📄 gnoiz2bg.cpp
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/*License-------Copyright 2002 Kenta Cho. All rights reserved.Redistribution and use in source and binary forms,with or without modification, are permitted provided thatthe following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY ANDFITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALLTHE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OROTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IFADVISED OF THE POSSIBILITY OF SUCH DAMAGE.*//* "test044a.c" : 32bit-gbox, fast *//* stack:4k malloc:304k *//* 動けばいいんだ、動けば。 */#include <baygui.h>/* ----------- these are from Noiz2sa by Kenta Cho ------------ */#define BOARD_MAX 256#define NOT_EXIST -1#define FPS 30#define COLOR(R,G,B) ((R)<<16|(G)<<8|(B))#define SCREEN_W 256#define SCREEN_H 256static int bdIdx;static int boardMx, boardMy;static int boardRepx, boardRepy;static int boardRepXn, boardRepYn;typedef struct { int x, y, z; int width, height, color;} Board;static Board board[BOARD_MAX];void initBackground() { int i; for ( i=0 ; i<BOARD_MAX ; i++ ) { board[i].width = NOT_EXIST; }}static void addBoard(int x, int y, int z, int width, int height) { if ( bdIdx >= BOARD_MAX ) return; board[bdIdx].x = x; board[bdIdx].y = y; board[bdIdx].z = z; board[bdIdx].width = width/z; board[bdIdx].height = height/z; board[bdIdx].color = COLOR(0x99 * 256 / (1 + z), 0xAA * 256 / (1 + z), 0xDD); bdIdx++;}void setStageBackground(int bn) { int i, j, k; bdIdx = 0; for(i=0;i<BOARD_MAX;i++) board[i].width = NOT_EXIST; switch ( bn%6 ) { case 0: addBoard(9000, 9000, 500, 25000, 25000); for ( i=0 ; i<4 ; i++ ) { for ( j=0 ; j<4 ; j++ ) { if ( i > 1 || j > 1 ) { addBoard(i*16384, j*16384, 500, 10000+(i*12345)%3000, 10000+(j*54321)%3000); } } } for ( j=0 ; j<8 ; j++ ) { for ( i=0 ; i<4 ; i++ ) { addBoard(0, i*16384, 500-j*50, 20000-j*1000, 12000-j*500); } } for ( i=0 ; i<8 ; i++ ) { addBoard(0, i*8192, 100, 20000, 6400); } boardMx = 40; boardMy = 300; boardRepx = boardRepy = 65536; boardRepXn = boardRepYn = 4; break; case 1: addBoard(12000, 12000, 400, 48000, 48000); addBoard(12000, 44000, 400, 48000, 8000); addBoard(44000, 12000, 400, 8000, 48000); for ( i=0 ; i<16 ; i++ ) { addBoard(0, 0, 400-i*10, 16000, 16000); if ( i < 6 ) { addBoard(9600, 16000, 400-i*10, 40000, 16000); } } boardMx = 128; boardMy = 512; boardRepx = boardRepy = 65536; boardRepXn = boardRepYn = 4; break; case 2: for ( i=0 ; i<16 ; i++ ) { addBoard(7000+i*3000, 0, 1600-i*100, 24000, 5000); addBoard(7000+i*3000, 50000, 1600-i*100, 4000, 10000); addBoard(-7000-i*3000, 0, 1600-i*100, 24000, 5000); addBoard(-7000-i*3000, 50000, 1600-i*100, 4000, 10000); } boardMx = 0; boardMy = 1200; boardRepx = 0; boardRepy = 65536; boardRepXn = 1; boardRepYn = 10; break; case 3: addBoard(9000, 9000, 500, 30000, 30000); for ( i=0 ; i<4 ; i++ ) { for ( j=0 ; j<4 ; j++ ) { if ( i > 1 || j > 1 ) { addBoard(i*16384, j*16384, 500, 12000+(i*12345)%3000, 12000+(j*54321)%3000); } } } for ( i=0 ; i<4 ; i++ ) { for ( j=0 ; j<4 ; j++ ) { if ( (i > 1 || j > 1) && (i+j)%3 == 0 ) { addBoard(i*16384, j*16384, 480, 9000+(i*12345)%3000, 9000+(j*54321)%3000); } } } addBoard(9000, 9000, 480, 20000, 20000); addBoard(9000, 9000, 450, 20000, 20000); addBoard(32768, 40000, 420, 65536, 5000); addBoard(30000, 32768, 370, 4800, 65536); addBoard(32768, 0, 8, 65536, 10000); boardMx = 10; boardMy = 100; boardRepx = boardRepy = 65536; boardRepXn = boardRepYn = 4; break; case 4: addBoard(32000, 12000, 160, 48000, 48000); addBoard(32000, 44000, 160, 48000, 8000); addBoard(64000, 12000, 160, 8000, 48000); for ( i=0 ; i<16 ; i++ ) { addBoard(20000, 0, 160-i*10, 16000, 16000); if ( i < 6 ) { addBoard(29600, 16000, 160-i*10, 40000, 16000); } } boardMx = 0; boardMy = 128; boardRepx = boardRepy = 65536; boardRepXn = 2; boardRepYn = 2; break; case 5: for ( k=0 ; k<5 ; k++ ) { j = 0; for ( i=0 ; i<16 ; i++ ) { addBoard(j, i*4096, 200-k*10, 16000, 4096); addBoard(j+16000-j*2, i*4096, 200-k*10, 16000, 4096); if ( i < 4 ) j += 2000; else if ( i < 6 ) j -= 3500; else if ( i < 12 ) j += 1500; else j -= 2000; } } boardMx = -64; boardMy = 256; boardRepx = boardRepy = 65536; boardRepXn = boardRepYn = 2; break; }}void moveBackground() { int i; Board *bd; for ( i=0 ; i<BOARD_MAX ; i++ ) { if ( board[i].width == NOT_EXIST ) continue; bd = &(board[i]); bd->x += boardMx; bd->y += boardMy; bd->x &= (boardRepx-1); bd->y &= (boardRepy-1); }}// optimized :: bayside(2004/10/28)void clearBuffer(unsigned char *pbuf){ //int i; //for(i=0;i<SCREEN_W*SCREEN_H*4;i++) // pbuf[i]=0xFF; memset(pbuf,0xFF,SCREEN_W*SCREEN_H*4);}// optimized :: 川合(2002/01/21) -> 式の調整void drawBoxAlpha(unsigned char *pbuf,int x1,int y1,int w,int h,int color,int alpha){ int x,y,x2,y2; unsigned char col_r, col_g, col_b; x2 = x1+w; y2 = y1+h; //clipping if(x2<0 || y2<0 || x1>SCREEN_W || y1>SCREEN_H) return; if(x1<0) x1=0; if(y1<0) y1=0; if(x2>SCREEN_W) x2=SCREEN_W; if(y2>SCREEN_H) y2=SCREEN_H; col_r = ((color >> 16) & 0xff) * (0x10000 - alpha) >> 16; col_g = ((color >> 8) & 0xff) * (0x10000 - alpha) >> 16; col_b = ( color & 0xff) * (0x10000 - alpha) >> 16; for (y=y1;y<y2;y++) { // int off = y * SCREEN_W + x1; unsigned char *p = &pbuf[(y*SCREEN_W + x1) * 4]; for (x = x2 - x1; x > 0; x--) { // pbuf[off] = AlphaBlend(pbuf[off],color,alpha); p[0] = (p[0] * alpha >> 16) + col_b; p[1] = (p[1] * alpha >> 16) + col_g; p[2] = (p[2] * alpha >> 16) + col_r; p += 4; } }}void drawBackground(unsigned char *pbuf) { int i; Board *bd; int ox, oy, osx, osy, rx, ry; clearBuffer(pbuf); osx = -boardRepx * (boardRepXn/2); osy = -boardRepy * (boardRepYn/2); for ( i=0 ; i<BOARD_MAX ; i++ ) { if ( board[i].width == NOT_EXIST ) continue; bd = &(board[i]); ox = osx; for ( rx = 0 ; rx < boardRepXn ; rx++, ox += boardRepx ) { oy = osy; for ( ry = 0 ; ry < boardRepYn ; ry++, oy += boardRepy ) { drawBoxAlpha(pbuf, (bd->x+ox)/bd->z + SCREEN_W/2, (bd->y+oy)/bd->z + SCREEN_H/2, bd->width, bd->height, bd->color, 0xD000); } } }}/* ----------- these are written by bayside ------------ */class GNoiz2bg : public Window {public: unsigned char *pbuf; GNoiz2bg::GNoiz2bg(); GNoiz2bg::~GNoiz2bg(); void draw(); void onEvent(Event *e); void onPaint(Graphics *g);};/** アプリケーションインスタンス */static GNoiz2bg *noiz = NULL;/** 描画スレッドID */static dword drawThreadID = THREAD_UNKNOWN;/** 描画スレッド */static void DrawThread(){ MonAPI::Message::send(drawThreadID, MSG_SERVER_START_OK); int scene_count, scene; initBackground(); setStageBackground(1); scene = 1; scene_count = FPS * 10; while (1) { moveBackground(); drawBackground(noiz->pbuf); noiz->draw(); scene_count--; if(scene_count <= 0){ scene = (scene + 1) % 6; scene_count = FPS * 20; setStageBackground(scene); } }}/** コンストラクタ */GNoiz2bg::GNoiz2bg() { setRect((800 - SCREEN_W - 12) / 2, (600 - SCREEN_H - 28) / 2, SCREEN_W + 12, SCREEN_H + 28); setTitle("noiz2bg for GUI"); pbuf = (unsigned char *)malloc(SCREEN_W * SCREEN_H * 4);}/** デストラクタ */GNoiz2bg::~GNoiz2bg() { syscall_kill_thread(drawThreadID); free(pbuf);}/** ウィンドウ内部領域のみの描画 */void GNoiz2bg::draw() { for (int y = 0; y < SCREEN_H; y++) { for (int x = 0; x < SCREEN_W; x++) { int k = (x + y * SCREEN_W) * 4; unsigned char b = pbuf[k]; unsigned char g = pbuf[k + 1]; unsigned char r = pbuf[k + 2]; __g->drawPixel(x, y, r << 16 | g << 8 | b); } }}/** イベント処理 */void GNoiz2bg::onEvent(Event *e) { if (e->type == FOCUS_IN) { // 描画スレッド起動 if (drawThreadID == THREAD_UNKNOWN) { drawThreadID = syscall_get_tid(); MessageInfo msg, src; dword id = syscall_mthread_create((dword)DrawThread); syscall_mthread_join(id); src.header = MSG_SERVER_START_OK; MonAPI::Message::receive(&msg, &src, MonAPI::Message::equalsHeader); drawThreadID = msg.from; } } else if (e->type == FOCUS_OUT) { // 描画スレッド停止 syscall_kill_thread(drawThreadID); drawThreadID = THREAD_UNKNOWN; }}/** 描画 */void GNoiz2bg::onPaint(Graphics *g) { draw();}int MonaMain(List<char*>* pekoe) { noiz = new GNoiz2bg(); noiz->run(); delete(noiz); return 0;}
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