📄 tm-arm.h
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/* Definitions to target GDB to ARM targets. Copyright 1986, 1987, 1988, 1989, 1991, 1993, 1994, 1995, 1996, 1997, 1998, 1999, 2000 Free Software Foundation, Inc. This file is part of GDB. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */#ifndef TM_ARM_H#define TM_ARM_H/* Forward declarations for prototypes. */struct type;struct value;/* Target byte order on ARM defaults to selectable, and defaults to little endian. */#define TARGET_BYTE_ORDER_SELECTABLE_P 1#define TARGET_BYTE_ORDER_DEFAULT LITTLE_ENDIAN/* IEEE format floating point. */#define IEEE_FLOAT#define TARGET_DOUBLE_FORMAT (target_byte_order == BIG_ENDIAN \ ? &floatformat_ieee_double_big \ : &floatformat_ieee_double_littlebyte_bigword)/* When reading symbols, we need to zap the low bit of the address, which may be set to 1 for Thumb functions. */#define SMASH_TEXT_ADDRESS(addr) ((addr) &= ~0x1)/* Remove useless bits from addresses in a running program. */CORE_ADDR arm_addr_bits_remove (CORE_ADDR);#define ADDR_BITS_REMOVE(val) (arm_addr_bits_remove (val))/* Offset from address of function to start of its code. Zero on most machines. */#define FUNCTION_START_OFFSET 0/* Advance PC across any function entry prologue instructions to reach some "real" code. */extern CORE_ADDR arm_skip_prologue (CORE_ADDR pc);#define SKIP_PROLOGUE(pc) (arm_skip_prologue (pc))/* Immediately after a function call, return the saved pc. Can't always go through the frames for this because on some machines the new frame is not set up until the new function executes some instructions. */#define SAVED_PC_AFTER_CALL(frame) arm_saved_pc_after_call (frame)struct frame_info;extern CORE_ADDR arm_saved_pc_after_call (struct frame_info *);/* The following define instruction sequences that will cause ARM cpu's to take an undefined instruction trap. These are used to signal a breakpoint to GDB. The newer ARMv4T cpu's are capable of operating in ARM or Thumb modes. A different instruction is required for each mode. The ARM cpu's can also be big or little endian. Thus four different instructions are needed to support all cases. Note: ARMv4 defines several new instructions that will take the undefined instruction trap. ARM7TDMI is nominally ARMv4T, but does not in fact add the new instructions. The new undefined instructions in ARMv4 are all instructions that had no defined behaviour in earlier chips. There is no guarantee that they will raise an exception, but may be treated as NOP's. In practice, it may only safe to rely on instructions matching: 3 3 2 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1 1 0 9 8 7 6 5 4 3 2 1 0 9 8 7 6 5 4 3 2 1 0 9 8 7 6 5 4 3 2 1 0 C C C C 0 1 1 x x x x x x x x x x x x x x x x x x x x 1 x x x x Even this may only true if the condition predicate is true. The following use a condition predicate of ALWAYS so it is always TRUE. There are other ways of forcing a breakpoint. ARM Linux, RisciX, and I suspect NetBSD will all use a software interrupt rather than an undefined instruction to force a trap. This can be handled by redefining some or all of the following in a target dependent fashion. */#define ARM_LE_BREAKPOINT {0xFE,0xDE,0xFF,0xE7}#define ARM_BE_BREAKPOINT {0xE7,0xFF,0xDE,0xFE}#define THUMB_LE_BREAKPOINT {0xfe,0xdf}#define THUMB_BE_BREAKPOINT {0xdf,0xfe}/* Stack grows downward. */#define INNER_THAN(lhs,rhs) ((lhs) < (rhs))/* !!!! if we're using RDP, then we're inserting breakpoints and storing their handles instread of what was in memory. It is nice that this is the same size as a handle - otherwise remote-rdp will have to change. *//* BREAKPOINT_FROM_PC uses the program counter value to determine whether a 16- or 32-bit breakpoint should be used. It returns a pointer to a string of bytes that encode a breakpoint instruction, stores the length of the string to *lenptr, and adjusts the pc (if necessary) to point to the actual memory location where the breakpoint should be inserted. */extern breakpoint_from_pc_fn arm_breakpoint_from_pc;#define BREAKPOINT_FROM_PC(pcptr, lenptr) arm_breakpoint_from_pc (pcptr, lenptr)/* Amount PC must be decremented by after a breakpoint. This is often the number of bytes in BREAKPOINT but not always. */#define DECR_PC_AFTER_BREAK 0/* Code to execute to print interesting information about the floating point processor (if any) or emulator. No need to define if there is nothing to do. */extern void arm_float_info (void);#define FLOAT_INFO { arm_float_info (); }/* Say how long (ordinary) registers are. This is a piece of bogosity used in push_word and a few other places; REGISTER_RAW_SIZE is the real way to know how big a register is. */#define REGISTER_SIZE 4/* Say how long FP registers are. Used for documentation purposes and code readability in this header. IEEE extended doubles are 80 bits. DWORD aligned they use 96 bits. */#define FP_REGISTER_RAW_SIZE 12/* GCC doesn't support long doubles (extended IEEE values). The FP register virtual size is therefore 64 bits. Used for documentation purposes and code readability in this header. */#define FP_REGISTER_VIRTUAL_SIZE 8/* Status registers are the same size as general purpose registers. Used for documentation purposes and code readability in this header. */#define STATUS_REGISTER_SIZE REGISTER_SIZE/* Number of machine registers. The only define actually required is NUM_REGS. The other definitions are used for documentation purposes and code readability. *//* For 26 bit ARM code, a fake copy of the PC is placed in register 25 (PS) (and called PS for processor status) so the status bits can be cleared from the PC (register 15). For 32 bit ARM code, a copy of CPSR is placed in PS. */#define NUM_FREGS 8 /* Number of floating point registers. */#define NUM_SREGS 2 /* Number of status registers. */#define NUM_GREGS 16 /* Number of general purpose registers. */#define NUM_REGS (NUM_GREGS + NUM_FREGS + NUM_SREGS)/* An array of names of registers. */extern char **arm_register_names;#define REGISTER_NAME(i) arm_register_names[i]/* Register numbers of various important registers. Note that some of these values are "real" register numbers, and correspond to the general registers of the machine, and some are "phony" register numbers which are too large to be actual register numbers as far as the user is concerned but do serve to get the desired values when passed to read_register. */#define A1_REGNUM 0 /* first integer-like argument */#define A4_REGNUM 3 /* last integer-like argument */#define AP_REGNUM 11#define FP_REGNUM 11 /* Contains address of executing stack frame */#define SP_REGNUM 13 /* Contains address of top of stack */#define LR_REGNUM 14 /* address to return to from a function call */#define PC_REGNUM 15 /* Contains program counter */#define F0_REGNUM 16 /* first floating point register */#define F3_REGNUM 19 /* last floating point argument register */#define F7_REGNUM 23 /* last floating point register */#define FPS_REGNUM 24 /* floating point status register */#define PS_REGNUM 25 /* Contains processor status */#define THUMB_FP_REGNUM 7 /* R7 is frame register on Thumb */#define ARM_NUM_ARG_REGS 4#define ARM_LAST_ARG_REGNUM A4_REGNUM#define ARM_NUM_FP_ARG_REGS 4#define ARM_LAST_FP_ARG_REGNUM F3_REGNUM/* Instruction condition field values. */#define INST_EQ 0x0#define INST_NE 0x1#define INST_CS 0x2#define INST_CC 0x3#define INST_MI 0x4#define INST_PL 0x5#define INST_VS 0x6#define INST_VC 0x7#define INST_HI 0x8#define INST_LS 0x9#define INST_GE 0xa#define INST_LT 0xb#define INST_GT 0xc#define INST_LE 0xd#define INST_AL 0xe#define INST_NV 0xf#define FLAG_N 0x80000000#define FLAG_Z 0x40000000#define FLAG_C 0x20000000#define FLAG_V 0x10000000/* Total amount of space needed to store our copies of the machine's register state, the array `registers'. */#define REGISTER_BYTES ((NUM_GREGS * REGISTER_SIZE) + \ (NUM_FREGS * FP_REGISTER_RAW_SIZE) + \ (NUM_SREGS * STATUS_REGISTER_SIZE))/* Index within `registers' of the first byte of the space for register N. */#define REGISTER_BYTE(N) \ ((N) < F0_REGNUM \ ? (N) * REGISTER_SIZE \ : ((N) < PS_REGNUM \ ? (NUM_GREGS * REGISTER_SIZE + \ ((N) - F0_REGNUM) * FP_REGISTER_RAW_SIZE) \ : (NUM_GREGS * REGISTER_SIZE + \ NUM_FREGS * FP_REGISTER_RAW_SIZE + \ ((N) - FPS_REGNUM) * STATUS_REGISTER_SIZE)))/* Number of bytes of storage in the actual machine representation for register N. All registers are 4 bytes, except fp0 - fp7, which are 12 bytes in length. */#define REGISTER_RAW_SIZE(N) \ ((N) < F0_REGNUM ? REGISTER_SIZE : \ (N) < FPS_REGNUM ? FP_REGISTER_RAW_SIZE : STATUS_REGISTER_SIZE)/* Number of bytes of storage in a program's representation for register N. */#define REGISTER_VIRTUAL_SIZE(N) \ ((N) < F0_REGNUM ? REGISTER_SIZE : \ (N) < FPS_REGNUM ? FP_REGISTER_VIRTUAL_SIZE : STATUS_REGISTER_SIZE)
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