appui.h

来自「Symbian C++ scmp.zip」· C头文件 代码 · 共 82 行

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// appui.h
//
// Copyright (c) 2000 Symbian Ltd.  All rights reserved.
//

#ifndef __APPUI_H
#define __APPUI_H

#include <coecntrl.h>
#include <coeccntx.h>
#include <coemain.h>

#include <eikappui.h>
#include <eikapp.h>
#include <eikdoc.h>

#include "gsdpchat.hrh"

#include "engine.h"

const TUid KUidExample = { 0x10005cec };

// forward declarations
class CEikonEnv;
class CGameController;
class CGameAppUi;
class CGameDocument;

// standard EIKON application classes

class CGameAppUi : public CEikAppUi
    {
public:
    void ConstructL();
	~CGameAppUi();
public:
	CGameController* OtherController(CGameController* aController) const;
private:
	// from CEikAppUi
	void HandleCommandL(TInt aCommand);
	// commands
	void CmdSendL();
	void CmdReceiveAll();
	void CmdDisplaySettingsL();
	void CmdSetMeL();
	void CmdInitiateL();
	void CmdListenL();
	void CmdResetL();
	// file-based app framework - from CEikAppUi
	TBool ProcessCommandParametersL(TApaCommand aCommand, TFileName& aDocumentName, const TDesC& /*aTail*/);
	void HandleModelChangeL();
private:
	// Controllers and views
	CGameController* iController;
    };

class CGameDocument : public CEikDocument
	{
public:
	// construct/destruct
	CGameDocument(CEikApplication& aApp);
	void ConstructL();
	~CGameDocument();
	// framework - new, store and restore document
	void NewDocumentL(); // reset doc when required
	void RestoreL(const CStreamStore& aStore,const CStreamDictionary& aStreamDict);
	void StoreL(CStreamStore& aStore,CStreamDictionary& aStreamDict) const;
private: // from CEikDocument
	CEikAppUi* CreateAppUiL();
public:
	CGameEngine* iEngine;
	};

class CGameApplication : public CEikApplication
	{
private: // from CApaApplication
	CApaDocument* CreateDocumentL();
	TUid AppDllUid() const;
	};

#endif

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