📄 castle09.lua
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loadMappy( "castle_room09.pms", "castle_in.tga" )
setStartBlock( 2, 13 )
addLevelTrigger( "no_drawbridge", 2, 14, "castle07", 6, 16 )
addLevelTrigger( "drawbridge", 2, 14, "castle07_drawbridge", 6, 16 )
addLevelTrigger( "", 4, 11, "castle10", 2, 13 )
addLevelTrigger( "", 5, 12, "castle10", 2, 13 )
setTriggerByItem( "lever", "drawbridge" )
setTriggerReverseByItem( "lever", "no_drawbridge" )
-- addEnemy( name, blockx, blocky, angle, TYPE, hitpoints, speed, attackdamage, attackskill, aggression, cowardness )
addEnemy( "", 4, 14, 180, "GHOUL", 35, 100, 10, 25, 60, 10 )
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