📄 soundcontext.h
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#ifndef _SOUNDCONTEXT_H
#define _SOUNDCONTEXT_H
#include "stdint.h"
#include <lang/Array.h>
#include <lang/String.h>
class SoundContext
{
public:
enum
{
MAX_SAMPLES = 128
};
enum ChannelType
{
CHANNEL_AMBIENT,
CHANNEL_OTHER,
CHANNEL_COUNT
};
enum SoundFlags
{
SOUND_LOOP = 1
};
class Sample
{
public:
lang::Array<int8_t> data;
lang::String name;
int flags;
};
class Channel
{
public:
Sample* sample;
int pos;
Channel() : sample(0), pos(0) {}
};
SoundContext();
void addSample( const char* filename, int flags=0 );
void playSound( const char* basename, int channel );
void stopSound( const char* basename );
void mix( int16_t* out, int size );
const Channel& getChannel( int i ) const {return m_channels[i];}
protected:
Sample m_samplelist[MAX_SAMPLES];
int m_samples;
Channel m_channels[CHANNEL_COUNT];
Sample* findSample( const char* basename );
};
#endif // _SOUNDCONTEXT_H
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