luser_number.h
来自「这个是symbian下的一个蛮庞大的3D游戏源代码!对于学习3D开发的人有很大的」· C头文件 代码 · 共 35 行
H
35 行
/* luser_number.h -- number type configuration for Lua core
*
* #define LUA_USER_H to this file and #define one of USE_* below
*/
#ifdef USE_DOUBLE
#define LUA_NUMBER double
#define LUA_NUMBER_SCAN "%lf"
#define LUA_NUMBER_FMT "%.14g"
#endif
#ifdef USE_FLOAT
#define LUA_NUMBER float
#define LUA_NUMBER_SCAN "%f"
#define LUA_NUMBER_FMT "%.5g"
#endif
#ifdef USE_LONG
#define LUA_NUMBER long
#define LUA_NUMBER_SCAN "%ld"
#define LUA_NUMBER_FMT "%ld"
#define lua_str2number(s,p) strtol((s), (p), 10)
#endif
#ifdef USE_INT
#define LUA_NUMBER int
#define LUA_NUMBER_SCAN "%d"
#define LUA_NUMBER_FMT "%d"
#define lua_str2number(s,p) ((int) strtol((s), (p), 10))
#endif
#ifdef USE_FASTROUND
#define lua_number2int(i,d) __asm__("fldl %1\nfistpl %0":"=m"(i):"m"(d))
#endif
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