📄 dungeon01.lua
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loadMappy( "dungeon_room_01.pms", "dungeon_in.tga" )
setStartBlock( 3, 9 )
addLevelTrigger( "", 7, 11, "dungeon02", 3, 11 )
addLevelTrigger( "", 4, 21, "dungeon04", 3, 7 )
addLevelTrigger( "", 10, 22, "dungeon03", 3, 7 )
addLevelTrigger( "", 9, 23, "dungeon03", 3, 7 )
addLevelTrigger( "", 3, 8, "castle07", 7, 18 )
addTextTrigger( "text", 3, 9, "A dungeon ... Is it getting warm?", 3 )
addEnableTrigger( "text", 3, 9, "text", 0 )
-- addEnemy( name, blockx, blocky, angle, TYPE, hitpoints, speed, attackdamage, attackskill, aggression, cowardness )
addEnemy( "", 4, 10, 225, "GHOUL", 40, 75, 5, 100, 85, 5 )
addEnemy( "", 3, 11, 225, "GHOUL", 40, 75, 5, 100, 85, 5 )
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