUMCALLBACKEXA LPDDENUMCALLBACKEX;
typedef LPDIRECTDRAWENUMERATEEXA LPDIRECTDRAWENUMERATEEX;
#define DirectDrawEnumerateEx DirectDrawEnumerateExA
#endif
extern HRESULT WINAPI DirectDrawCreate( GUID FAR *lpGUID, LPDIRECTDRAW FAR *lplpDD, IUnknown FAR *pUnkOuter );
extern HRESULT WINAPI DirectDrawCreateClipper( DWORD dwFlags, LPDIRECTDRAWCLIPPER FAR *lplpDDClipper, IUnknown FAR *pUnkOuter );
#endif
/*
* Flags for DirectDrawEnumerateEx
* DirectDrawEnumerateEx supercedes DirectDrawEnumerate. You must use GetProcAddress to
* obtain a function pointer (of type LPDIRECTDRAWENUMERATEEX) to DirectDrawEnumerateEx.
* By default, only the primary display device is enumerated.
* DirectDrawEnumerate is equivalent to DirectDrawEnumerate(,,DDENUM_NONDISPLAYDEVICES)
*/
/*
* This flag causes enumeration of any GDI display devices which are part of
* the Windows Desktop
*/
#define DDENUM_ATTACHEDSECONDARYDEVICES 0x00000001L
/*
* This flag causes enumeration of any GDI display devices which are not
* part of the Windows Desktop
*/
#define DDENUM_DETACHEDSECONDARYDEVICES 0x00000002L
/*
* This flag causes enumeration of non-display devices
*/
#define DDENUM_NONDISPLAYDEVICES 0x00000004L
//@@BEGIN_MSINTERNAL
#define DDENUM_VALID 0x00000007L
//@@END_MSINTERNAL
#ifdef UNDER_CE
#define REGSTR_KEY_DDHW_DESCRIPTION L"Description"
#define REGSTR_KEY_DDHW_DRIVERNAME L"DriverName"
#define REGSTR_PATH_DDHW L"Hardware\\DirectDrawDrivers"
#else
#define REGSTR_KEY_DDHW_DESCRIPTION "Description"
#define REGSTR_KEY_DDHW_DRIVERNAME "DriverName"
#define REGSTR_PATH_DDHW "Hardware\\DirectDrawDrivers"
#endif
#define DDCREATE_HARDWAREONLY 0x00000001l
#define DDCREATE_EMULATIONONLY 0x00000002l
#if defined(WINNT) || !defined(WIN32)
typedef long HRESULT;
#endif
//#ifndef WINNT
typedef HRESULT (FAR PASCAL * LPDDENUMMODESCALLBACK)(LPDDSURFACEDESC, LPVOID);
typedef HRESULT (FAR PASCAL * LPDDENUMMODESCALLBACK2)(LPDDSURFACEDESC2, LPVOID);
typedef HRESULT (FAR PASCAL * LPDDENUMSURFACESCALLBACK)(LPDIRECTDRAWSURFACE, LPDDSURFACEDESC, LPVOID);
typedef HRESULT (FAR PASCAL * LPDDENUMSURFACESCALLBACK2)(LPDIRECTDRAWSURFACE4, LPDDSURFACEDESC2, LPVOID);
//#endif
/*
* DDCOLORKEY
*/
typedef struct _DDCOLORKEY
{
DWORD dwColorSpaceLowValue; // low boundary of color space that is to
// be treated as Color Key, inclusive
DWORD dwColorSpaceHighValue; // high boundary of color space that is
// to be treated as Color Key, inclusive
} DDCOLORKEY;
typedef DDCOLORKEY FAR* LPDDCOLORKEY;
/*
* DDBLTFX
* Used to pass override information to the DIRECTDRAWSURFACE callback Blt.
*/
typedef struct _DDBLTFX
{
DWORD dwSize; // size of structure
DWORD dwDDFX; // FX operations
DWORD dwROP; // Win32 raster operations
DWORD dwDDROP; // Raster operations new for DirectDraw
DWORD dwRotationAngle; // Rotation angle for blt
DWORD dwZBufferOpCode; // ZBuffer compares
DWORD dwZBufferLow; // Low limit of Z buffer
DWORD dwZBufferHigh; // High limit of Z buffer
DWORD dwZBufferBaseDest; // Destination base value
DWORD dwZDestConstBitDepth; // Bit depth used to specify Z constant for destination
union
{
DWORD dwZDestConst; // Constant to use as Z buffer for dest
LPDIRECTDRAWSURFACE lpDDSZBufferDest; // Surface to use as Z buffer for dest
} DUMMYUNIONNAMEN(1);
DWORD dwZSrcConstBitDepth; // Bit depth used to specify Z constant for source
union
{
DWORD dwZSrcConst; // Constant to use as Z buffer for src
LPDIRECTDRAWSURFACE lpDDSZBufferSrc; // Surface to use as Z buffer for src
} DUMMYUNIONNAMEN(2);
DWORD dwAlphaEdgeBlendBitDepth; // Bit depth used to specify constant for alpha edge blend
DWORD dwAlphaEdgeBlend; // Alpha for edge blending
DWORD dwReserved;
DWORD dwAlphaDestConstBitDepth; // Bit depth used to specify alpha constant for destination
union
{
DWORD dwAlphaDestConst; // Constant to use as Alpha Channel
LPDIRECTDRAWSURFACE lpDDSAlphaDest; // Surface to use as Alpha Channel
} DUMMYUNIONNAMEN(3);
DWORD dwAlphaSrcConstBitDepth; // Bit depth used to specify alpha constant for source
union
{
DWORD dwAlphaSrcConst; // Constant to use as Alpha Channel
LPDIRECTDRAWSURFACE lpDDSAlphaSrc; // Surface to use as Alpha Channel
} DUMMYUNIONNAMEN(4);
union
{
DWORD dwFillColor; // color in RGB or Palettized
DWORD dwFillDepth; // depth value for z-buffer
DWORD dwFillPixel; // pixel value for RGBA or RGBZ
LPDIRECTDRAWSURFACE lpDDSPattern; // Surface to use as pattern
} DUMMYUNIONNAMEN(5);
DDCOLORKEY ddckDestColorkey; // DestColorkey override
DDCOLORKEY ddckSrcColorkey; // SrcColorkey override
} DDBLTFX;
typedef DDBLTFX FAR* LPDDBLTFX;
//@@BEGIN_MSINTERNAL
#ifdef COMPOSITION
/*
* DDCOMPOSEFX
* Used to pass override information to the DIRECTDRAWSURFACE callback Compose.
*/
typedef DWORD (FAR PASCAL *LPCOMPOSECALLBACK)(DWORD);
typedef struct _DDCOMPOSEFX
{
DWORD dwSize; // size of structure
DWORD dwDDFX; // FX operations
DWORD dwROP; // Win32 raster operations
DWORD dwDDROP; // Raster operations new for DirectDraw
DWORD dwRotationAngle; // Rotation angle for blt
DWORD dwZBufferOpCode; // ZBuffer compares
DWORD dwZBufferLow; // Low limit of Z buffer
DWORD dwZBufferHigh; // High limit of Z buffer
DWORD dwZBufferBaseDest; // Destination base value
DWORD dwZDestConstBitDepth; // Bit depth used to specify Z constant for destination
union
{
DWORD dwZDestConst; // Constant to use as Z buffer for dest
LPDIRECTDRAWSURFACE lpDDSZBufferDest; // Surface to use as Z buffer for dest
} DUMMYUNIONNAMEN(1);
DWORD dwZSrcConstBitDepth; // Bit depth used to specify Z constant for source
union
{
DWORD dwZSrcConst; // Constant to use as Z buffer for src
LPDIRECTDRAWSURFACE lpDDSZBufferSrc; // Surface to use as Z buffer for src
} DUMMYUNIONNAMEN(2);
DWORD dwAlphaEdgeBlendBitDepth; // Bit depth used to specify constant for alpha edge blend
DWORD dwAlphaEdgeBlend; // Alpha for edge blending
DWORD dwReserved;
DWORD dwAlphaDestConstBitDepth; // Bit depth used to specify alpha constant for destination
union
{
DWORD dwAlphaDestConst; // Constant to use as Alpha Channel
LPDIRECTDRAWSURFACE lpDDSAlphaDest; // Surface to use as Alpha Channel
} DUMMYUNIONNAMEN(3);
DWORD dwAlphaSrcConstBitDepth; // Bit depth used to specify alpha constant for source
union
{
DWORD dwAlphaSrcConst; // Constant to use as Alpha Channel
LPDIRECTDRAWSURFACE lpDDSAlphaSrc; // Surface to use as Alpha Channel
} DUMMYUNIONNAMEN(4);
union
{
DWORD dwFillColor; // color in RGB or Palettized
LPDIRECTDRAWSURFACE lpDDSPattern; // Surface to use as pattern
} DUMMYUNIONNAMEN(5);
DDCOLORKEY ddckDestColorkey; // DestColorkey override
DDCOLORKEY ddckSrcColorkey; // SrcColorkey override
DWORD dwRepeat; // how many times to repeat the composition command
LPCOMPOSECALLBACK lpfnCallback; // function to call prior to execution of each compose command
} DDCOMPOSEFX;
typedef DDCOMPOSEFX FAR* LPDDCOMPOSEFX;
#endif
//@@END_MSINTERNAL
/*
* DDSCAPS
*/
typedef struct _DDSCAPS
{
DWORD dwCaps; // capabilities of surface wanted
} DDSCAPS;
typedef DDSCAPS FAR* LPDDSCAPS;
/*
* DDOSCAPS
*/
typedef struct _DDOSCAPS
{
DWORD dwCaps; // capabilities of surface wanted
} DDOSCAPS;
typedef DDOSCAPS FAR* LPDDOSCAPS;
/*
* This structure is used internally by DirectDraw.
//@@BEGIN_MSINTERNAL
* Don't MSINTERNAL it: it's needed by ddrawi.h and drivers.
//@@END_MSINTERNAL
*/
typedef struct _DDSCAPSEX
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