📄 castle05.lua
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loadMappy( "castle_room05.pms", "castle_in.tga" )
setStartBlock( 3, 11 )
addLevelTrigger( "", 2, 9, "castle03", 4, 13 )
addLevelTrigger( "", 2, 10, "castle03", 4, 13 )
-- Lever
addSpriteTrigger( "lever_on", 4, 16, "lever_on" )
addSpriteTrigger( "lever_off", 4, 16, "lever_off" )
addItemTrigger( "lever", 4, 16, "lever" )
addTextTrigger( "lever_off", 4, 16, "The lever triggers\nsome mechanism.", 3 )
addSpecialTrigger( "lever_off", "Sound", 4, 16, "door_open", 0 )
setTriggerByItem( "lever", "lever_on" )
setTriggerReverseByItem( "lever", "lever_off" )
-- addEnemy( name, blockx, blocky, angle, TYPE, hitpoints, speed, attackdamage, attackskill, aggression, cowardness )
addEnemy( "", 3, 14, 225, "GHOUL", 20, 80, 10, 35, 200, 20 )
addEnemy( "", 3, 15, 270, "GHOUL", 20, 70, 10, 25, 100, 0 )
addEnemy( "", 4, 14, 0, "GHOUL", 20, 100, 15, 20, 90, 0 )
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