📄 music.c
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//音乐输出函数模块
#define uchar unsigned char
#define uint unsigned int
#define ulong unsigned long
#include <reg52.h>
#include <stdio.h>
//#include "study.h"
sbit led3=P1^0;
sbit led4=P1^1;
sbit led5=P1^2;
sbit led6=P1^3;
sbit key1=P3^2;
sbit key2=P3^5;
//*************************
//T0的值,及输出频率对照表
uchar code freq[74*2]={
0x20,0xE6,//00139HZ
0x89,0xE7,//00147HZ
0xF3,0xE8,//00156HZ
0x35,0xEA,//00165HZ
0x74,0xEB,//00175HZ
0x91,0xEC,//00185HZ
0xA8,0xED,//00196HZ
0xB8,0xEE,//00208HZ
0xA9,0xEF,//00220HZ ,1
0x93,0xF0,//00233HZ ,1#
0x73,0xF1,//00247HZ ,2
0x49,0xF2,//00262HZ ,2#
0x07,0xF3,//00277HZ ,3
0xC8,0xF3,//00294HZ ,4
0x73,0xF4,//00311HZ ,4#
0x1E,0xF5,//00330HZ ,5
0xB6,0xF5,//00349HZ ,5#
0x4C,0xF6,//00370HZ ,6
0xD7,0xF6,//00392HZ ,6#
0x5A,0xF7,//00415HZ ,7
0xD8,0xF7,//00440HZ 1 //21
0x4D,0xF8,//00466HZ 1# //22
0xBD,0xF8,//00494HZ 2 //23
0x24,0xF9,//00523HZ 2# //24
0x87,0xF9,//00554HZ 3 //25
0xE4,0xF9,//00587HZ 4 //26
0x3D,0xFA,//00622HZ 4# //27
0x90,0xFA,//00659HZ 5 //28
0xDE,0xFA,//00698HZ 5# //29
0x29,0xFB,//00740HZ 6 //30
0x6F,0xFB,//00784HZ 6# //31
0xB1,0xFB,//00831HZ 7 //32
0xEF,0xFB,//00880HZ `1
0x2A,0xFC,//00932HZ `1#
0x62,0xFC,//00988HZ `2
0x95,0xFC,//01046HZ `2#
0xC7,0xFC,//01109HZ `3
0xF6,0xFC,//01175HZ `4
0x22,0xFD,//01244HZ `4#
0x4B,0xFD,//01318HZ `5
0x73,0xFD,//01397HZ `5#
0x98,0xFD,//01480HZ `6
0xBB,0xFD,//01568HZ `6#
0xDC,0xFD,//01661HZ `7
0xFB,0xFD,//01760HZ
0x18,0xFE,//01865HZ
0x28,0xFE,//01926HZ
0x43,0xFE,//02039HZ
0x5C,0xFE,//02160HZ
0x74,0xFE,//02288HZ
0x8A,0xFE,//02422HZ
0x9F,0xFE,//02565HZ
0xB3,0xFE,//02716HZ
0xC6,0xFE,//02877HZ
0xD8,0xFE,//03047HZ
0xE9,0xFE,//03226HZ
0xF9,0xFE,//03417HZ
0x08,0xFF,//03618HZ
0x16,0xFF,//03832HZ
0x23,0xFF,//04058HZ
0x30,0xFF,//04297HZ
0x3C,0xFF,//04551HZ
0x47,0xFF,//04819HZ
0x52,0xFF,//05104HZ
0x5C,0xFF,//05405HZ
0x65,0xFF,//05724HZ
0x6E,0xFF,//06061HZ
0x77,0xFF,//06419HZ
0x7F,0xFF,//06798HZ
0x86,0xFF,//07166HZ
0x8E,0xFF//07625HZ
};
uchar th0_f; //在中断中装载的T0的值
uchar tl0_f; //
//******************************
//音乐符号串解释函数
//入口:要解释的音乐符号串,输出的音调串,输出的时长串
changedata(uchar *song,uchar *diao,uchar *jie)
{
uchar i,i1,j;
char gaodi; //高低+/-12音阶
uchar banyin;//有没有半个升音阶
uchar yinchang;//音长
uchar code jie7[8]={0,21,23,25,26,28,30,32}; //C调的7个值
*diao=*song;
for(i=0,i1=0;;)
{
gaodi=0; //高低=0
banyin=0;//半音=0
yinchang=4;//音长1拍
if((*(song+i)=='|') || (*(song+i)==' ')) i++;
//拍子间隔和一个空格过滤
switch(*(song+i))
{
case ',': gaodi=-12;i++;//低音
break;
case '`': gaodi=12;i++; //高音
break;
}
if(*(song+i)==0) //遇到0结束
{
*(diao+i1)=0; //加入结束标志0
*(jie+i1)=0;
return;
}
j=*(song+i)-0x30; i++; //取出基准音
j=jie7[j]+gaodi-5; //加上高低音
yinc: switch(*(song+i))
{
case '#': //有半音j加一个音阶
i++;j++;
break;
case '-': //有一个音节加长
yinchang+=4;
i++;
goto yinc;
case '_': //有一个音节缩短
yinchang/=2;
i++;
break;
case '.': //有一个加半拍
i++;
yinchang=yinchang+yinchang/2;
break;
}
if(*(song+i)=='.') {i++;yinchang=yinchang+yinchang/2; }; //对反向排列的延时符号处理
if(*(song+i)=='-'){yinchang+=4;i++;}
if(*(song+i)=='-'){yinchang+=4;i++;}
if(*(song+i)=='-'){yinchang+=4;i++;}
if(*(song+i)=='_'){yinchang/=2;;i++;}
*(diao+i1)=j; //记录音符
*(jie+i1)=yinchang; //记录音长
i1++;
if(*(song+i)==0) //遇到0结束
{
*(diao+i1)=0; //加入结束标志0
*(jie+i1)=0;
return;
}
}
}
//******************************************
//奏乐函数
//入口:要演奏的音乐符号串
void play(uchar *songdata)
{
uchar i,c,j=0;
uint n;
uchar idata diaodata[112]; //音调缓冲,最大256字节
uchar idata jiedata[112]; //音长缓冲,最大256字节
changedata(songdata,diaodata,jiedata); //解释音乐符号串
ET0=1;
for(i=0;diaodata[i]!=0;i++) //逐个符号演奏
{
switch(j)//闪灯
{
case 0: j=1;P1=0xff;led3=0;
break;
case 1: j=2;P1=0xff;led4=0;
break;
case 2: j=3;P1=0xff;led5=0;
break;
case 3: j=0;P1=0xff;led6=0;
break;
}
tl0_f=freq[diaodata[i]*2]; //取出对应的定时值送给T0
th0_f=freq[diaodata[i]*2+1];
for(c=0;c<jiedata[i];c++) //按照音长延时
for(n=0;n<32000;n++);
ET0=0;
for(n=0;n<500;n++); //音符间延时
ET0=1;
//if (!key4){
// break;
//}
}
ET0=0;
}
//**********************************
//定时中断0,用于产生唱歌频率
sbit MIO=P1^7;
timer0() interrupt 1
{
TL0=tl0_f;TH0=th0_f; //调入新的定时值
MIO=~MIO; //取反音乐输出IO
P2=~P2;
}
int0() interrupt 0
{
}
//****************************************
//音乐符号的书写规定
//1 2 3 4 5 6 7 为7个基本音阶
//前面加逗号','表示这是低音
//前面加上点号'`'表示这是高音
//后面加'#',表示这个音符升半个音阶
//后面加'.',表示这个音符要再加长自身一半的延时
//后面加'-',每个表示延时一拍
//后面加'_',表示这个音符要缩短自身一半的时长
//************************************************
//仙剑
uchar code song0[]={
"|3_3_3_2_3-|2_3_2_2_,6,6_,7_|12_1_,7,6_,5_|,6---|"
"3_3_3_2_3.6_|5_6_5_5_22_3_|45_4_32_1_|3.--3_|"
"67_6_55_3_|5--3_5_|26_5_32_3_|3---|"
"26_6_6-|16_6_66_7_|`17_6_76_7_|3.--3_|"
"67_6_55_3_|5--3_5_|67_6_76_7_|3---|"
"26_6_6-|16_6_66_7_|`17_6_7.5_|6---|"
};
//小燕子
uchar code song1[]={
"|5`1_6_55|3_5_6_`1_55|65_3_22|35_3_2_3_1|6_5_6_5_3_6_5|2_5_3_2_1-|,6_1_2_3_1-|"
};
//我是一只菠萝
uchar code song2[]={
"1-|2_4_3_2_55|5_6_3_4_22|2_4_3_2_1_`1_7_6_|5_4_2_3_11|"
"2_4_3_2_55|5_6_3_4_22|2_4_3_2_1_5_2_3_|1---|"
};
uchar code song3[]={
"5-5_3_2_1_|3---|6-6_4_2_1_"
",7--,5_|1.3_5.1_|,7.3_5 5_|"
"6.7_`1.6_|6_5_5-3_2_|1.1_13_2_|"
"1.1_12_3_|2.1_,62_3_|2-- ,5_|"
"1.3_5.1_|,7.3_55_|6.7_`1.6_|"
"6_5_5-3_2_|1.1_13_2_|1.1_12_3_"
"2.,6_,71_2_|1--"
};
//世上只有妈妈好
uchar code song4[]={
"6.5_35|`16_5_6-|35_6_53_2_|1_,6_5_3_2-|"
"2.3_55_6_|321-|5.3_2_1_,6_1_|,5--"
};
//小星星
uchar code song5[]={
"1155|665-|4433|221-|"
"5544|332-|5544|332-|"
"1155|665-|4433|221-|"
};
//老鼠爱大米
uchar code song6[]={
"321-|3.2_1-|3231|3_6.5-|3_5_665|65-3_2_|122_3_2|12--|"
};
/*
uchar code song3[]={
//"1155665_|4433221|5544332_|5544332_|1155665_|4433221_|"
"111_|123_55__|35_6_3_211__|321,6_,6__|321,6_,6__|,61_2_3_55____"
};
*/
uchar code di1[]={"1_3_5"};
uchar code di2[]={"2_4_6"};
uchar code di3[]={"3_5_7"};
uchar code di4[]={"4_6_`1"};
uchar code di5[]={"5_7_`2"};
uchar code di6[]={"6_`1_`3"};
uchar code di7[]={"7_`2_`4"};
uchar code di8[]={"`1_`3_`5"};
uchar code di9[]={"1234567`1"};
uchar code di10[]={"`17654321"};
uchar code di11[]={"13243546576`17`2`1-"};
uchar code di12[]={"`1675645342312,71-"};
sbit zz=P1^6;
//sbit water=P0^0;
sbit water=P3^2;
void main()
{
uchar t=1;
TMOD = 0x01;
TR0 = 1;
ET0 = 0;
IT0=1;
EX0=1;
EA = 1;
while(1)
{
if(!zz)
{
switch(t)
{
case 1: play(di1);t++;break;
case 2: play(di2);t++;break;
case 3: play(di3);t++;break;
case 4: play(di4);t++;break;
case 5: play(di5);t++;break;
case 6: play(di6);t++;break;
case 7: play(di7);t++;break;
case 8: play(di8);t++;break;
case 9: play(di9);t++;break;
case 10: play(di10);t++;break;
case 11: play(di11);t++;break;
case 12: play(di12);t++;break;
case 13: play(di1);t++;break;
case 14: play(di9);t=1;break;
}
}
if(!water)
{
switch(t)
{
case 1: play(song4);t++;break;
case 2: play(song5);t++;break;
case 3: play(song6);t++;break;
case 4: play(song1);t++;break;
case 5: play(song2);t++;break;
case 6: play(song3);t++;break;
case 7: play(song0);t++;break;
case 8: play(song4);t++;break;
case 9: play(song5);t++;break;
case 10: play(song6);t++;break;
case 11: play(song1);t++;break;
case 12: play(song2);t++;break;
case 13: play(song3);t++;break;
case 14: play(song0);t=1;break;
}
}
P1=0xFF;
P2=0xFF;
PCON=0x02;
}
//playmusic();
}
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