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📄 gameoptionsdialog.java

📁 Java mulitplayer strategy game. Adaptation of KDE Galaxy Conquest. (rules are changed - but still th
💻 JAVA
字号:
/*
 * GameOptionsDialog.java
 *
 * Created on 1 listopad 2005, 13:31
 */

package net.sf.jawp.gui.client;

import net.sf.jawp.api.domain.JAWPOptions;

/**
 *
 * @author  jarek
 */
public class GameOptionsDialog extends javax.swing.JDialog
{
	/**
	 * 
	 */
	private static final long serialVersionUID = 1L;
	
	private final GameOptionsPanel gameOptionsPanel;
	
	/** Creates new form GameOptionsDialog */
	public GameOptionsDialog(final java.awt.Frame parent, final boolean modal)
	{
		super(parent, modal);
		this.gameOptionsPanel = new GameOptionsPanel(this);
		initComponents();
	}
	
	/** This method is called from within the constructor to
	 * initialize the form.
	 * WARNING: Do NOT modify this code. The content of this method is
	 * always regenerated by the Form Editor.
	 */
    // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents
    private void initComponents()
    {
        optionsPanelView = this.gameOptionsPanel;

        getContentPane().setLayout(new javax.swing.BoxLayout(getContentPane(), javax.swing.BoxLayout.X_AXIS));

        setDefaultCloseOperation(javax.swing.WindowConstants.DISPOSE_ON_CLOSE);
        getContentPane().add(optionsPanelView);

        pack();
    }
    // </editor-fold>//GEN-END:initComponents
	
	/**
	 * @param args the command line arguments
	 */
	public static void main(final String[] args)
	{
		java.awt.EventQueue.invokeLater(new Runnable()
		{
			public void run()
			{
				new GameOptionsDialog(new javax.swing.JFrame(), true).setVisible(true);
				System.exit(0);
			}
		});
		
	}
	
    // Variables declaration - do not modify//GEN-BEGIN:variables
    private javax.swing.JPanel optionsPanelView;
    // End of variables declaration//GEN-END:variables
	
	public final JAWPOptions getOptions()
	{
		return this.gameOptionsPanel.getOptions();
	}
	
	public final String getGameName()
	{
		return this.gameOptionsPanel.getGameName();
	}
}

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