📄 forest_ghoul.lua
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loadMappy( "forest.pms", "monastery_out.tga" )
setStartBlock( 5, 24 )
addLevelTrigger( "", 6, 18, "cottage", 5, 7 )
addTextTrigger( "mapnotfound", 11, 12, "You dare not enter\nwithout instructions;\nyou would get lost again.", 3 )
addLevelTrigger( "mapfound", 11, 12, "monastery", 7, 29 )
addTextTrigger( "", 8, 11, "No path there.", 3 )
setTriggerByItem( "map", "mapfound" )
setTriggerReverseByItem( "map", "mapnotfound" )
setTriggerByObjectState( "ForestGhoul", "DEAD", "ghouldead" )
addItemTrigger( "ghouldead", -1, -1, "forest_ghoul_dead" )
setTriggerByItems( "forest_ghoul_dead", "forest_ghoul_mission_started", "ghoulslain" )
addItemTrigger( "ghoulslain", -1, -1, "forest_ghoul_slain" )
removeItemTrigger( "ghoulslain", -1, -1, "forest_ghoul_mission_started" )
-- addEnemy( name, blockx, blocky, angle, TYPE, hitpoints, speed, attackdamage, attackskill, aggression, cowardness )
addEnemy( "ForestGhoul", 12, 29, 135, "GHOUL", 25, 60, 20, 40, 90, 5 )
-- initially disabled
disableTrigger( "ghouldead" )
disableTrigger( "ghoulslain" )
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