📄 socket.h
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/**@name Port/Service database functions */
//@{
/**Get the number of the protocol associated with the specified name.
@return
Number of protocol or 0 if the protocol was not found.
*/
static WORD GetProtocolByName(
const PString & name ///< Name of protocol
);
/**Get the name of the protocol number specified.
@return
Name of protocol or the number if the protocol was not found.
*/
static PString GetNameByProtocol(
WORD proto ///< Number of protocol
);
/**Get the port number for the specified service name. */
virtual WORD GetPortByService(
const PString & service ///< Name of service to get port number for.
) const;
/**Get the port number for the specified service name.
A name is a unique string contained in a system database. The parameter
here may be either this unique name, an integer value or both separated
by a space (name then integer). In the latter case the integer value is
used if the name cannot be found in the database.
The exact behviour of this function is dependent on whether TCP or UDP
transport is being used. The #PTCPSocket# and #PUDPSocket#
classes will implement this function.
The static version of the function is independent of the socket type as
its first parameter may be "tcp" or "udp",
@return
Port number for service name, or 0 if service cannot be found.
*/
static WORD GetPortByService(
const char * protocol, ///< Protocol type for port lookup
const PString & service ///< Name of service to get port number for.
);
/**Get the service name from the port number. */
virtual PString GetServiceByPort(
WORD port ///< Number for service to find name of.
) const;
/**Get the service name from the port number.
A service name is a unique string contained in a system database. The
parameter here may be either this unique name, an integer value or both
separated by a space (name then integer). In the latter case the
integer value is used if the name cannot be found in the database.
The exact behviour of this function is dependent on whether TCP or UDP
transport is being used. The #PTCPSocket# and #PUDPSocket#
classes will implement this function.
The static version of the function is independent of the socket type as
its first parameter may be "tcp" or "udp",
@return
Service name for port number.
*/
static PString GetServiceByPort(
const char * protocol, ///< Protocol type for port lookup
WORD port ///< Number for service to find name of.
);
/**Set the port number for the channel. */
void SetPort(
WORD port ///< New port number for the channel.
);
/**Set the port number for the channel. This a 16 bit number representing
an agreed high level protocol type. The string version looks up a
database of names to find the number for the string name.
A service name is a unique string contained in a system database. The
parameter here may be either this unique name, an integer value or both
separated by a space (name then integer). In the latter case the
integer value is used if the name cannot be found in the database.
The port number may not be changed while the port is open and the
function will assert if an attempt is made to do so.
*/
void SetPort(
const PString & service ///< Service name to describe the port number.
);
/**Get the port the TCP socket channel object instance is using.
@return
Port number.
*/
WORD GetPort() const;
/**Get a service name for the port number the TCP socket channel object
instance is using.
@return
string service name or a string representation of the port number if no
service with that number can be found.
*/
PString GetService() const;
//@}
/**@name Multiple socket selection functions */
//@{
/// List of sockets used for #Select()# function
class SelectList : public PSocketList
{
PCLASSINFO(SelectList, PSocketList)
public:
SelectList()
{ DisallowDeleteObjects(); }
/** Add a socket to list .*/
void operator+=(PSocket & sock /** Socket to add. */)
{ Append(&sock); }
/** Remove a socket from list .*/
void operator-=(PSocket & sock /** Socket to remove. */)
{ Remove(&sock); }
};
/**Select a socket with available data. */
static int Select(
PSocket & sock1, ///< First socket to check for readability.
PSocket & sock2 ///< Second socket to check for readability.
);
/**Select a socket with available data. */
static int Select(
PSocket & sock1, ///< First socket to check for readability.
PSocket & sock2, ///< Second socket to check for readability.
const PTimeInterval & timeout ///< Timeout for wait on read/write data.
);
/**Select a socket with available data. */
static Errors Select(
SelectList & read ///< List of sockets to check for readability.
);
/**Select a socket with available data. */
static Errors Select(
SelectList & read, ///< List of sockets to check for readability.
const PTimeInterval & timeout ///< Timeout for wait on read/write data.
);
/**Select a socket with available data. */
static Errors Select(
SelectList & read, ///< List of sockets to check for readability.
SelectList & write ///< List of sockets to check for writability.
);
/**Select a socket with available data. */
static Errors Select(
SelectList & read, ///< List of sockets to check for readability.
SelectList & write, ///< List of sockets to check for writability.
const PTimeInterval & timeout ///< Timeout for wait on read/write data.
);
/**Select a socket with available data. */
static Errors Select(
SelectList & read, ///< List of sockets to check for readability.
SelectList & write, ///< List of sockets to check for writability.
SelectList & except ///< List of sockets to check for exceptions.
);
/**Select a socket with available data. This function will block until the
timeout or data is available to be read or written to the specified
sockets.
The #read#, #write# and #except# lists
are modified by the call so that only the sockets that have data
available are present. If the call timed out then all of these lists
will be empty.
If no timeout is specified then the call will block until a socket
has data available.
@return
TRUE if the select was successful or timed out, FALSE if an error
occurred. If a timeout occurred then the lists returned will be empty.
For the versions taking sockets directly instead of lists the integer
returned is >0 for an error being a value from the PChannel::Errors
enum, 0 for a timeout, -1 for the first socket having read data,
-2 for the second socket and -3 for both.
*/
static Errors Select(
SelectList & read, ///< List of sockets to check for readability.
SelectList & write, ///< List of sockets to check for writability.
SelectList & except, ///< List of sockets to check for exceptions.
const PTimeInterval & timeout ///< Timeout for wait on read/write data.
);
//@}
/**@name Integer conversion functions */
//@{
/// Convert from host to network byte order
inline static WORD Host2Net(WORD v) { return htons(v); }
/// Convert from host to network byte order
inline static DWORD Host2Net(DWORD v) { return htonl(v); }
/// Convert from network to host byte order
inline static WORD Net2Host(WORD v) { return ntohs(v); }
/// Convert from network to host byte order
inline static DWORD Net2Host(DWORD v) { return ntohl(v); }
//@}
protected:
/*This function calls os_socket() with the correct parameters for the
socket protocol type.
*/
virtual BOOL OpenSocket() = 0;
/**This function returns the protocol name for the socket type.
*/
virtual const char * GetProtocolName() const = 0;
int os_close();
int os_socket(int af, int type, int proto);
BOOL os_connect(
struct sockaddr * sin,
PINDEX size
);
BOOL os_recvfrom(
void * buf,
PINDEX len,
int flags,
struct sockaddr * from,
PINDEX * fromlen
);
BOOL os_sendto(
const void * buf,
PINDEX len,
int flags,
struct sockaddr * to,
PINDEX tolen
);
BOOL os_accept(
PSocket & listener,
struct sockaddr * addr,
PINDEX * size
);
// Member variables
/// Port to be used by the socket when opening the channel.
WORD port;
#if P_HAS_RECVMSG
BOOL catchReceiveToAddr;
virtual void SetLastReceiveAddr(void * /*addr*/, int /*addrLen*/)
{ }
#endif
// Include platform dependent part of class
#ifdef _WIN32
#include "msos/ptlib/socket.h"
#else
#include "unix/ptlib/socket.h"
#endif
};
// Utility classes
class P_fd_set {
public:
P_fd_set();
P_fd_set(SOCKET fd);
~P_fd_set()
{
free(set);
}
P_fd_set & operator=(SOCKET fd);
P_fd_set & operator+=(SOCKET fd);
P_fd_set & operator-=(SOCKET fd);
void Zero();
BOOL IsPresent(SOCKET fd) const
{
return FD_ISSET(fd, set);
}
operator fd_set*() const
{
return set;
}
private:
void Construct();
SOCKET max_fd;
fd_set * set;
};
class P_timeval {
public:
P_timeval();
P_timeval(const PTimeInterval & time)
{
operator=(time);
}
P_timeval & operator=(const PTimeInterval & time);
operator timeval*()
{
return infinite ? NULL : &tval;
}
timeval * operator->()
{
return &tval;
}
timeval & operator*()
{
return tval;
}
private:
struct timeval tval;
BOOL infinite;
};
#ifdef _WIN32
class PWinSock : public PSocket
{
PCLASSINFO(PWinSock, PSocket)
// Must be one and one only instance of this class, and it must be static!.
public:
PWinSock();
~PWinSock();
private:
virtual BOOL OpenSocket();
virtual const char * GetProtocolName() const;
};
#endif
#endif
// End Of File ///////////////////////////////////////////////////////////////
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