controller.h

来自「Symbian C++ scmp.zip」· C头文件 代码 · 共 56 行

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// controller.h
//
// Copyright (c) 2000 Symbian Ltd.  All rights reserved.
//

#ifndef __CONTROLLER_H
#define __CONTROLLER_H

#include <coecntrl.h>
#include <coemain.h>

#include <eikappui.h>
#include <eikapp.h>
#include <eikdoc.h>

#include <gsdpchat.rsg>
#include "gsdpchat.hrh"

#include "engine.h"

class CEikonEnv;
class CGameAppView;

// controller

class CGameController : public CBase,
		public MGsdpPacketHandler
	{
public:
	// construct/destruct
	void ConstructL(CGameEngine* aEngine, CEikAppUi* aAppUi);
	~CGameController();
	// session control
	void Reset(); // set to blank, loopback, my-address from document
	void SetupMeL(TUid aProtocol);
	void InitiateL(const TDesC& aOtherAddress, const TDesC& aSendString);
	void Listen();
	void ReceiveAll();
	// update model
	void SetEngineL(CGameEngine* aEngine);
	// MGsdpPacketHandler stuff
	void GsdpHandleL(const TDesC8& aString);
	// app UI commands
	void CmdSendMessageL(const TDesC& aString);
public:
	CGameAppView* iAppView;
	CGameEngine* iEngine;
	RGsdpSession iGsdp;
private:
	// cached pointers
	CEikAppUi* iAppUi;
	CEikonEnv* iEnv;
	};

#endif

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