castle07.lua
来自「这个是symbian下的一个蛮庞大的3D游戏源代码!对于学习3D开发的人有很大的」· LUA 代码 · 共 20 行
LUA
20 行
loadMappy( "castle_room07.pms", "castle_in.tga" )
setStartBlock( 2, 11 )
addLevelTrigger( "", 2, 9, "castle06", 3, 11 )
addLevelTrigger( "", 2, 10, "castle06", 3, 11 )
addLevelTrigger( "", 4, 11, "castle08", 2, 13 )
addLevelTrigger( "", 5, 12, "castle08", 2, 13 )
addLevelTrigger( "", 6, 14, "castle09", 2, 13 )
addLevelTrigger( "", 6, 15, "castle09", 2, 13 )
addLevelTrigger( "", 7, 19, "dungeon01", 3, 9 )
addLevelTrigger( "", 7, 20, "dungeon01", 3, 9 )
-- addEnemy( name, blockx, blocky, angle, TYPE, hitpoints, speed, attackdamage, attackskill, aggression, cowardness )
addEnemy( "", 6, 19, 225, "OGRE", 50, 75, 30, 10, 55, 20 )
addEnemy( "", 7, 18, 225, "GHOUL", 50, 75, 30, 10, 75, 20 )
addTextTrigger( "blocked", 4, 10, "The pathway is cut.", 3 )
addTextTrigger( "blocked", 3, 10, "The pathway is cut.", 3 )
addTextTrigger( "blocked", 2, 11, "The pathway is cut.", 3 )
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