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📄 framewin.c

📁 ucgui在ARM44B0目标板上的移植代码支持16级灰度
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/***********************************************************************************************************                                                uC/GUI*                        Universal graphic software for embedded applications**                       (c) Copyright 2002, Micrium Inc., Weston, FL*                       (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH**              礐/GUI is protected by international copyright laws. Knowledge of the*              source code may not be used to write a similar product. This file may*              only be used in accordance with a license and should not be redistributed*              in any way. We appreciate your understanding and fairness.*----------------------------------------------------------------------File        : FRAMEWIN.cPurpose     : Framewindow for emWin GSC---------------------------END-OF-HEADER------------------------------*/#include <stdlib.h>#include <string.h>#include "FRAMEWIN.h"#include "WIDGET.h"#include "GUI_Protected.h"#if GUI_WINSUPPORT/*  *****************************************************************  *                                                               *  *              Config defaults                                  *  *                                                               *  ******************************************************************//* Support for 3D effects */#ifndef FRAMEWIN_USE_3D  #define FRAMEWIN_USE_3D 1#endif#ifndef FRAMEWIN_CLIENTCOLOR_DEFAULT  #define FRAMEWIN_CLIENTCOLOR_DEFAULT 0xc0c0c0#endif/* Default for top frame size */#ifndef FRAMEWIN_CAPTIONSIZE_DEFAULT  #define FRAMEWIN_CAPTIONSIZE_DEFAULT 12#endif/* Default for left/right/top/bottom frame size */#ifndef FRAMEWIN_BORDER_DEFAULT  #define FRAMEWIN_BORDER_DEFAULT 3#endif/* Default for inner frame size */#ifndef FRAMEWIN_IBORDER_DEFAULT  #define FRAMEWIN_IBORDER_DEFAULT 1#endif#ifndef FRAMEWIN_DEFAULT_FONT  #define FRAMEWIN_DEFAULT_FONT &GUI_Font8_1#endif#ifndef FRAMEWIN_BARCOLOR_ACTIVE_DEFAULT  #define FRAMEWIN_BARCOLOR_ACTIVE_DEFAULT 0xff0000#endif#ifndef FRAMEWIN_BARCOLOR_INACTIVE_DEFAULT  #define FRAMEWIN_BARCOLOR_INACTIVE_DEFAULT 0x404040#endif#ifndef FRAMEWIN_FRAMECOLOR_DEFAULT  #define FRAMEWIN_FRAMECOLOR_DEFAULT 0xaaaaaa#endif/**************************************************************                 Object definition***************************************************************/typedef struct {  WIDGET Widget;  GUI_COLOR BarColor[2];  GUI_COLOR TextColor;  WM_CALLBACK* cb;  WM_HWIN hClient;  GUI_POINT CapturePoint;  const GUI_FONT* pFont;  GUI_RECT rClient;  GUI_COLOR ClientColor;  const char* pText;  I16 XOff, YOff;  I16 FrameSize;  I16 TitleHeight;  I16 TextAlign;  U16 Flags;  WM_HWIN hFocussedChild;          /* Handle to focussed child .. default none (0) *///  char HasFocus;} FRAMEWIN_Obj;/***********************************************************************       Static data************************************************************************/static const GUI_FONT* _pDefaultFont = FRAMEWIN_DEFAULT_FONT;static   GUI_COLOR _aBarColor[2] = {  FRAMEWIN_BARCOLOR_INACTIVE_DEFAULT,  FRAMEWIN_BARCOLOR_ACTIVE_DEFAULT};static GUI_COLOR _DefaultClientColor = FRAMEWIN_CLIENTCOLOR_DEFAULT;static int _DefaultCaptionSize       = FRAMEWIN_CAPTIONSIZE_DEFAULT;static int _DefaultBorderSize        = FRAMEWIN_BORDER_DEFAULT;/*  ********************************************************************  *                                                                  *  *                 Macros for internal use                          *  *                                                                  *  *********************************************************************/#define FRAMEWIN_H2P(h) (FRAMEWIN_Obj*) WM_HMEM2Ptr(h)/**********************************************************************                                                                  **                    Static routines                               **                                                                  **********************************************************************/static void _OnTouch(FRAMEWIN_Handle hWin, FRAMEWIN_Obj* pObj, WM_MESSAGE* pMsg) {  GUI_TOUCH_tState* pState;  pState = (GUI_TOUCH_tState*)pMsg->Data.p;  if (pMsg->Data.p) {  /* Something happened in our area (pressed or released) */    if (pState->Pressed) {      WM_SetFocus(hWin);      WM_BringToTop(hWin);      if (pObj->Flags & FRAMEWIN_SF_MOVEABLE) {        if (!WM_HasCaptured(hWin)) {          WM_SetCapture(hWin, 1);          pObj->CapturePoint.x = pState->x;          pObj->CapturePoint.y = pState->y;        } else {          int dx, dy;          dx = pState->x - pObj->CapturePoint.x;          dy = pState->y - pObj->CapturePoint.y;          WM_MoveWindow(hWin, dx, dy);        }      }    }  }}static void _Paint(FRAMEWIN_Obj* pObj) {  WM_HWIN hWin = WM_GetActiveWindow();  int xsize = WM_GetWindowSizeX(hWin);  int ysize = WM_GetWindowSizeY(hWin);  int FrameSize = pObj->FrameSize;  GUI_RECT rClient; GUI_GetClientRect(&rClient);  GUI_SetFont(pObj->pFont);/* Draw Title */  GUI_SetBkColor((pObj->Widget.State & WIDGET_STATE_CHILD_HAS_FOCUS) ? pObj->BarColor[1] : pObj->BarColor[0]);  GUI_SetColor  (pObj->TextColor);  GUI_SetTextAlign(pObj->TextAlign);	GUI_ClearRect(FrameSize,FrameSize, xsize-1-FrameSize, FrameSize+pObj->rClient.y0-1);  GUI_DispStringAt( pObj->pText,                   FrameSize+pObj->XOff,                   FrameSize+pObj->YOff);/* Draw Frame */  GUI_SetColor  (FRAMEWIN_FRAMECOLOR_DEFAULT);  /* pObj->BarColor[1]*/  GUI_FillRect  (0, 0, xsize-1, FrameSize-1);	GUI_FillRect  (0, 0, pObj->rClient.x0-1, ysize-1);	GUI_FillRect  (pObj->rClient.x1+1, 0, xsize-1, ysize-1);  GUI_FillRect  (0, pObj->rClient.y1+1, xsize-1, ysize-1);  GUI_FillRect  (0, pObj->TitleHeight+FrameSize,                    xsize-1, pObj->TitleHeight+2*FrameSize-1);/* Draw Client area */  WM_SetUserClipArea(&pObj->rClient);  /*GUI_SetBkColor(pObj->ClientColor);  GUI_Clear();*/  WM_SetUserClipArea(NULL);/* Draw the 3D effect (if configured) */  #if FRAMEWIN_USE_3D    WIDGET_EFFECT_3D_DrawUp();  #endif  }static void CalcPositions( FRAMEWIN_Handle hObj) {  if (hObj) {    FRAMEWIN_Obj * pObj = FRAMEWIN_H2P(hObj);    int TitleHeight;    int FontSize = GUI_GetYSizeOfFont(pObj->pFont);    int xsize = WM_GetWindowSizeX(hObj);    int ysize = WM_GetWindowSizeY(hObj);    TitleHeight = _DefaultCaptionSize;    /* Make sure defaults are o.k. for us */    if (FontSize + 2 >= TitleHeight)      TitleHeight = FontSize + 2;    /* Set object properties accordingly */    pObj->rClient.x0  =         _DefaultBorderSize;    pObj->rClient.x1  = xsize - _DefaultBorderSize - 1;    pObj->rClient.y0  =         _DefaultBorderSize + FRAMEWIN_IBORDER_DEFAULT + TitleHeight;    pObj->rClient.y1  = ysize - _DefaultBorderSize - 1;    pObj->FrameSize   =         _DefaultBorderSize;    pObj->TitleHeight = TitleHeight;    if (pObj->hClient) {      WM_MoveTo (pObj->hClient,                  pObj->rClient.x0 + pObj->Widget.Win.Rect.x0,                  pObj->rClient.y0 + pObj->Widget.Win.Rect.y0);      WM_SetSize(pObj->hClient,                  pObj->rClient.x1 - pObj->rClient.x0 + 1,                  pObj->rClient.y1 - pObj->rClient.y0 + 1);    }  }  }/***********************************************************************       Framewin Callback*/static void _FRAMEWIN_Callback (WM_MESSAGE *pMsg) {  FRAMEWIN_Handle hWin = (FRAMEWIN_Handle)(pMsg->hWin);  FRAMEWIN_Obj* pObj = FRAMEWIN_H2P(hWin);  GUI_RECT* pRect = (GUI_RECT*)(pMsg->Data.p);  switch (pMsg->MsgId) {  case WM_PAINT:    _Paint(pObj);    break;  case WM_TOUCH:    _OnTouch(hWin, pObj, pMsg);    return;                       /* Return here ... Message handled */  case WM_GETCLIENTRECT:		*pRect = pObj->rClient;    return;                       /* Return here ... Message handled */  case WM_GETCLIENTRECT_ABS:  /* Do not seperate from WM_GETCLIENTRECT !!! */	  *pRect = pObj->rClient;    GUI_MoveRect(pRect, pObj->Widget.Win.Rect.x0, pObj->Widget.Win.Rect.y0);    return;                       /* Return here ... Message handled */  case WM_GET_CLIENT_WINDOW:      /* return handle to client window. For most windows, there is no seperate client window, so it is the same handle */    pMsg->Data.v = pObj->hClient;    return;                       /* Return here ... Message handled */  case WM_GET_FOCUSSED_CHILD:    pMsg->Data.v = pObj->hFocussedChild;    return;                       /* Return here ... Message handled */  case WM_SET_FOCUS:    if (pMsg->Data.v == 1) {      WM_SetFocus(pObj->hFocussedChild);    } else {      WM_SetFocus(0);    }    return;  }  /* Let widget handle the standard messages */  if (WIDGET_HandleActive(hWin, pMsg) == 0) {    return;  }  WM_DefaultProc(pMsg);}/***********************************************************************       Client Callback*/static void FRAMEWIN__cbClient(WM_MESSAGE* pMsg) {  WM_HWIN hWin    = pMsg->hWin;  WM_HWIN hParent = WM_GetParent(pMsg->hWin);  FRAMEWIN_Obj* pObj = FRAMEWIN_H2P(hParent);  WM_CALLBACK* cb = pObj->cb;

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