📄 planetdo.java
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package net.sf.jawp.game.domain;
import net.sf.jawp.api.domain.Planet;
import net.sf.jawp.api.domain.Realm;
import net.sf.jawp.api.domain.SpaceCoords;
import net.sf.jawp.api.domain.stub.PlanetRO;
import net.sf.jawp.gf.api.EntityHolder;
import net.sf.jawp.gf.api.Resolver;
import net.sf.jawp.util.NumUtils;
/**
*
* @author jarek
* @version $Revision: 1.19 $
*
*/
public final class PlanetDO extends Planet
{
/**
*
*/
private static final long serialVersionUID = 2L;
private FleetDO homeFleet;
/**
*
*/
private float visibleFleet;
public PlanetDO(final long k, final String name, final RealmDO owner,
final int x, final int y, final int z)
{
this( k, name, owner, new SpaceCoords(x, y, z));
}
public PlanetDO(final long k, final String name, final RealmDO owner,
final SpaceCoords coords)
{
super(k, name, new EntityHolder<Realm>(owner), coords);
owner.registerPlanet( this );
this.visibleFleet = 0;
}
public void revealFleetSize(final float step, final NumUtils num)
{
final float current = getHomeFleetSize();
final float diffVal = step * num.getRandom().nextFloat();
visibleFleet += diffVal * Math.signum(current - visibleFleet);
if ( visibleFleet < 0)
{
this.visibleFleet = 0;
}
}
public synchronized FleetDO getHomeFleet()
{
return this.homeFleet;
}
public synchronized void setHomeFleet(final FleetDO homeFleet)
{
this.homeFleet = homeFleet;
}
public int getHomeFleetSize()
{
if ( getHomeFleet() != null)
{
return this.getHomeFleet().getSize();
}
else
{
return 0;
}
}
public void incFleet( final int nmb, final JAWPGameWorldDO context, final Realm owner)
{
if ( getHomeFleet() != null )
{
this.getHomeFleet().incFleet(nmb);
}
else
{
final FleetDO fleet = new FleetDO( context.getUIDGenerator().nextUID(), owner);
fleet.setSize(nmb);
fleet.setPosition( new SpaceCoords( getCoords()) );
this.setHomeFleet(fleet);
context.registerFleet( fleet );
}
}
public void invade(final FleetDO fleet, final Resolver<RealmDO> realmResolver)
{
// TODO: make code more efficient using resolver on DO objects ( )
realmResolver.find( getOwner().getKey()).removePlanet( this);
this.setHomeFleet( fleet);
this.setOwner(fleet.getOwner());
realmResolver.find( fleet.getOwner().getKey()).registerPlanet( this);
reveal();
setProduced(0); //production reset
}
public void reveal()
{
this.visibleFleet = getHomeFleetSize();
}
public Planet getPlayerView(final Realm realm)
{
final PlanetRO result = new PlanetRO(this);
if (this.getOwner().getKey() != realm.getKey())
{
result.setHomeFleetSize( Math.round(this.visibleFleet));
result.setProduced(0);
}
return result;
}
}
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