📄 sample.final
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/*===========================================================================
FILE: sample.c
===========================================================================*/
/*===============================================================================
INCLUDES AND VARIABLE DEFINITIONS
=============================================================================== */
#include "AEEModGen.h" // Module interface definitions
#include "AEEAppGen.h" // Applet interface definitions
#include "AEEShell.h" // Shell interface definitions
#include "sample.bid"
#include "sample_res.h"
#include "AEE.h"
#include "AEEMenu.h"
#include "AEEStdLib.h"
#include "AEEText.h"
// lab 1
#include "AEEImage.h"
#include "AEEMedia.h"
// end of lab 1
typedef struct _SampleApp
{
AEEApplet a;
AEEDeviceInfo info;
IMenuCtl *pMenu;
IStatic *pAbout;
IStatic *pHelp;
// lab 2
IImage *pImage;
IMedia *pMedia;
int flag; // whether to replay the music
int TickTime; // record the tick numbers in order to play the music at the breakpoint
// end of lab 2
ITextCtl *pDogName;
IMenuCtl *pSoftkey;
AECHAR *pText;
uint16 status;
}SampleApp;
// defination for the menu items
#define ID_NAME 1
#define ID_ENTER 2
#define ID_HELP 3
#define ID_ABOUT 4
// defination for the different pages
#define STATUS_SPLASH 5
#define STATUS_MAINMENU 6
#define STATUS_ABOUT 7
#define STATUS_HELP 8
#define STATUS_GIVENAME 9
// lab 3
#define STATUS_ENTER 10
// end of lab 3
// defination for the softkey
#define ID_OK 11
// the length for the dog's name
#define NAME_LEN 12
/*-------------------------------------------------------------------
Function Prototypes
-------------------------------------------------------------------*/
static boolean sample_HandleEvent(SampleApp * pi, AEEEvent eCode,
uint16 wParam, uint32 dwParam);
static boolean SampleApp_Init(SampleApp *pi);
static void SampleApp_Free(SampleApp *pi);
static void DisplaySplash(SampleApp *pi);
static void BuildMainMenu(SampleApp *pi);
static void DisplayAbout(SampleApp *pi);
static void DisplayHelp(SampleApp *pi);
static void SetDogName(SampleApp *pi);
static void DisplayDog(SampleApp *pi);
static void PlayImage(SampleApp *pi);
static void PlayMusic(SampleApp *pi);
static void MediaCallback(SampleApp *pi,AEEMediaCmdNotify *data);
/*===============================================================================
FUNCTION DEFINITIONS
=============================================================================== */
/*===========================================================================
FUNCTION: AEEClsCreateInstance
DESCRIPTION
This function is invoked while the app is being loaded. All Modules must provide this
function. Ensure to retain the same name and parameters for this function.
In here, the module must verify the ClassID and then invoke the AEEApplet_New() function
that has been provided in AEEAppGen.c.
After invoking AEEApplet_New(), this function can do app specific initialization. In this
example, a generic structure is provided so that app developers need not change app specific
initialization section every time except for a call to IDisplay_InitAppData().
This is done as follows: InitAppData() is called to initialize AppletData
instance. It is app developers responsibility to fill-in app data initialization
code of InitAppData(). App developer is also responsible to release memory
allocated for data contained in AppletData -- this can be done in
IDisplay_FreeAppData().
PROTOTYPE:
int AEEClsCreateInstance(AEECLSID ClsId,IShell * pIShell,IModule * po,void ** ppObj)
PARAMETERS:
clsID: [in]: Specifies the ClassID of the applet which is being loaded
pIShell: [in]: Contains pointer to the IShell object.
pIModule: pin]: Contains pointer to the IModule object to the current module to which
this app belongs
ppObj: [out]: On return, *ppObj must point to a valid IApplet structure. Allocation
of memory for this structure and initializing the base data members is done by AEEApplet_New().
DEPENDENCIES
none
RETURN VALUE
AEE_SUCCESS: If the app needs to be loaded and if AEEApplet_New() invocation was
successful
EFAILED: If the app does not need to be loaded or if errors occurred in
AEEApplet_New(). If this function returns FALSE, the app will not be loaded.
SIDE EFFECTS
none
===========================================================================*/
int AEEClsCreateInstance(AEECLSID ClsId,IShell * pIShell,IModule * po,void ** ppObj)
{
*ppObj = NULL;
if(ClsId == AEECLSID_SAMPLE){
if(AEEApplet_New(sizeof(SampleApp), ClsId, pIShell,po,(IApplet**)ppObj,
(AEEHANDLER)sample_HandleEvent,(PFNFREEAPPDATA)SampleApp_Free)
== TRUE)
{
// Add your code here .....
if(!SampleApp_Init((SampleApp*)*ppObj))
{
IAPPLET_Release(*ppObj);
return EFAILED;
}
return (AEE_SUCCESS);
}
}
return (EFAILED);
}
/*===========================================================================
FUNCTION sample_HandleEvent
DESCRIPTION
This is the EventHandler for this app. All events to this app are handled in this
function. All APPs must supply an Event Handler.
PROTOTYPE:
boolean sample_HandleEvent(IApplet * pi, AEEEvent eCode, uint16 wParam, uint32 dwParam)
PARAMETERS:
pi: Pointer to the AEEApplet structure. This structure contains information specific
to this applet. It was initialized during the AEEClsCreateInstance() function.
ecode: Specifies the Event sent to this applet
wParam, dwParam: Event specific data.
DEPENDENCIES
none
RETURN VALUE
TRUE: If the app has processed the event
FALSE: If the app did not process the event
SIDE EFFECTS
none
===========================================================================*/
static boolean sample_HandleEvent(SampleApp * pi, AEEEvent eCode, uint16 wParam, uint32 dwParam)
{
uint16 item;
if(pi->pDogName && ITEXTCTL_HandleEvent(pi->pDogName,eCode,wParam,dwParam) )
return TRUE;
if(pi->pMenu && IMENUCTL_HandleEvent(pi->pMenu,eCode,wParam,dwParam) )
return TRUE;
if(pi->pSoftkey && IMENUCTL_HandleEvent(pi->pSoftkey,eCode,wParam,dwParam))
return TRUE;
switch (eCode)
{
case EVT_APP_START:
// Add your code here .....
DisplaySplash(pi);
ISHELL_SetTimer(pi->a.m_pIShell,1000,(PFNNOTIFY)BuildMainMenu,pi);
return(TRUE);
case EVT_KEY:
//When the user press clear key and the current page is not the main menu, it should be returned to the main menu.
if((wParam == AVK_CLR) && (pi->status != STATUS_MAINMENU))
{
if(pi->pDogName)
{
ITEXTCTL_SetActive(pi->pDogName,FALSE);
ITEXTCTL_Release(pi->pDogName);
IMENUCTL_Release(pi->pSoftkey);
pi->pDogName = NULL;
pi->pSoftkey = NULL;
}
if(pi->pAbout)
{
ISTATIC_Release(pi->pAbout);
pi->pAbout = NULL;
}
if(pi->pHelp)
{
ISTATIC_Release(pi->pHelp);
pi->pHelp = NULL;
}
// lab 9
if(pi->pImage)
{
IIMAGE_Stop(pi->pImage);
IIMAGE_Release(pi->pImage);
pi->pImage = NULL;
IMEDIA_Stop(pi->pMedia);
IMEDIA_Release(pi->pMedia);
pi->pMedia = NULL;
pi->flag = 1; // do not replay the music
}
// end of lab 9
IMENUCTL_Redraw(pi->pMenu);
IMENUCTL_SetActive(pi->pMenu,TRUE);
pi->status = STATUS_MAINMENU;
return TRUE;
}
else //When the user press clear key and the current page is main menu, the application should exit.
return FALSE;
case EVT_COMMAND:
if(IMENUCTL_IsActive(pi->pMenu))
{
item = IMENUCTL_GetSel (pi->pMenu);
switch(item)
{
case ID_NAME: // Set the name for the dog
SetDogName(pi);
break;
case ID_ENTER: // Display the running dog on the screen with the music
// lab 5
DisplayDog(pi);
// end of lab 5
break;
case ID_HELP:
DisplayHelp(pi);
break;
case ID_ABOUT: // Display the information about this application
DisplayAbout(pi);
break;
default:
break;
}
return TRUE;
}
else if(IMENUCTL_IsActive(pi->pSoftkey))
{
item = IMENUCTL_GetSel(pi->pSoftkey);
if(item == ID_OK) // Get the name from the ITEXTCTL
{
if(!pi->pText)
pi->pText = (AECHAR*)MALLOC(NAME_LEN);
if(!pi->pText)
return FALSE;
ITEXTCTL_GetText(pi->pDogName,pi->pText,NAME_LEN/2);
ITEXTCTL_Release(pi->pDogName);
IMENUCTL_Release(pi->pSoftkey);
pi->pDogName = NULL;
pi->pSoftkey = NULL;
IMENUCTL_SetActive(pi->pMenu,TRUE);
return TRUE;
}
}
case EVT_APP_STOP:
// Add your code here .....
return TRUE;
case EVT_APP_SUSPEND:
switch(pi->status)
{
case STATUS_MAINMENU:
IMENUCTL_Release(pi->pMenu);
pi->pMenu = NULL;
break;
case STATUS_ABOUT:
ISTATIC_Release(pi->pAbout);
pi->pAbout = NULL;
break;
case STATUS_HELP:
ISTATIC_Release(pi->pHelp);
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