📄 egif_lib.c
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GifByteType Buf;
GifFilePrivateType *Private = (GifFilePrivateType *) GifFile->Private;
if (!IS_WRITEABLE(Private)) {
/* This file was NOT open for writing: */
_GifError = E_GIF_ERR_NOT_WRITEABLE;
return GIF_ERROR;
}
Buf = ExtLen;
fwrite(&Buf, 1, 1, Private->File);
fwrite(Extension, 1, ExtLen, Private->File);
Buf = 0;
fwrite(&Buf, 1, 1, Private->File);
return GIF_OK;
}
/******************************************************************************
* Put an extension block (see GIF manual) into gif file. *
******************************************************************************/
int EGifPutExtension(GifFileType *GifFile, int ExtCode, int ExtLen,
const VoidPtr Extension)
{
GifByteType Buf[3];
GifFilePrivateType *Private = (GifFilePrivateType *) GifFile->Private;
if (!IS_WRITEABLE(Private)) {
/* This file was NOT open for writing: */
_GifError = E_GIF_ERR_NOT_WRITEABLE;
return GIF_ERROR;
}
if (ExtCode == 0)
WRITE(GifFile, (GifByteType*)&ExtLen, 1);
else {
Buf[0] = '!';
Buf[1] = ExtCode;
Buf[2] = ExtLen;
WRITE(GifFile, Buf, 3);
}
WRITE(GifFile, Extension, ExtLen);
Buf[0] = 0;
WRITE(GifFile, Buf, 1);
return GIF_OK;
}
/******************************************************************************
* Put the image code in compressed form. This routine can be called if the *
* information needed to be piped out as is. Obviously this is much faster *
* than decoding and encoding again. This routine should be followed by calls *
* to EGifPutCodeNext, until NULL block is given. *
* The block should NOT be freed by the user (not dynamically allocated). *
******************************************************************************/
int EGifPutCode(GifFileType *GifFile, int CodeSize, const GifByteType *CodeBlock)
{
GifFilePrivateType *Private = (GifFilePrivateType *) GifFile->Private;
if (!IS_WRITEABLE(Private)) {
/* This file was NOT open for writing: */
_GifError = E_GIF_ERR_NOT_WRITEABLE;
return GIF_ERROR;
}
/* No need to dump code size as Compression set up does any for us: */
/*
Buf = CodeSize;
if (WRITE(GifFile, &Buf, 1) != 1) {
_GifError = E_GIF_ERR_WRITE_FAILED;
return GIF_ERROR;
}
*/
return EGifPutCodeNext(GifFile, CodeBlock);
}
/******************************************************************************
* Continue to put the image code in compressed form. This routine should be *
* called with blocks of code as read via DGifGetCode/DGifGetCodeNext. If *
* given buffer pointer is NULL, empty block is written to mark end of code. *
******************************************************************************/
int EGifPutCodeNext(GifFileType *GifFile, const GifByteType *CodeBlock)
{
GifByteType Buf;
GifFilePrivateType *Private = (GifFilePrivateType *) GifFile->Private;
if (CodeBlock != NULL) {
if (WRITE(GifFile, CodeBlock, CodeBlock[0] + 1)
!= (unsigned)(CodeBlock[0] + 1)) {
_GifError = E_GIF_ERR_WRITE_FAILED;
return GIF_ERROR;
}
} else {
Buf = 0;
if (WRITE(GifFile, &Buf, 1) != 1) {
_GifError = E_GIF_ERR_WRITE_FAILED;
return GIF_ERROR;
}
Private->PixelCount = 0; /* And local info. indicate image read. */
}
return GIF_OK;
}
/******************************************************************************
* This routine should be called last, to close GIF file. *
******************************************************************************/
int EGifCloseFile(GifFileType *GifFile)
{
GifByteType Buf;
GifFilePrivateType *Private;
FILE *File;
if (GifFile == NULL) return GIF_ERROR;
Private = (GifFilePrivateType *) GifFile->Private;
if (!IS_WRITEABLE(Private)) {
/* This file was NOT open for writing: */
_GifError = E_GIF_ERR_NOT_WRITEABLE;
return GIF_ERROR;
}
File = Private->File;
Buf = ';';
WRITE(GifFile, &Buf, 1);
if (GifFile->Image.ColorMap)
FreeMapObject(GifFile->Image.ColorMap);
if (GifFile->SColorMap)
FreeMapObject(GifFile->SColorMap);
if (Private) {
free((char *) Private);
}
free(GifFile);
if (File && fclose(File) != 0) {
_GifError = E_GIF_ERR_CLOSE_FAILED;
return GIF_ERROR;
}
return GIF_OK;
}
/******************************************************************************
* Put 2 bytes (word) into the given file: *
******************************************************************************/
static int EGifPutWord(int Word, GifFileType *GifFile)
{
char c[2];
c[0] = Word & 0xff;
c[1] = (Word >> 8) & 0xff;
#ifndef DEBUG_NO_PREFIX
if (WRITE(GifFile, c, 2) == 2)
return GIF_OK;
else
return GIF_ERROR;
#else
return GIF_OK;
#endif /* DEBUG_NO_PREFIX */
}
/******************************************************************************
* Setup the LZ compression for this image: *
******************************************************************************/
static int EGifSetupCompress(GifFileType *GifFile)
{
int BitsPerPixel;
GifByteType Buf;
GifFilePrivateType *Private = (GifFilePrivateType *) GifFile->Private;
/* Test and see what color map to use, and from it # bits per pixel: */
if (GifFile->Image.ColorMap)
BitsPerPixel = GifFile->Image.ColorMap->BitsPerPixel;
else if (GifFile->SColorMap)
BitsPerPixel = GifFile->SColorMap->BitsPerPixel;
else {
_GifError = E_GIF_ERR_NO_COLOR_MAP;
return GIF_ERROR;
}
Buf = BitsPerPixel = (BitsPerPixel < 2 ? 2 : BitsPerPixel);
WRITE(GifFile, &Buf, 1); /* Write the Code size to file. */
Private->Buf[0] = 0; /* Nothing was output yet. */
Private->BitsPerPixel = BitsPerPixel;
Private->ClearCode = (1 << BitsPerPixel);
Private->EOFCode = Private->ClearCode + 1;
Private->RunningCode = 0;
Private->RunningBits = BitsPerPixel + 1; /* Number of bits per code. */
Private->MaxCode1 = 1 << Private->RunningBits; /* Max. code + 1. */
Private->CrntCode = FIRST_CODE; /* Signal that this is first one! */
Private->CrntShiftState = 0; /* No information in CrntShiftDWord. */
Private->CrntShiftDWord = 0;
/* Send Clear to make sure the encoder is initialized. */
if (EGifCompressOutput(GifFile, Private->ClearCode) == GIF_ERROR) {
_GifError = E_GIF_ERR_DISK_IS_FULL;
return GIF_ERROR;
}
return GIF_OK;
}
/******************************************************************************
* The LZ compression routine: *
* This version compress the given buffer Line of length LineLen. *
* This routine can be called few times (one per scan line, for example), in *
* order the complete the whole image. *
******************************************************************************/
static int EGifCompressLine(GifFileType *GifFile, GifPixelType *Line,
int LineLen)
{
int i = 0, CrntCode;
GifPixelType Pixel;
GifFilePrivateType *Private = (GifFilePrivateType *) GifFile->Private;
if (Private->CrntCode == FIRST_CODE) /* Its first time! */
CrntCode = Line[i++];
else
CrntCode = Private->CrntCode; /* Get last code in compression. */
while (i < LineLen) { /* Decode LineLen items. */
Pixel = Line[i++]; /* Get next pixel from stream. */
if (EGifCompressOutput(GifFile, CrntCode)
== GIF_ERROR) {
_GifError = E_GIF_ERR_DISK_IS_FULL;
return GIF_ERROR;
}
Private->RunningCode++;
CrntCode = Pixel;
if (Private->RunningCode >= (1 << (Private->BitsPerPixel)) - 2) {
if (EGifCompressOutput(GifFile, Private->ClearCode)
== GIF_ERROR) {
_GifError = E_GIF_ERR_DISK_IS_FULL;
return GIF_ERROR;
}
Private->RunningCode=0;
}
}
/* Preserve the current state of the compression algorithm: */
Private->CrntCode = CrntCode;
if (Private->PixelCount == 0)
{
/* We are done - output last Code and flush output buffers: */
if (EGifCompressOutput(GifFile, CrntCode)
== GIF_ERROR) {
_GifError = E_GIF_ERR_DISK_IS_FULL;
return GIF_ERROR;
}
if (EGifCompressOutput(GifFile, Private->EOFCode)
== GIF_ERROR) {
_GifError = E_GIF_ERR_DISK_IS_FULL;
return GIF_ERROR;
}
if (EGifCompressOutput(GifFile, FLUSH_OUTPUT) == GIF_ERROR) {
_GifError = E_GIF_ERR_DISK_IS_FULL;
return GIF_ERROR;
}
}
return GIF_OK;
}
/******************************************************************************
* The LZ compression output routine: *
* This routine is responsible for the compression of the bit stream into *
* 8 bits (bytes) packets. *
* Returns GIF_OK if written succesfully. *
******************************************************************************/
static int EGifCompressOutput(GifFileType *GifFile, int Code)
{
GifFilePrivateType *Private = (GifFilePrivateType *)GifFile->Private;
int retval = GIF_OK;
if (Code == FLUSH_OUTPUT) {
while (Private->CrntShiftState > 0) {
/* Get Rid of what is left in DWord, and flush it. */
if (EGifBufferedOutput(GifFile, Private->Buf,
Private->CrntShiftDWord & 0xff) == GIF_ERROR)
retval = GIF_ERROR;
Private->CrntShiftDWord >>= 8;
Private->CrntShiftState -= 8;
}
Private->CrntShiftState = 0; /* For next time. */
if (EGifBufferedOutput(GifFile, Private->Buf,
FLUSH_OUTPUT) == GIF_ERROR)
retval = GIF_ERROR;
}
else {
Private->CrntShiftDWord |= ((long) Code) << Private->CrntShiftState;
Private->CrntShiftState += Private->RunningBits;
while (Private->CrntShiftState >= 8) {
/* Dump out full bytes: */
if (EGifBufferedOutput(GifFile, Private->Buf,
Private->CrntShiftDWord & 0xff) == GIF_ERROR)
retval = GIF_ERROR;
Private->CrntShiftDWord >>= 8;
Private->CrntShiftState -= 8;
}
}
return retval;
}
/******************************************************************************
* This routines buffers the given characters until 255 characters are ready *
* to be output. If Code is equal to -1 the buffer is flushed (EOF). *
* The buffer is Dumped with first byte as its size, as GIF format requires. *
* Returns GIF_OK if written succesfully. *
******************************************************************************/
static int EGifBufferedOutput(GifFileType *GifFile, GifByteType *Buf, int c)
{
if (c == FLUSH_OUTPUT) {
/* Flush everything out. */
if (Buf[0] != 0 && WRITE(GifFile, Buf, Buf[0]+1) != (unsigned)(Buf[0] + 1))
{
_GifError = E_GIF_ERR_WRITE_FAILED;
return GIF_ERROR;
}
/* Mark end of compressed data, by an empty block (see GIF doc): */
Buf[0] = 0;
if (WRITE(GifFile, Buf, 1) != 1)
{
_GifError = E_GIF_ERR_WRITE_FAILED;
return GIF_ERROR;
}
}
else {
if (Buf[0] == 255) {
/* Dump out this buffer - it is full: */
if (WRITE(GifFile, Buf, Buf[0] + 1) != (unsigned)(Buf[0] + 1))
{
_GifError = E_GIF_ERR_WRITE_FAILED;
return GIF_ERROR;
}
Buf[0] = 0;
}
Buf[++Buf[0]] = c;
}
return GIF_OK;
}
/******************************************************************************
* This routine writes to disk an in-core representation of a GIF previously *
* created by DGifSlurp(). *
******************************************************************************/
int EGifSpew(GifFileType *GifFileOut)
{
int i, j, gif89 = FALSE;
char SavedStamp[GIF_STAMP_LEN + 1];
for (i = 0; i < GifFileOut->ImageCount; i++)
{
for (j = 0; j < GifFileOut->SavedImages[i].ExtensionBlockCount; j++) {
int function=GifFileOut->SavedImages[i].ExtensionBlocks[j].Function;
if (function == COMMENT_EXT_FUNC_CODE
|| function == GRAPHICS_EXT_FUNC_CODE
|| function == PLAINTEXT_EXT_FUNC_CODE
|| function == APPLICATION_EXT_FUNC_CODE)
gif89 = TRUE;
}
}
strncpy(SavedStamp, GifVersionPrefix, GIF_STAMP_LEN);
if (gif89)
{
strncpy(GifVersionPrefix, GIF89_STAMP, GIF_STAMP_LEN);
}
else
{
strncpy(GifVersionPrefix, GIF87_STAMP, GIF_STAMP_LEN);
}
if (EGifPutScreenDesc(GifFileOut,
GifFileOut->SWidth,
GifFileOut->SHeight,
GifFileOut->SColorResolution,
GifFileOut->SBackGroundColor,
GifFileOut->SColorMap) == GIF_ERROR)
{
strncpy(GifVersionPrefix, SavedStamp, GIF_STAMP_LEN);
return(GIF_ERROR);
}
strncpy(GifVersionPrefix, SavedStamp, GIF_STAMP_LEN);
for (i = 0; i < GifFileOut->ImageCount; i++)
{
SavedImage *sp = &GifFileOut->SavedImages[i];
int SavedHeight = sp->ImageDesc.Height;
int SavedWidth = sp->ImageDesc.Width;
ExtensionBlock *ep;
/* this allows us to delete images by nuking their rasters */
if (sp->RasterBits == NULL)
continue;
if (sp->ExtensionBlocks)
{
for ( j = 0; j < sp->ExtensionBlockCount; j++) {
ep = &sp->ExtensionBlocks[j];
if (EGifPutExtension(GifFileOut,
(ep->Function != 0) ? ep->Function : '\0',
ep->ByteCount, ep->Bytes) == GIF_ERROR)
return (GIF_ERROR);
}
}
if (EGifPutImageDesc(GifFileOut,
sp->ImageDesc.Left,
sp->ImageDesc.Top,
SavedWidth,
SavedHeight,
sp->ImageDesc.Interlace,
sp->ImageDesc.ColorMap
) == GIF_ERROR)
return(GIF_ERROR);
for (j = 0; j < SavedHeight; j++)
{
if (EGifPutLine(GifFileOut,
sp->RasterBits + j * SavedWidth,
SavedWidth) == GIF_ERROR)
return(GIF_ERROR);
}
}
if (EGifCloseFile(GifFileOut) == GIF_ERROR)
return(GIF_ERROR);
return(GIF_OK);
}
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