📄 castle02.lua
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loadMappy( "castle_room02.pms", "castle_in.tga" )
setStartBlock( 3, 12 )
addLevelTrigger( "", 2, 13, "castle01", 4, 8 )
addLevelTrigger( "", 5, 12, "castle03", 3, 10 )
addLevelTrigger( "", 4, 7, "castle06", 2, 11 )
addLevelTrigger( "", 5, 8, "castle06", 2, 11 )
-- addEnemy( name, blockx, blocky, angle, TYPE, hitpoints, speed, attackdamage, attackskill, aggression, cowardness )
addEnemy( "", 4, 12, 90, "GHOUL", 10, 75, 15, 10, 50, 10 )
addEnemy( "", 5, 10, 90, "GHOUL", 10, 75, 15, 10, 85, 10 )
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