trace-calls.lua
来自「这个是symbian下的一个蛮庞大的3D游戏源代码!对于学习3D开发的人有很大的」· LUA 代码 · 共 33 行
LUA
33 行
-- trace calls
-- example: lua -ltrace-calls.lua bisect.lua
local level=0
function hook(event)
local t=debug.getinfo(3)
io.write(level," >>> ",string.rep(" ",level))
if t~=nil and t.currentline>=0 then io.write(t.short_src,":",t.currentline," ") end
t=debug.getinfo(2)
if event=="call" then
level=level+1
else
level=level-1 if level<0 then level=0 end
end
if t.what=="main" then
if event=="call" then
io.write("begin ",t.short_src)
else
io.write("end ",t.short_src)
end
elseif t.what=="Lua" then
-- table.foreach(t,print)
io.write(event," ",t.name or "(Lua)"," <",t.linedefined,":",t.short_src,">")
else
io.write(event," ",t.name or "(C)"," [",t.what,"] ")
end
io.write("\n")
end
debug.sethook(hook,"cr")
level=0
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