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📄 castle10.lua

📁 这个是symbian下的一个蛮庞大的3D游戏源代码!对于学习3D开发的人有很大的帮助!
💻 LUA
字号:
loadMappy( "castle_room10.pms", "castle_in.tga" )
setStartBlock( 2, 13 )

addLevelTrigger( "", 2, 14, "castle09", 4, 13 )

-- lever 1
--addSpriteTrigger( "lever1_on", 3, 9, "lever_on" )
--addSpriteTrigger( "lever1_off", 3, 9, "lever_off" )
--addItemTrigger( "lever", 3, 9, "lever" )
--addTextTrigger( "lever1_off", 3, 9, "Closing...", 3 )
--setTriggerByItem( "lever", "lever1_on" )
--setTriggerReverseByItem( "lever", "lever1_off" )

-- lever 2
addSpriteTrigger( "lever2_on", 5, 12, "lever_on" )
addSpriteTrigger( "lever2_off", 5, 12, "lever_off" )
removeItemTrigger( "lever", 5, 12, "lever" )
addTextTrigger( "lever2_off", 5, 12, "Something opens...", 3 )
addSpecialTrigger( "lever2_off", "Sound", 5, 12, "door_open", 0 )

setTriggerReverseByItem( "lever", "lever2_on" )
setTriggerByItem( "lever", "lever2_off" )

-- potion of health
addCharStateTrigger( "health", 2, 11, "DRINK" )
addSpecialTrigger( "health", "MaximizeHealth", 2, 11, "", 0 )
addSpriteTrigger( "health", 2, 11, "potionofhealth" )
addTextTrigger( "health", 2, 11, "You find a health potion.", 3 )
addEnableTrigger( "health", 2, 11, "health", 0 )

-- addEnemy( name, blockx, blocky, angle, TYPE, hitpoints, speed, attackdamage, attackskill, aggression, cowardness )

-- Boss
addEnemy( "", 2, 11, 270, "OGRE", 100, 60, 25, 40, 90, 0 )

-- Berserk henchmen
addEnemy( "", 4, 13, 180, "GHOUL", 40, 110, 5, 60, 200, 5 )
addEnemy( "", 5, 12, 180, "GHOUL", 35, 90, 7, 50, 150, 20 )

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