📄 gameappui.cpp
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////////////////////////////////////////////////////////////////////////
//
// GameAppUi.cpp
//
// Copyright (c) 2006 Nokia Corporation. All rights reserved.
//
////////////////////////////////////////////////////////////////////////
#include <avkon.hrh>
#include <eikmenup.h>
#include <aknsoundsystem.h>
#include <avkon.rsg>
#include "dprintf.h"
#include "GameAppUi.h"
#include "GameAppView.h"
#include "Game.hrh"
#include <tutorialgame.rsg>
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
CGameAppUi::CGameAppUi()
{
}
////////////////////////////////////////////////////////////////////////
// ConstructL is called by the application framework
void CGameAppUi::ConstructL()
{
dprintf( "CGameAppUi::ConstructL\n" );
BaseConstructL();
// Create the application view
iAppView = CGameAppView::NewL(ApplicationRect());
AddToStackL(iAppView);
SetKeyBlockMode( ENoKeyBlock );
KeySounds()->PushContextL(R_AVKON_SILENT_SKEY_LIST);
}
////////////////////////////////////////////////////////////////////////
CGameAppUi::~CGameAppUi()
{
dprintf( "~CGameAppUi\n" );
KeySounds()->PopContext();
if (iAppView)
{
RemoveFromStack(iAppView);
delete iAppView;
iAppView = NULL;
}
}
////////////////////////////////////////////////////////////////////////
void CGameAppUi::HandleCommandL(TInt aCommand)
{
switch(aCommand)
{
case EAknSoftkeyExit:
Exit();
break;
case EGameGameStart:
static_cast<CGameAppView*>(iAppView)->StartGameL();
break;
case EGameGameStop:
static_cast<CGameAppView*>(iAppView)->StopGame();
break;
default:
break;
}
}
////////////////////////////////////////////////////////////////////////
// The Uikon framework calls this function immediately before the menu pane is activated
void CGameAppUi::DynInitMenuPaneL(TInt aResourceId, CEikMenuPane* aMenuPane)
{
if (aResourceId == R_TUTORIALGAME_MENUPANE)
{
if (static_cast<CGameAppView*>(iAppView)->IsPlaying())
{
aMenuPane->SetItemDimmed(EGameGameStart, ETrue);
aMenuPane->SetItemDimmed(EGameGameStop, EFalse);
}
else
{
aMenuPane->SetItemDimmed(EGameGameStart, EFalse);
aMenuPane->SetItemDimmed(EGameGameStop, ETrue);
}
}
}
////////////////////////////////////////////////////////////////////////
void CGameAppUi::HandleForegroundEventL(TBool aForeground)
{
if (!aForeground)
{
iAppView->StopGame();
}
else
{
iAppView->StartGameL();
}
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
// End of File
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