⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 trackball.c

📁 Rotating cube demo with trackba
💻 C
字号:
/* trackball.c    *//* Rotating cube demo with trackball*//* E. Angel, Interactive Computer Graphics */#include <math.h>#include <GL/glut.h>#define bool int /* remove for C++ */#define false 0#define true 1#ifndef M_PI#define M_PI 3.14159265#endifint  winWidth, winHeight;float  angle = 0.0, axis[3], trans[3];bool  trackingMouse = false;bool  redrawContinue = false;bool    trackballMove = false;/* Draw the cube.*/GLfloat vertices[][3] = {  {-1.0,-1.0,-1.0},{1.0,-1.0,-1.0}, {1.0,1.0,-1.0}, {-1.0,1.0,-1.0},   {-1.0,-1.0,1.0}, {1.0,-1.0,1.0}, {1.0,1.0,1.0}, {-1.0,1.0,1.0}};GLfloat colors[][3] = {  {0.0,0.0,0.0},{1.0,0.0,0.0}, {1.0,1.0,0.0}, {0.0,1.0,0.0},   {0.0,0.0,1.0}, {1.0,0.0,1.0}, {1.0,1.0,1.0}, {0.0,1.0,1.0}};void polygon(int a, int b, int c , int d, int face){  /* draw a polygon via list of vertices */  glBegin(GL_POLYGON);    glColor3fv(colors[a]);    glVertex3fv(vertices[a]);    glColor3fv(colors[b]);    glVertex3fv(vertices[b]);    glColor3fv(colors[c]);    glVertex3fv(vertices[c]);    glColor3fv(colors[d]);    glVertex3fv(vertices[d]);  glEnd();}void colorcube(void){  /* map vertices to faces */  polygon(1,0,3,2,0);  polygon(3,7,6,2,1);  polygon(7,3,0,4,2);  polygon(2,6,5,1,3);  polygon(4,5,6,7,4);  polygon(5,4,0,1,5);}/* These functions implement a simple trackball-like motion control. */float lastPos[3] = {0.0F, 0.0F, 0.0F};int curx, cury;int startX, startY;void trackball_ptov(int x, int y, int width, int height, float v[3]){  float d, a;  /* project x,y onto a hemi-sphere centered within width, height */  v[0] = (2.0F*x - width) / width;  v[1] = (height - 2.0F*y) / height;  d = (float) sqrt(v[0]*v[0] + v[1]*v[1]);  v[2] = (float) cos((M_PI/2.0F) * ((d < 1.0F) ? d : 1.0F));  a = 1.0F / (float) sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);  v[0] *= a;  v[1] *= a;  v[2] *= a;}void mouseMotion(int x, int y){  float curPos[3], dx, dy, dz;  trackball_ptov(x, y, winWidth, winHeight, curPos);  if(trackingMouse)  {    dx = curPos[0] - lastPos[0];    dy = curPos[1] - lastPos[1];    dz = curPos[2] - lastPos[2];    if (dx || dy || dz)    {      angle = 90.0F * sqrt(dx*dx + dy*dy + dz*dz);      axis[0] = lastPos[1]*curPos[2] - lastPos[2]*curPos[1];      axis[1] = lastPos[2]*curPos[0] - lastPos[0]*curPos[2];      axis[2] = lastPos[0]*curPos[1] - lastPos[1]*curPos[0];      lastPos[0] = curPos[0];      lastPos[1] = curPos[1];      lastPos[2] = curPos[2];    }  }   glutPostRedisplay();}void startMotion(int x, int y){  trackingMouse = true;  redrawContinue = false;  startX = x; startY = y;  curx = x; cury = y;  trackball_ptov(x, y, winWidth, winHeight, lastPos);  trackballMove=true;}void stopMotion(int x, int y){  trackingMouse = false;  if (startX != x || startY != y)  {    redrawContinue = true;  }  else  {    angle = 0.0F;    redrawContinue = false;    trackballMove = false;  }}void display(void){  glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);  /* view transform */  if (trackballMove)  {    glRotatef(angle, axis[0], axis[1], axis[2]);  }  colorcube();  glutSwapBuffers();}void mouseButton(int button, int state, int x, int y){  if(button==GLUT_RIGHT_BUTTON) exit(0);  if(button==GLUT_LEFT_BUTTON)  {    switch(state)     {      case GLUT_DOWN:        y=winHeight-y;        startMotion( x,y);        break;      case GLUT_UP:        stopMotion( x,y);        break;    }  }}void myReshape(int w, int h){  glViewport(0, 0, w, h);  winWidth = w;  winHeight = h;}void spinCube(void){  if(redrawContinue) glutPostRedisplay();}int main(int argc, char *argv[]){  glutInit(&argc, argv);  glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);  glutInitWindowSize(500, 500);  glutCreateWindow("trackball");  glutReshapeFunc(myReshape);  glutDisplayFunc(display);  glutIdleFunc(spinCube);  glutMouseFunc(mouseButton);  glutMotionFunc(mouseMotion);  glEnable(GL_DEPTH_TEST);   glMatrixMode(GL_PROJECTION);  glLoadIdentity();  glOrtho(-2.0, 2.0, -2.0, 2.0, -2.0, 2.0);  glMatrixMode(GL_MODELVIEW);  glutMainLoop();  return 0;}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -